I figured I should probably post something about this before the end of the month rolls over.
Unfortunately, things in 3D land haven't been working out very well for me recently. This year had gotten off to a rather rough start that only managed to get worse, and while said events have long since past I've had a lot of time to reflect on v...
2022-03-30 11:30:39 +0000 UTC
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So this is a *really* old WIP that was actually done for a friend years ago (posted with permission, of course). Pretty sure the context here was that the feather caused additional ticklish expansion, though I can't quite remember since it's been a fairly long time.
Anyways, life's been a bit hectic over here (more on that in another post)...
2022-02-14 09:36:03 +0000 UTC
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Since I hate leaving people in the dark, I figured I should probably post something.
Long story short, we had a bit of a family episode over christmas this year (and that's putting it lightly, to say the least). Everyone is still kinda reeling from what happened, and the aftermath is proving to be quite the spicy family drama. The immediat...
2022-01-08 04:07:40 +0000 UTC
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So I guess it's Christmas again...
All the decorations are going up, there's hot chocolate in the pantry again, and everyone is busy losing their minds over a whole bunch of trivial stuff that probably won't even get done before the 25th. I don't know what it is about December, but I always kinda feel like I'm just holding my breath and wa...
2021-12-08 11:54:31 +0000 UTC
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Before I start rambling about technical stuff here, I should probably note that this really shouldn't be taken as a sign that I'm working on swimsuit stuff again... This idea has been on my mind for ages now, and it's applicable to a wide variety of different situations- so while swimsuit stuff is still my backup plan if I can't come up with any...
2021-10-28 14:56:23 +0000 UTC
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Whelp, I dunno where to even begin with this one...
A long time ago (in a galaxy far away?), I found myself daydreaming about a particular artistic thought experiment. I wanted to create a character where the mechanics of the design "hid" some of the character's true form, instead relying on multiple angles and silhouettes to convey the fu...
2021-10-14 07:47:06 +0000 UTC
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Some more (potentially boring) abstract stuff.
I don't really know what this one is supposed to be- a lot of these are just me fumbling around with Houdini's procedural toolkit while trying to figure out how to do various things, which may or may not result in something that can be rendered afterwards.
This one actually started out l...
2021-09-14 06:33:39 +0000 UTC
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Just a little something I was working on earlier today- partly because I thought it might be useful in the future, but also partly because I wanted to know if it could be done.
This is basically just a simple convex strap solver. It works by intersecting a group of arbitrary input geometry against a plane (though I suppose it could be any ...
2021-08-17 15:55:27 +0000 UTC
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This probably doesn't seem like much ATM, probably because it isn't...
Still, "first steps" and all that stuff.
This is basically just a simple IK + twist rig for a character limb. I was kinda curious to poke some of Houdini's IK tools, which... thus far have been a rather interesting experience. At first I was rather annoyed at how ...
2021-08-14 13:02:29 +0000 UTC
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This probably looks like the most trivial thing ever, but it's kinda not.
I've been working on this for the past day or so, mostly to try and cut my work in half when dealing with complicated character rigs that inevitably land up requiring dozens (or hundreds) of corrective morphs everywhere (this is pretty much unavoidable if you want a ...
2021-08-11 12:46:30 +0000 UTC
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I guess I might as well post something about this since it's what I'm going to be working on for the next little while.
Long story short, I've been going around in circles a bit trying to figure out what I want to do next (I see you there rolling your eyes, you know who you are). Part of it has to do with still being burned out on older st...
2021-08-11 11:15:10 +0000 UTC
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Just a quick update since I said I'd post something when I knew more.
I think I'm back for now (and the foreseeable future).
Life stuff still hasn't been solved, but I'm pretty confident nothing is going to happen since everyone at least seems to agree on what the problem was, even though nobody wants to take responsibility for it an...
2021-08-04 05:46:33 +0000 UTC
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I really hate typing up these sorts of posts, but at the same time I also hate leaving people in the dark.
Long story short, I've been dealing with some unexpected life stuff recently. My current living situation is a bit tenuous when it comes to my artwork; others around me do not know what I do and unfortunately it needs to stay that way...
2021-06-13 04:36:11 +0000 UTC
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This is probably one of the world's most boring image posts, but I figured that maybe it'd be slightly more interesting than a text-only post... so if anyone was ever wondering what the primary interface definition for an IK/FK hybrid character in Houdini looks like, then the above screenshots pretty much represent all the buttons and knobs requ...
2021-04-30 05:34:15 +0000 UTC
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Before anyone goes "oh god, is he turning into an NFT crypto artist???"- this was just the result of some recent experiments in Houdini, nothing more, nothing less. I know this account is predominantly focused around inflatable assets of the spherical kind (and this doesn't quite fall into that category), but I swear I'm not planning on making t...
