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toadie2k

toadie2k

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Phase 2 Milspec AR15s - Patreon pre-release

Phase 2 Milspec AR15s  - Patreon pre-release

Good morning everyone,

Due to reasons, it's been a while since the last post due to reasons, but what better way to come back than with just a whole exclusive pre-release for you all to enjoy.

As usual the pre-release comes with the caveat that the content within is still te...

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Patreon Update - 2/4/24


G’day all,


It’s a little overdue but it’s progress report time so let's quickly recap where we’re at with things. 

NIArms Major Release

Last post in December was the Patron pre-release build of Phase 1 of the mil-spec AR15 project( you know, CAR15s, Vietnam-era M16s, that thing). The public...

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Patreon Pre-Release

G'Day and Happy Holidays to you all.

A little treat for you all while I take a well-needed break over Christmas - the Phase 1 Milspec AR15s Pre-release build (with the intent to finish up the public release in the New Year).

So there's a couple of things to get through as notes for th...

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Accidental Big Progress update

G'Day everyone.

It's been a little bit of an overdue post but It thought it'd be good to get everything on the same page.

So, the L4 Brens went out, to much my own relief, until I saw the next weapon set voted for by you generous patrons -

MilSpec AR15s

There's a lot under that banner, and to some degree it also was int...

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Status Update - 13/3/23

G'day everyone,

Time to bring everything up to date for everyone on the state of things.

Apparently I haven't done a proper one of these in a little while, so... y'know.. let's fix that.

XM29 SABR (OICW)


So I cleaned these entirely at some poi...

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Progress report - 12/1/23

G'day all, welcome to 2023 - hope the new year is treating you all well.


Let's get right into it shall we? Bren L4.

So, where'd we leave off?.. oh, all the way back there. WELL.
One of the first things I got working on after finishing the insides of the magazine well and breech-face is adding the barrel. Easy enough. L...

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Status Update -16/12

G'Day all and a Happy Holidays to you all.


So, this'll likely be the last post of the year - Christmas is fast approaching and with it, time off work. There's exciting stuff on the horizon and I've gotta talk about it, so let's do.

Bren L4

Right, L4 Bren. We're going with the L4A3/A5 model, because...

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Status Update - 28/11

G'Day all, regular check in time.  

Not a lot to show in work this fortnight, largely because I was busy with [ahem] the other project, so consider this me switching back over to the patreon side of the house again and getting ramped up.

Housekeeping

It's been a while since I've done a check in ...

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Status report - 28/10

G'day everyone, 


So, here's the news- I'm deep in the making of the SCAR release video. Deep Deep. Like, the allocation for extra story, narrative and animation might have been specifically dropped, but there's still a whooole lot of work going into this, and while I don't have a finished edit to show just now, I t...

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Progress Report 09-2022

G'Day all, 

So, progress to report -

The remaining tasks on the SCAR release are now done. Icons, missing strings, missing variants, missing magazines (SCARL STANAG mag), that sorta thing. We're in final testing and release stage. 

As we're on the lead up to the full release, which includes updates to at least Core an...

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FN SCARs pre-release

Alright here we go - 



FN SCAR Pre-release build 


Not for public distribution


Features 

  • SCAR H (STD, CQC, DMR/LB) 
  • Mk17 Mod0 (Standard, CQC, IUR, IUR 5.56mm Kit, IUR .300 Blackout kit, IUR 7.62x39 kit) 
  • SCAR L  ...

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Progress Report 19/7

G'day again, I guess I'm a little late on the posting of this one, but I'll hope you'll forgive me, I managed to neatly clean up a whole task to report, on my end that makes things simpler for the now. 

Anyway, let's talk shop.

So first task was figuring out the GL Situation and finishing off the FN EGLM. By figuring out , I mea...

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Fortnightly update - 29-6-22

G'day erryone. 

So, we're into the back 9 of texturing here, and we're pushing right through. So , let's get into it.

First, I had a bunch of .30 Cal suppressors done for the SCARs, which, had been actually sitting unbaked (not sure why). So, needing a break from doing the same old SCAR materials, I took to these instead of...

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Fortnightly update - 30-5-22

G'dayy

So, we left off in animating, and two things I'd neglected suddenly came back to mind-
1- Grenade Launcher animations (AGC and EGLM)
2- Edge cases (EGLM trigger assembly making regular magazine hold impossible, 10 round magazines needing their own animations)
3-Actually doing the implementation of them

This has Taken...

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Fortnightly Progress Report - 13/5/22

G'day all 

Fortnight over, got a whole bunch of stuff to talk about. 

So, when I last posted, we were getting to the meaty end of texturing, and I took a break to get more technical work done - First of which was the LODs. 

