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ano_delta

ano_delta

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"1 Gold Portal" and "Pair Cleaning" - Now with sound!

"1 Gold Portal" and "Pair Cleaning" - Now with sound!

And as I said before, two animations got their SFX versions.

GIFs are the same as on original release posts.

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(MA1) A little misstep

(MA1) A little misstep

"As some paths lay on territory with corrupted trees, Hoodwink starts practicing dodging corrupted tree roots. The zone she picked consists of less aggressive roots, but with one thing. Even if they don’t harm the prey, they won’t leave it without proper care. After a while of training, she gets tired and makes one small but critical mistake...

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(MA1-15) Progress so far

(MA1-15) Progress so far

It seems that the Environment-Lighting-Rendering part has become significantly larger to fit into one WIP post, especially for such a "big" project. Therefore, making just one WIP for the final steps, as I always do, leads to large gaps of silence between each post.
So, this means that this and a few new posts won't be the last ones. :(

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(MA1-14) Update

(MA1-14) Update

I'm still working on MA1. And yes, it does take a considerable amount of time.

Currently, I'm struggling with the environment and lighting. Can't properly make props for each scene so they look good and merge into the next shots. The same goes for scene lighting. Despite how good Unreal handles lighting (especially in the first shot), I st...

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(MA1-13) A little misstep - The current state

(MA1-13) A little misstep - The current state

Woah...

Porting this project to Unreal was a correct move. Correct, but insanely painful move.

Here’s how it’s looking now. It’s still a work in progress, but you can already see the direction it’s heading. This is the last time you'll see this part of the animation in WIPs.
Speaking of WIPs, I'm not sure if ther...

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Info post

CA12 has been finished, now it's time to continue work on MA1/R1.

It has been a while since the last post with some sort of progress, I know. I am currently working on MA1, more specifically, I'm polishing the intro part animation and working on VFX for it. I don't know when I'll post a new WIP post as I need somewhat good progress to show...

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Are you interested in VR animations?

Question is in the title.

Was thinking about making an experiment project for VR in the future, and would like to hear your thoughts. Obviously, it won't happen soon as I have current projects to finish.

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(R1-8) Mouth rework

(R1-8) Mouth rework

And here is a replacement for the old mouth. Looks a lot better, and allows for juicy "oral invitation" shots.

It's sculpted and retopologized. In the first image, you can see a sculpt, on the second and third - retopo version. Material is temporary, I'll make textures later. Teeth are taken from the original model as I don't think I can d...

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(R1-7) Lower body rework and some info

(R1-7) Lower body rework and some info

A new and small post to shake the silence while I'm working on CA12.

Model progress

I continued working on reworking my Hoodwink model after it failed miserably in A16. I've finished working on the bottom part in my Hoodwink model and... It's kinda ok. The main task was to replace genitals, as recent animations showcased how bad th...

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(MA1-12) Ending is done

(MA1-12) Ending is done

The ending is now done (mostly).

Next thing on my list - environment rework. I still have the polishing stage on my list, but it goes right after environment.

Table of contents: A different animation technique - Fluids - MA1 - Progress post frequency

A different animation technique

And I changed how I animate once again...

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(MA1-11) Ending and improvements

(MA1-11) Ending and improvements

A wild MA1 WIP post appears!

On a serious note, MA1 is getting close to the release.

The ending is ~60% done. The first half of this part is done and polished, while the second half (with egg) is animated on a basic level. I discarded the idea with gel seeds as I fear it won't look great in the end. Also, I got rid of the ca...

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(A16-2) Animation gets reworked

(A16-2) Animation gets reworked

Welp, that's not the WIP I was talking about before. It's not as extensive as I had planned, but it covers most of the things I would like to share. A16 paragraph is right after "Animation quality downgrade".

A16 will be finished, despite the one major issue I'm trying to fix.

Animation quality downgrade

Afte...

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(CA11) Forgotten trap

(CA11) Forgotten trap

"Running is fun... until you get into your own trap..."

Commissioned by nixdano (FurAffinity)

GIF is low-fps as it's 17 seconds long

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(CA11-5) Pre-release WIP

(CA11-5) Pre-release WIP

GIF is low-FPS as it's 17s long.

This is the last WIP for this project. Animation is pre-final, I need to fix some stuff. The environment is almost done, I'm glad how it looks inside Blender. I hope it will look the same in Unreal, as I've used my old systems, which are made to be used inside Blender.

About foliage tools I w...

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(CA11-4) Lights, environment and animation progress

(CA11-4) Lights, environment and animation progress

Another bit of progress.