2021-04-12 15:31:44 +0000 UTC
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Just an extension to yesterday's post- this is the same system, but implemented with a simple body mesh and a barebones skeleton.
As the legs move around, both the thighs (once inflated) will automatically avoid each other and instead create a sort of rubbing effect where one surface slides across the other.
The usual way to achieve ...
2021-03-29 06:04:52 +0000 UTC
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Still here, still working on stuff. Figured I might as well post this because it's been a while since I've posted anything on the technical front.
Aaaanyways...
Been playing around with some VEX stuff in Houdini recently. One of the things that's always bothered me about collisions in C4D was that the collision deformer didn't suppor...
2021-03-28 15:01:00 +0000 UTC
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I'm going to try and keep this as short as possible since I'm not really a fan of writing massive walls of text, so... here goes nothing:
1) Unfortunately my monitor of 8 years is on the fritz (I've lost about a third of the backlight on the right side- seems to sometimes come back after 20-30 minutes of warmup time, but I'm guessing this ...
2021-03-18 04:33:07 +0000 UTC
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This is why you only take the inflation serum *after* you've entered a wide open area, otherwise hallways and corridors might start to get a bit unexpectedly tight >,>
2021-03-18 04:04:04 +0000 UTC
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So this was kind of a half-commission, half something else that landed up turning into a little sequence instead.
The general request involved red hair, a red metallic one piece, and balloons... lots and lots of balloons. There landed up being 1234 of them in the scene alone, plus another 12 on strings, and two more if you count the latex ...
2021-02-12 07:52:44 +0000 UTC
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This is a bit of an obscure one-off.
It was done as a render test for a Jessica Rabbit-inspired "cosplay", though the project it's for (which I'll be posting more details about in the future) landed up taking another direction.
Likewise, this was also a bit of an experiment to see if I could clone actual sequin geometry across a surf...
2021-02-07 03:48:10 +0000 UTC
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Here's some very early weighting tests in Houdini.
The rigging system is... slightly weird, to say the least. I think most of it makes sense, but I can't quite say I've ever seen anything else like it before. The screenshot above is almost entirely procedurally generated; that is to say, I haven't actually gotten around to tweaking any of ...
2021-01-22 15:08:34 +0000 UTC
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Sorry for the lack of updates, the past couple of weeks have been a bit weird for me. I kinda ran into 2021 thinking that I wanted to do something completely different for a change, but after much time and consideration I decided that probably wouldn't be the best way to go. I couldn't quite get past the idea of abandoning everything I'd already...
2021-01-21 09:09:23 +0000 UTC
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I kinda wanted to try and do something a little bit different for this month and I hadn't yet done a turntable animation with these two, so I figured... hey, why not. I don't normally do animations since they tend to take forever to render (this particular one was upwards of 21 minutes/frame * 600 frames), but hopefully the end result is good en...
2020-12-23 08:50:55 +0000 UTC
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More random Houdini stuff, this time with particles.
Unfortunately the render is a bit noisy since Arnold seems to have some issues with... uh... "millions of particles", in that it tends to crash pretty hard- I suspect I'm just doing something wrong or I don't yet know how to create the overall effect I'm looking for without having that m...
2020-11-18 10:41:21 +0000 UTC
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Just pokin' Houdini.
Figured I'd try to recreate my glass swirl logo, since that's something I'm rather familiar with. It's mostly there, though there's still a few minor differences with the color blending since the original was rendered out on a 15 year old rendering engine in sRGB mode (no LWF at all), and this one was rendered out on s...
2020-11-16 03:36:41 +0000 UTC
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So I've been doing a lot of thinking recently. I'd be lying if I said a lot of this wasn't sparked by technical issues trying to work on "Pump Up the Volume", but a good chunk of it also has to do with how I feel about 3D in general right now.
My previous plan was to try and complete another image pack before I switched full time to Houdin...
2020-11-13 05:14:21 +0000 UTC
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I present to you, a haiku:
- Snip snip snip snip snip
- Hair blows back against the wind
- Lost in the blue sky
2020-10-30 06:49:53 +0000 UTC
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Second angle.
I could probably pretend that there's more to this image than a pair of giant overinflated boobs, but who would I be kidding...
2020-10-30 06:49:49 +0000 UTC
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I have no idea what led to this situation- maybe it was some sort of truth or dare? I'm also not sure if Vanessa is right on the edge of winning or losing, because it sure seems like she's enjoying the anticipation of what comes next.
2020-10-30 06:49:45 +0000 UTC
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