So I said I was going to post some WIP stuff of this, and I think I'm finally done blowing off my own feet with "things I think will work but actually won't".
In any case, this is a screenshot of the new hair rig that I'm working on for Vanessa ATM. It took a while to figure out the general technique (especially considering how quirky C4D ...
2020-05-01 02:38:11 +0000 UTC
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This may or may not be a totally unplanned sequel to the previous picture.
2020-04-17 03:30:56 +0000 UTC
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Just a quick heads up...
I'm probably going to be away for the next couple of days due to a yearly event that I'm really not a fan of publicizing (kinda wish the calendar pages would stop flying by, since it never seems like I've accomplished enough in retrospect). I wasn't actually planning on doing the last two renders, but I wanted to g...
2020-04-14 06:53:32 +0000 UTC
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Wanted to try something with lots and lots of balloons again, but more indoors this time. If you look very closely, there are actually 236 individual party balloons scattered around the scene (plus two extra large ones whom I'm assuming will be joining the rest on the ceiling very shortly).
PS: Kinda hoping the lighting worked out on this ...
2020-04-14 05:42:35 +0000 UTC
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Looks like someone literally got pulled into a surprise selfie.
2020-04-13 02:10:38 +0000 UTC
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Try saying that title 10 times in a row.
2020-04-10 03:47:27 +0000 UTC
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Apparently Vanessa isn't immune to "scientific measurements" either.
PS: Sorry for the delay on this one. I started doing the equivalent of computer spring cleaning a while ago which somehow turned into a mountain of other stuff that hadn't been done in at least a decade. Thankfully everything is back together again and I don't expect I'll...
2020-04-09 04:20:21 +0000 UTC
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I think I've got the next little while bolted down as far as plans are concerned, so I figured I might as well make a post about that.
My current plans are:
1) Two un-released single-shot renders
2) Fixing up Vanessa's hair rig a bit
3) "Float with Friends" image sequence
Originally I was going to wait until I had s...
2020-04-03 04:29:13 +0000 UTC
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Before I say anything else, I just want to be clear on something- absolutely nothing is changing.
I've had a couple of questions about how my tiers work (especially in regards to sequences) and whether or not I'll be enabling Charge Up Front (aka CUF), since it seems like a lot of other artists are scrambling to do that ri...
2020-04-03 03:48:57 +0000 UTC
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Sometimes I wonder what Vanessa gets away with in the name of "science".
2020-03-27 13:21:00 +0000 UTC
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Aaaaaaand I'm back again.
Everything has been put together and seems to be working fine. It's really nice to have equipment that actually runs at the advertised speed, rather than "100%" of some arbitrary industry average that only really works out to about 1/5th of what it should. My desks are still an ungodly mess of cabling (which I can...
2020-03-25 04:05:04 +0000 UTC
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Well this sucks.
I was in the midst of putting together some new hardware today when I somehow managed to break one of the parts. Apparently the tolerances on the screws that Amazon sent me are complete and utter rubbish, and one of them had threads just barely too wide which caused a plastic part to split in two the moment I went to torqu...
2020-03-21 06:10:48 +0000 UTC
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I really hate text only posts, but at least this one is trailing a new render, so... yeah.
Anyways, I just figured I should probably post something since I'll likely be away for the remainder of the week.
Don't worry, I'm fine. Nothing has happened or is happening.
I'm simply busy excising the remaining Apple hardware from my d...
2020-03-17 03:44:44 +0000 UTC
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Just a simple stretchy pose in the pool side scene.
2020-03-17 03:31:38 +0000 UTC
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So for some reason I had an itch to try and do something with bubbles. Lots and lots of bubbles. I guess this was the end result.
Don't ask me where all the bubbles came from- I haven't actually put that much thought into it. Maybe they're special bubbles that cause people to inflate when they pop or something? Who knows. I just know I wan...
