As you can see wiring art is now possible thanks to Bod. A whole bunch of optimization has also been carried out on the powernet system in an effort to reduce garbage from the electricity updates.
This month also starts the focus on Cargo and Medbay features. Mostly on the underlining systems we need first to be able to introduce interesting gameplay content for the two departments. Aranclanos has tidied up the Health System components and has fine tuned the conditions so they reflect those seen on TG station. Things like bleeding rate, damage amounts etc. You can also heal yourself and other players now with the bruise packs and burn cream.
Chairbender has also finished the click and drag feature which is now used to buckle people to chairs but is also required for us to finish the Cloner in Medbay. The job has also been created for the Cloning console system: #1729 . Once that is complete then we have everything we need to start cloning dead spessmen and spessladies onboard Outpost Station.
In regards to Cargo we have a large bounty out now that is currently being worked on for the Cargo console system which also handles sending and receiving the cargo shuttle: #1730 . We have had some contributors chime in on discord with some interesting GUI designs. One suggestion that we liked was to combine these two reference images as a guide to how our Cargo Screen should look:


If you have any thoughts on how the Cargo console should look please let us know in the comments.
Other features completed this month:
Chairbender finished off our dev spawner so we can spawn and destroy items/machines in the game for testing purposes:
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The PoolManager was also refactored behind the scenes to make item spawning a lot easier to use for our developers.
Kaffo has updated the shuttle console adding fuel gauge and co-ords:

Foma has implemented space wind! So now you can get sucked out of airlocks into deep space (GIF below has editor gizmo's turned on to show airflow):
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Aranclanos has also implemented the ability to construct walls:

Aranclanos also worked together with Hamish to implement slipping:
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And Aranclanos also worked with Hamish to introduce the rejoining feature that allows you to reclaim your player after closing the client or being disconnected.
This month a total of $924 was spent on bounty payments to contributors (some were for completed bounties carried out in the month of March, as a few contributors needed time to set up paypal accounts) and $28 was spent on server costs. If you would like a more in depth look at the current balance and payment details please visit our #patreon_ledger channel on discord. Thanks to everyone who has donated or shown us support every little bit helps get us to our 0.4 goals.
All the best,
- Doobly