SamuKata
ano_delta
ano_delta

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(R1-7) Lower body rework and some info

A new and small post to shake the silence while I'm working on CA12.

Model progress

I continued working on reworking my Hoodwink model after it failed miserably in A16. I've finished working on the bottom part in my Hoodwink model and... It's kinda ok. The main task was to replace genitals, as recent animations showcased how bad they were made. Perhaps it was due to a lack of bones in the genital area of the rig, but I feel like mesh in these areas simply was lacking in density.

Instead, I decided to rework the bottom part fully. I want to make her legs thicker and more muscular. Can't say I succeeded, but it definitely looks better than the previous two stretched spheres as legs. What is definitely improved - topology. Now it's a lot cleaner and has better flow, which will help with deformations.

Genitals were changed. First, I should say that the main hole was taken from Sladdoska's (vlad-lox) latest model - Chert. It was done with his permission, so no problems here. It looks good and offers all the essential details it should have. For the tailhole, I am still thinking about what it should look like. I can make it convex (donut-like), like in the thick model, or I can make it concave, like in the Chert model. Convex looks more logical for such a fluffy creature and looks good in action. Concave looks better when out of action, and may look good in action, but it's a lot harder to set up. While writing this text, I've begun to think about combining both. But I need to think about ways to make it look and work well in the first place.

Next on the list is reworking her mouth. It just needs to be more than empty dark emptiness with tongue and teeth. I plan to make it quite detailed, so when light hit inside mouth you can see beatiful reflections, bumps, imperfections and etc.

There is still things to tell, but I would like to tell them in next R1 WIP post.

I hope it will be final iteration of this model

Some info

Currently I'm focused on CA12 and it's developing insanely fast. 1/3 of whole animation is ready. Can't say when I'll finish it. I would really like just forget about other projects and finish CA12 ASAP, but it may lead to weeks of silence on Patreon which isn't good nor for you nor for me.

MA1 environment is still in progress. I'm working on foliage tools and different approach on making textures for environment.

A16 was moved to a secondary branch. I'll continue working on it after MA1 or CA12. I would like to post-pone it until I make a new model, but it won't happen as R1 requires a ton of time.

"1 Gold Portal" and "Pair Cleaning" will get sound versions. Can't say when they will be ready, as work on them just started. Sound for MA1 isn't planned for now.
*SFX isn't by me.

New animations are not planned while I work on CA12/MA1. Current project queue is still big, but gladly it gets smaller and smaller.

(R1-7) Lower body rework and some info (R1-7) Lower body rework and some info (R1-7) Lower body rework and some info (R1-7) Lower body rework and some info

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