2020-03-16 15:04:26 +0000 UTC
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There seems to be an awful lot of round inflated things in these shots.
2020-03-12 05:57:44 +0000 UTC
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This was actually the original angle of this scene, though no matter how hard I tried to position the camera, I couldn't really show off everything I wanted to.
2020-03-12 05:56:46 +0000 UTC
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I'm not sure if I should feel sorry for the beach balls or be envious of their position.
2020-03-12 05:56:37 +0000 UTC
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So much for a serious scene.
2020-03-07 15:03:45 +0000 UTC
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Originally I was going to try and name this something a bit more creative, but then I realized there's absolutely no denying what the focal point of the picture is supposed to be.
So yeah. Inflated butts ahoy.
2020-03-01 08:54:14 +0000 UTC
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Jessica is a 28 year old meteorologist who specializes in the field of atmospheric currents and thermal convection. Her determined demeanor is often mistaken for a certain level of sternness, but beneath her ultra-focused exterior is someone who's slightly more laid back and often daydreams about flying through the very same things she spends he...
2020-02-21 15:57:33 +0000 UTC
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Needed a tape measure for something (specifically Jessica's OC poses).
Modeled up a tape measure.
This is just a test render from a tiny rig I made that's designed to try and keep the entire measuring tape to scale, no matter how it's twisted or bent around in the scene. Which basically means that if it's wrapped around something and...
2020-02-17 11:07:03 +0000 UTC
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More renders of Jessica, mostly just cleaning up some errant proportions with the glasses and tweaking the eye shaders.
A lot of this is obviously a huge rolling project so I doubt this will be her final appearance "forever", but I'm kinda hoping it's at least good enough for now.
2020-02-16 12:25:36 +0000 UTC
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Render test of the new glasses on Jessica.
Still need to tweak a few dimensions and figure out some better way of bolting them to her charcter rig, but otherwise they seem to work fine.
2020-02-12 16:43:23 +0000 UTC
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So I recently needed a decent pair of glasses for Jessica. The old set I was using was just some random model I'd downloaded from the internet, and while it kinda worked, I wasn't a fan of the proportions in general. I always intended on modeling up my own set of glasses prior to completing Jessica's character, but I never realized what sort of ...
2020-02-12 10:58:15 +0000 UTC
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This is kind of an update of some old renders and Vanessa's original character bio, so apologies for the slight redux of content. Nevertheless, there's been a ton of changes since she was introduced, and these images in particular contain some fairly heavy overhauls of the sequin shader, swimsuit fabrics, eye shaders, and skin stuff (a lot of wh...
2020-02-11 05:19:23 +0000 UTC
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Whelp, looks like everything is working again.
All my custom plugins have been ported to Visual Studio and appear to run fine, albeit with some fairly nasty patches I'll probably cleanup tomorrow. Nevertheless, all my old scenes and characters appear to be working again, so I guess I can get back to work on Jessica and actually do some new...
2020-01-31 15:33:25 +0000 UTC
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And now for a completely boring technical post.
Long story short, I've finally got an initial plugin project building and debugging under Visual Studio 2015 on Windows. The screenshot above is from my Quaternion toolkit for CINEMA 4D, which is arguably one of my more complicated plugins given the weird and whacky ways in which it extends C...
2020-01-31 04:13:37 +0000 UTC
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It has been a very long time.
New computer seems to be working reasonably well, apart from a few non-critical issues that I'm waiting on some exchanges for.
I'll probably be spending the better part of today installing software and moving data around. Past that, I'm going to have to do some work in Visual Studio to port all my C++ pl...
2020-01-24 03:38:38 +0000 UTC
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Still here, still waiting for parts.
I have everything else I need to put my new computer together, except for a few rather important cables. I have no clue what's going on with those because the tracking numbers keep saying that they attempted delivery at such-and-such a time, except my desk is literally positioned right near the front do...
2020-01-18 03:45:23 +0000 UTC
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