1 Gold Portal
"It was so obvious this damn portal won't deliver you to Oggrimar. With what you were thinking, Kiro?"
Edit 10/05/25: The GIF FPS issue was resolved, so I've updated the post with a new GIF file.
2025-05-07 15:00:51 +0000 UTC View Post
"It was so obvious this damn portal won't deliver you to Oggrimar. With what you were thinking, Kiro?"
Edit 10/05/25: The GIF FPS issue was resolved, so I've updated the post with a new GIF file.
2025-05-07 15:00:51 +0000 UTC View PostPhew. This is the last WIP for this animation, as you can see it's pretty close to the final look, but there are still things to do.
First, I want to talk about the new model. This project is the last one in which I have used a new model. It's not because it's a failure or bad, nope. Considering how ...
2025-05-04 18:12:16 +0000 UTC View PostLooks like this animation is more complex than I thought. It showed a new side of where I lack skill and highlighted the problems the new model has.
After roughly 16 iterations (it's not a joke), I finally got something decent-looking and can finally begin working on the last bits of the animation. I'll try to squeeze all ...
2025-04-29 10:55:34 +0000 UTC View PostI'll be honest, currently, I'm experiencing the same situation I had in CA7.
In short, everything is falling apart. I have too many projects, and a CA10 got out of control, and now I don't know when it will be finished. A16 and the effect I've worked on didn't make any progress, as I was focusing on "small and simple" animat...
Sigh... I didn't make it in time. I've spent most of the time working on details and refining body movements. Seems like adding details to the animation is the most time-consuming part. Roughly speaking, it's 50% done. What's left is: Make head and face animations, add the rest of the physics, add effects, and add the environment.
At one p...
2025-04-19 18:00:39 +0000 UTC View PostI began working on a small animation to fill the large empty space between posts. Consider this post more like an info post than a WIP one.
CA10 - I've finished animating the hardest part. Meanwhile, I didn't manage to finish it in two weeks. Mainly due to its increased duration, as it's 24s long instead of 15s max. These ...
2025-04-16 09:21:27 +0000 UTC View PostI feel bad for not posting anything for a really long time, but don't worry. I'm still working on CA10 and have made good progress, there isn't much left to do in terms of animating. Environment will take a while as I need to create new assets. While you're waiting for the CA10 release, I decided to make a really short looped animation to break ...
2025-04-08 12:13:55 +0000 UTC View PostWork on CA10 has started. But sadly, there won't be any CA10 WIPs... for now. Sorry.
I may explain why later, in the release post. Estimated time to finish it - up to two weeks.
2025-03-31 00:48:34 +0000 UTC View PostThe new model is mostly done. The current iteration can now be used in production.
I just need to polish it a bit, and I didn't come up with a better idea than finishing it while working on a project that uses a new model. This way, I'll find issues that I missed while working on my projects and make the new model more suitable for unusua...
2025-03-26 15:43:09 +0000 UTC View PostSo, I've begun creating a new rig using Auto-Rig Pro and... I have a really weird feeling about it. It is a sturdy system, but it feels so limiting. Can't even say if the resulting rig will be good or bad. It's just different.
I'm writing this dev blog as I'm working on the rig.
Currently placing bones in the right p...
2025-03-25 22:22:30 +0000 UTC View PostWelp, the new model IS NOT compatible with Unreal...
What has gone wrong? My pick for the rig system was a major mistake in making it compatible with Unreal. CloudRig is a good system if you work only in Blender, but as soon as the model needs to be exported somewhere it begins to fail. Currently, new model has the same fate as the origina...
2025-03-22 06:16:55 +0000 UTC View PostAmong stashes filled with ammunition, nuts, and stolen goods, there are a few stashes made for cases when loneliness begins to hit spots below the tail.
It's a failed animation that got to the release by miracle. I know about issues this animation has, but I can't do anything.
2025-03-21 16:58:06 +0000 UTC View PostUgh... This is animation with mixed quality. It's a miracle I managed to pull it off considering how bad everything was going,
It's a big success and failure at the same time.
I'll start with good news.
Guys, I did it! I have finally come to the point where I can replicate the same quality as Dota 2 ci...
2025-03-21 16:57:34 +0000 UTC View PostAnd here goes the first poster with the new and unfinished model. It's a test render to showcase how this model looks like in NSFW projects. Also, it serves as a new model teaser.
Rendered in Blender as the model isn't ready to be ported into the new engine and I need to test it in a controlled environment. For the model itself - seems lik...
2025-03-17 12:24:19 +0000 UTC View PostNow both loops are 90% done.
While the first half was a breeze to animate, the second loop is a different story. It took me a while to make it look good and not jaggy. The second loop is split into two halves, with the second being faster than the first. Also, I've tried to add some liquids for the second half. It's a test simulation to se...