Lights and environment are temporary, I'll change them when animation will be done. I'll be honest, this project took more time than it needs. But I guess this becomes normal for me when something "simple" takes too much time. There isn't much left and I'm looking to release it next week.

A bit of info about ...

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(CA11-3) Another animation progress post

(CA11-3) Another animation progress post

Main part is nearly done. What's left is to polish this part and do a calm part.

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A16 failed.

Currently it's on edge of being cancelled.

What happened? Genitals on current iteration of my model broke in worst way possible. Due to how this model was created and lack of bones on genitals, it's impossible to fix current issue. Why other projects with this model didn't had this issue? They do have the same issue, but I managed to hide ...

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(CA11-2) Animation Progress

(CA11-2) Animation Progress

A bit of progress.

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(A16-1) Base animation

(A16-1) Base animation

And here goes a base for this animation. For the animation itself, it's a short loop with two view angles and an ending part.

I'm thinking about how to make the ending part. Looking at the positive comments about egg laying in my tentacle animations, I want to try to make tentacles pump liquids with eggs at the same time. This will also s...

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(CA11-1) Progress

(CA11-1) Progress

And here is a progress for the hardest part in animation. Yep, this is the hardest part. The rest of the animation is a lot calmer and without any major movement.

The "freeing" part was changed to a longer and better idea. The main point here is to show how tired she is, and show it wasn't a first attempt to free herself.

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(A16-Poll) Images for a poll

(A16-Poll) Images for a poll

And here is what these two options look like.

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(A16-Poll) What version is better for you?

Before I make a mistake and ruin this animation with my initial idea, I would like to know which version will look better for you.

But before that, here's what it should have been like in the first place:

Backstory - "In one of the books stolen from a nearby witch, Hoodwink found an interesting way to refill mana. In...

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(CA11-0) Start pose and basic storyboard

(CA11-0) Start pose and basic storyboard

This time, it's an animation with silly Hoodwink trapped in her own trap.

It will be a short animation where exhausted Hoodwink is just hanging from a tree while trying to free herself from time to time.

Animation by itself is quite easy to make, but the part where she tries to free herself is quite challenging. Particularly in achie...

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Info post

CA10 is near release. Currently, I'm fixing model clippings and working on the environment with lighting. It will be finished this week.

Meanwhile, I'm collecting details on CA11 and will soon start working on it. In a few days, I'll post the first CA11 WIP with more details.

I also continue learning Houdini, and currently looking in...

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Houdini...

Houdini...

So, remember when I was talking about effects for A16, I mentioned Houdini and how it would be better if I made effects for it using this software? I am now thinking about adding a last nail into my workflow coffin with this tool.

I know you may not have heard about this software. Houdini is an insanely powerful tool for creating effects. ...

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Has quality of recent projects improved or not?

So, after releasing 3 animations rendered in Unreal I would like to know your opinion:
Has the quality of recent projects improved or not? (Without taking into account the first test animation)

From my perspective, it improved a lot in graphics but decreased in details. I'm currently looking at how I c...

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(A17) Pair Cleaning

(A17) Pair Cleaning

A continuation of the previous animation "1 Gold Portal" in which Hoodwink and Kiro help each other to clean their tools for the next part.

It's a 30s long animation with 2 connected loops. You can see the full animation here: 2025-05-19 13:56:31 +0000 UTC View Post

(A17-3) Pre-release render

(A17-3) Pre-release render

And here we are, animation is almost done. It needs a bit of refinement, and I'll release it. But before that, I need to take a good nap. While I sleep, I would like to hear your thoughts on this animation and what needs to be fixed or added.

It's a 30s long animation with 2 connected loops. I tried to make transitions between loops as smo...

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(A17-2) Last WIP with some progress

(A17-2) Last WIP with some progress

This animation got its codename as it grew from a simple and short animation. Now it's a ~20s looped animation with 2 connected loops, kinda like A15 but without ending.

This time it's "rendered" in Blender as I'm making this post in middle of working on it.

Can't really say anything about progress, as there weren't any interesting ...

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(A17-1) 1 Gold Portal part 2 WIP

(A17-1) 1 Gold Portal part 2 WIP

Yay, issues with low-framerate GIFs were solved! It wasn't on my side, so I was sitting here waiting for a fix. BTW, I've updated the last post with a working GIF.

As you can see, something changed, and this WIP was rendered in Unreal despite it being unfinished. I've learned how to import everything into Unreal. Now it doesn't take a whol...

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