I started with the first Step LODs, and on my own dime I did the further compressed and le...

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Progress Update: Now fortnightly!

G'day all, 

Don't feel like the old format was working for me, so I'm shaking things up and trying something different- doing these in shorter form, faster. 


So, here's what's been going on in the last fortnight or so- 

I got to a point where I was comfortable pausing the texture work to improve the te...

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Progress report - April 2022

So, once again I've been a little lax on the updates, But it's been a pretty hectic year. SOG Prairie Fire came out, An Update for it came out, and I'm still doing stuff for Prairie Fire, and the XM8s and the big update happened, And my computer finally got to the point where it needed replacement.. but to me mostly it's been holdups that f...

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Small Micro-update

Okay, so I need to do a bit of housekeeping while I remember - 

 There is an NIArms Discord. IF you have Discord linked to your patreon account , you in theory should have been punted an invite... but the bot is also unreliable so may not have done so. If you'd like in and you don't have it linked OR the bot has not thrown you an...

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Progress Report 24/5

G'day everyone ,

It's been a while, but it's time to do a write up of what I've been working on. So Let's get it started.

Pre-releases, Major NIArms update and Miscellany

So a fortnight back there were some technical issues that if not fixed would have set this back a few months, but it didn't so- The XM8s and Johnson M1941 L...

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Progress Report (27/10): ....Where were we? Oh right, the modelling.

G'day everyone. It's been a little overdue that I do one of these, so without further ado, let's get into it. If you'd just like to check the images of everything - you can find an album of this post's images plus some here (I'd highly recommend you do to see the images in full ...

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Progress Report - 4/3

G'day everyone,

Time for the Sitrep, a little overdue, but that's sadly just the tempo I've been at during Early 2020. So, let's go Top-Down, instead of breaking it down by project, we're going by task, because this is the way work's been focused out of necessity. 

UV-Mapping

All of it is done. It took like.. all of ...

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End of Year Post (Quick)

Hi everyone, this isn't a regular full depth post, because it's holidays and even I am taking them off mostly, so I'll be quick- 

We're starting 2020 on a strongpoint.

Have a safe and enjoyable rest of Holidays everyone

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Progress Report - 20/11

Hey everyone, so before I get into filing you all /recapping how the last few months have been, I kind of just want to start off by kind of borrowing into Patreon's internal branded hashtag event.. somewhat.. and take the opportunity to thank you, all of you, for being patrons. Not that I haven't said before, but you've allowed me to do a hell o...

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Progress Report - 30/8

Ahoy everyone,
Running a bit late this month with the report, but some exciting things are happening that I wanted to be 100% were sure things before I start running my mouth. Without any further ado, let's start getting everything up to speed. 

Starting off, drum roll 

XM8 Family

Starting off with the family of ...

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Progress Report - 1/7

G'Day everyone, time for another progress report. Got a fair bit of ground to cover, so let's start with the area that's not got any images to show off - The Johnson LMG.

Since last report, nothing's been done on the M1941. It's awaiting UV mapping, but I'm not starting that yet because I have stuff that I need to knock more polys into, an...

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Progress Report : 24-5-19

Apparently Arma's getting Alliums, which is great because I've always wanted Garlic Bread in my MilSim. 

Jokes aside, getting back into the old polygon crafting rhythm after a few months doing nothing but patching, time to put the cards on the table and show the hand I'm working with.

SCAR Rifles

As of last week, we...

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Progress Report: Nothing but XML Strings, all the way down

Hey everyone,  hooboy has it been a while, and you probably are wondering what exactly the hell I've been up to. 

Short answer, since Jan 1, it's been 100% work on patching the entire of the NIArms . 5-6 days a week, for 3 months. Why? because it's been basically a year since any of them had some love, and there's important under...

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C96 Preview Build

 

Ahoy there,

Well it took a week longer than anticipated, but we're finally here- C96 Preview Build.

Now, as a disclaimer this isn't the final build, there's a couple things still needing some touch up work (like having the stocked pistols stowed when holstered,) and I need to at least see if I can work on an internal-magazine-u...

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Progress Report: #ThankYouPatrons

As a little extra, an additional thanks I must extend to Blutze, Robalo, and the Codekeepers of the Github. I don't get many chances to sing their praises but they've been by FAR outstandingly tolerant of my terribly formatted chicken scrap code, amongst other...

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Progress Report: Texturing are go (again)

Hey everyone, we're back into the polygon mines again, so without further ado let's begin the summary recap of how things are.


C96: Texturing

Yep, it's certainly getting textures. I've got one complete done minus stock, so there's 2 more to go.I'm going all out on trying to replicate the important minute details on the surfaces...

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