2025-03-15 12:11:46 +0000 UTC View PostIt's been a long time since I worked on MA1. It's time to continue work on it.
First on the TODO list - Polishing main loops. As far as I can see, the intro part is in good state and requires just a bit of tweaking to make Hoodwink's facial expressions look better. Meanwhile, main loops is in "awful" condition and needs to be improved by a...
2025-03-10 03:33:47 +0000 UTC View PostMicrowaving squirrel.
So, I made it to the point where I can use rig to test poses and other stuff. I've tried to make a few poses and an animation to test how the model deforms and I can say that... It's good!
It does have problems, but they can be fixed... mostly. One issue I can't fix is her neck fur, I can't figure out how to fix...
2025-03-06 21:48:24 +0000 UTC View PostLike in the previous attempt - rigging (or skinning) is the most tedious and painful stage. But still, it's easier to do the second time, as I've collected enough experience and info to ease the time I spend rigging her.
First challenge I've encountered - Where to place bones on her face and how? Despite ma...
2025-03-03 11:57:36 +0000 UTC View PostAnd here are two animation releases with pending CMDL2 release.
I'll be honest, the last few days where I worked on A15 were insanely difficult, and it's without taking into account insane render times. This is the first time I have seen how 1 frame is being rendered for more than a minute instead of usual 5-10 seconds. A15 too...
2025-02-27 13:46:38 +0000 UTC View Post"What the hell my sis doing!?". Even without any evidence, she knows it's her sister's doing this. And it seems our forest guardian will answer her in the same or other ways for disturbing her from doing her duty.
Full animation is here: 2025-02-27 13:07:24 +0000 UTC View Post
It's an animated remake of my old poster.
This is a special animation. It's the first project to be done on Unreal Engine. It serves as a test animation which looks quite decent for the first project on the new render engine.
2025-02-27 12:49:50 +0000 UTC View PostIt seems like I've managed to port textures from the old model to a new one, with all texture issues as well. At least they are fixable. This can be seen as proof of concept because one of the main concerns that could make this remake impossible - textures. Now knowing that it is possible, I can continue work on it.
Can say I'm halfway thr...
2025-02-24 02:03:57 +0000 UTC View PostA new patch in Dota opened a few new locations where I can use octopus-like tentacles. I thinking about making a new animation here with Hoodwink being held by water-tacles. And I'm thinking about actually using in-game locations for the next animations where it's possible.
In short, the next short animation will be here with octopus-like ...
2025-02-19 19:06:19 +0000 UTC View PostNow to the good news.
As I'm moving into Unreal Engine, I need to remake ALL of my assets. And first of all what needs to be remaked - the Hoodwink model.
I don't know if this attempt will succeed, but it needs to be done one way or another because the current model is a pain in the ass to work with, especially in UE. It's funny how ...
2025-02-19 04:11:29 +0000 UTC View PostThis is how the animation will look like. I've finished polishing the environment and lighting.
Sadly, this is not all. Currently, I'm struggling with this animation and things don't go as I wanted. First of all, the technical side of this animation will be worse than usual, I'm encountering several major issues with how EEVEE Next works w...
2025-02-19 02:48:20 +0000 UTC View PostOn December 15, 2022, I started my journey as a 3D artist who likes Hoodwink. For three years, I have created posters and animations, learning Blender along the way. Now, I'm sitting here, having "mastered" Blender and beginning my journey to learn Unreal Engine.
Looking back, I've learned a lot. Current projects look and feel a lot better...
2025-02-15 23:13:41 +0000 UTC View PostA quick WIP for ya.
This time I've worked on liquids and making them look good here. Spent all day trying different setups for simulation and stoped on this iteration. Looks decent to me.
Phew, a small amount of work left. Currently, I'm polishing the whole animation and adding missing things to it. After that, I'll try to add physic...
2025-02-12 18:33:06 +0000 UTC View PostNext on the release queue - A15
Sorry for GIF quality, I had to heavily compress it so I could fit 15 seconds in it. I'm currently focused on A15 and plan to finish it this week. Roughly speaking, the ending part is done, but it needs a little polish to be considered fully finished. After that, I'll add fluids and make a final pass to poli...
2025-02-10 10:54:38 +0000 UTC View PostIt seems like it's the beginning of my path to learning about Unreal Engine.
Take this post as an info post instead of a WIP one. I'll focus here on my recent advancement and how it will affect my next projects.
So, what’s the deal? For the first time, I’ve successfull...
2025-02-05 11:35:59 +0000 UTC View PostThe first animation without Dota 2 characters is here!
Commissioned by thecomposingwolf
Note: He will post a dubbed version some time after the public release.
Full 1 minute-long animation is here: 2025-02-01 16:28:16 +0000 UTC View Post