SamuKata
HalfLifeLoop
HalfLifeLoop

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Development Gameplay Build #4 - Public

This build is the same as Version 3 but with houndeyes, some bug fixes and support for infodecals, have fun!


Controls:
WASD - Movement
Space - Jump
Ctrl - Crouch
Space mid air - Long Jump
Left Click - Primary Attack
Right Click - Secondary Attack
Tab - Radial Weapons Menu
Q - Switch to last weapon

Backspace - Restart

Escape - Quit


BSP Information:

You will encounter a .RMF file in the Data folder, use that as a template.

I recommend using J.A.C.K. to make your maps.

Entities currently supported:

Anything else is not supported or fully functional right now.

Right now you need to use the Half-Life FGD file for the entities.

All default Half-Life wads are included, if you use any custom wad place it inside Data/loop folder.

You can also use an extra materials.txt file for BSP, just name it mapname_materials.txt and place it next to your custom BSP.

There's no need of running VIS for your custom maps (VIS is not used when importing the BSP)

Instructions:

Your BSP map needs to be placed in the Data/loop/rooms folder and then you need to replace "test_room" with your BSP file name inside the run.txt file located in Data/loop.

Extra info:

This is only a BSP preview build, there is not a way to place an actual goal for the map, so just have fun killing headcrabs and using the different weapons.

Development Gameplay Build #4 - Public

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