SamuKata
HalfLifeLoop

HalfLifeLoop

patreon


HalfLifeLoop posts

November Build - Delayed :(

November Build - Delayed :(

Hello people, the demo build for November got delayed, sorry :( Unfortunately, I haven't had much time to work on the project lately, the next update will have the HECU, the Bullsquids, some NPCs, and some levels/rooms that are going to demonstrate the progression of a playthrough.

It's no...

View Post

Info about the next build!

Info about the next build!

Thank you for all your support and welcome to all the new patrons!  I will be working hard to have a new demo for the end of the month with the HECU soldiers and more rooms to showcase the core loop of the game.

Also.. a little sneak peek at some of ...

View Post

Development Gameplay Build #4 - Public

Development Gameplay Build #4 - Public

This build is the same as Version 3 but with houndeyes, some bug fixes and support for infodecals, have fun!


Controls:
WASD - Movement
Space - Jump
Ctrl - Crouch
Space mid air - Long Jump
Left Click - Primary Attack
Right Click - Secondary Attack
Tab - Radial Weapons Menu
Q - Switch to last weap...

View Post

Houndeye Test

Houndeye Test

View Post

Half-Life: Loop - Development Gameplay Preview #3

Half-Life: Loop - Development Gameplay Preview #3

A new demo build showing the current state of the BSP support. Also, all Half-Life base weapons are done! There are still some tweaks to do but they are very functional.

Having BSP support not only means custom rooms/maps, but it will also give me the freedom to make the rooms/maps outside of Unity and us...

View Post

Development Gameplay Build #3 - Public

Third dev build, have fun!

Controls:
WASD - Movement
Space - Jump
Ctrl - Crouch
Space mid air - Long Jump
Left Click - Primary Attack
Right Click - Secondary Attack
Tab - Radial Weapons Menu
Q - Switch to last weapon

Backspace - Restart

Escape - Quit


BSP View Post

Who likes Ivan?

Who likes Ivan?


View Post

Shotgun

Shotgun

I modified the original shotgun model to make it look like the first person model.

View Post

So gorgeous...

So gorgeous...

If you are a fan of Half-Life you know what I'm talking about.

View Post

Half-Life: Loop - Hivehand | Mini Update

Half-Life: Loop - Hivehand | Mini Update

The Hivehand, also called the Hornet Gun, is a weapon capable of shooting homing hornets which chase targets.

View Post

Half-Life: Loop - Snarks | Mini Update

Half-Life: Loop - Snarks | Mini Update

Snarks done!  This one was a little bit difficult to implement.

View Post

Can you pet the Snark? YES

Can you pet the Snark? YES

View Post

Working on the snarks!

Working on the snarks!

The design is a mix between Half-Life 1 and Half-Life: Alyx

View Post

Half-Life: Loop - BSP Import Test

Half-Life: Loop - BSP Import Test

Thanks to the help of a TOP LEVEL programmer, I was able to import BSP maps almost flawlessly. In this video I loaded a modified version of c1a0 slightly adapted for the camera of the game, this is only a test and does not represent the final quality of the game.


I'm going to be making ...

View Post

Half-Life: Loop - Development Gameplay Preview #2

Half-Life: Loop - Development Gameplay Preview #2

New video and new demo!

This time showing you all the new HUD, sounds and some other interesting things like the barnacle!

-Patrons only- Build Download:
https://www.patreon.com/posts/development-2-54494596 

View Post

New Update Release Date

I will be releasing a new major update with a new playable build Tuesday!

View Post

Colored suits

Colored suits


View Post

HUD Mockup

HUD Mockup

Mockup of the possible HUD for Loop. I wanted to do something close to the HL2 hud because is more "flat" so is easy to work with larger resolutions, also I like the panels, they provide better visibility.  

I wanted to implement a radial weapon selector because they are more gamepad-friendly, also I think is faster to select the wea...

View Post

Gordon Freeman - Model Comparison

Gordon Freeman - Model Comparison

A comparison between the original Gordon Freeman (player.mdl) model and Loop's version.

View Post

Gordon Freeman

Gordon Freeman

Definitive version of Gordon Freeman for Half-Life: Loop

View Post

Gluon Gun

Gluon Gun

The Gluon Gun turned out very well! It's very satisfying to use.

View Post

Extra gif showing a Zombie as an Ally.

Extra gif showing a Zombie as an Ally.

I'm thinking about implementing the chumtoad as some type of Pheropod (Bugbait) that works with the more primitive creatures.

View Post

Half-Life: Loop - Development Gameplay Preview #1

Half-Life: Loop - Development Gameplay Preview #1

A short video showing all the mechanics that are currently in the game.

-Patrons only- Build Download:
https://www.patreon.com/posts/development-1-52808147

View Post

Impact effects

Impact effects

Trying to replicate Half-Life impact effects, I think it feels like Half-Life

View Post

More detailed default wall chargers

More detailed default wall chargers


View Post

Swim time!

Swim time!

I tried to recreate as close as possible the water shader from Half-Life and the player animations.

The physics are not the same, you can't dive because there's no need of doing that in this type of gameplay.

View Post

Long Jump Module (Preview Video)

Long Jump Module (Preview Video)

There's not any sound effect in the game yet.

View Post

Long Jump Module

Long Jump Module

I reworked the long jump module to make it more fitting for platforming, so now it works like a double jump but only with forward acceleration

View Post

Push Mechanic

Push Mechanic

We all remember the horrible push mechanics in Half-Life, most of the time the boxes flew out when pushed..

So.. I created a grab/push system with IK and 360 moving animations to fix that, now you can push things like a normal human being :P

View Post

GoldScr "vibe"

GoldScr "vibe"

I'm making some experiments to try to maintain the GoldScr "vibe" so... I will be working on "WORLDCRAFT" to create the rooms and props for the game and then convert them to be used in Unity.

View Post