SamuKata
BflatProject

BflatProject

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BflatProject posts

Update preview for Beta 0.04 更新預告

Hello, everyone, this is B-flat.

Here is a brief overview of the content scheduled to be updated in July:

Update Content

  • New Map: Blackberry Dale

  • New NPCs: Sapphyra, Protya, Baneberis

  • New Side Q...

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Beta 0.03 released (Uncensored)

Hello everyone, B-flat here.

Thank you all for your patience. Here's the Beta 0.03 trial version for you. :D

Download location

Mega Drive

Password:

ekc_BflatProject_...

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Beta 0.03 released (Censored)

Hello everyone, B-flat here.

Thank you all for your patience. Here's the Beta 0.03 trial version for you. :D

Download location

Mega Drive

Update content

2024-06-07 11:35:48 +0000 UTC View Post

Update preview for Beta 0.03 更新預告

Hello everyone, this is B-flat.

Below is the summary of the planned June updates:

Update Content

  • Added CG: Tentacle attack from the cum pool!

  • Added tentacle enemies.

  • Added map trap: cum pool. View Post

Beta 0.02 released (Uncensored)

Hello everyone, B-flat here.

Thank you all for your patience. Here's the Beta 0.02 trial version for you. :D

Download location

Mega Drive

Password:

ekc_BflatProject_75

Update ...

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Update preview for Beta 0.02 更新預告

Hello everyone, B-flat here.

Progress on the demo continues. We will have something amazing to show you in the coming months!

Here is a brief summary of the current development status as of May.

Update content

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Progress report 10 進度報告10

Hello everyone, this is B-flat.

Thank you all for trying our Beta 0.01 demo.

I collected each and every bit of your feedback all week.

Here's the updated current work list.

Completed jobs

  • Fixed bug where the UI was misaligned at different resolutions.

  • Fixed bug where the UI interface ...

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Beta 0.01 released (Uncensored)

Hello everyone, B-flat here.

Thank you very much for your support during this development process. The first demo is finally ready!

Download location:

2024-04-01 14:27:00 +0000 UTC View Post

Update preview for Beta 0.01 更新預告

Update preview for Beta 0.01 更新預告

Hello everyone, B-flat here.

Progress on the demo continues. We will have something amazing to show you in the coming months!

Here is a brief summary of the current development status as of April.

Update content

  • Game n...

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Progress report 09 進度報告09


Hello everyone, B-flat here.


Let's start with the good news. The demo framework is 99% complete!

I'll outline the scheduled updates for March and April at the end.

First, let me explain the current progress and the major milestones we completed.


Starting plotline, tutorial, and fi...

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A poll for you! 簡單的調查

Hello everyone, B-flat here.

I wish you all a happy Chinese New Year.

Today's article is about you! 

We'd like to do some polls and get your opinions! 

Just like with our previous heroine Demyra, Vita will face some parasites and curses.

This system will involve equipment and spells whose effects cannot be...

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Progress report 08 進度報告08

Hello everyone, B-flat here. 

I've been dealing with my father's funeral for several weeks, so this delayed development a bit this month. Today I'll explain our current progress and the major milestones we've hit recently. 

Action logic of the first enemy's adult form. 

Unlike the larvae, adult...

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Progress report 07 進度報告07

Progress report 07 進度報告07

Hello everyone, this is B-flat.

I'd like to start by wishing you all a Merry Christmas and a Happy New Year!

Now, I must apologize. 

I had aimed to release the demo by the end of this year, but unfortunately I wasn't able to complete it in time. 

Due to some personal family reasons, it will need be postponed for...

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Progress report 06 進度報告06

Progress report 06 進度報告06

Hello everyone, B-flat here! 

Here's this month's current work progress. I'll break it down based on the project's milestones and what still needs to be completed.

UI interface

The main goal this month was to fully import and link the UI interface.

The basic UI has been completed. The following are screenshots of t...

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Progress report 05 進度報告05

Progress report 05 進度報告05

Hello everyone, I'm B-flat. Happy Halloween!

Here is our monthly progress report. I'll break it down based on what's been completed so far.

Scene Map and Lighting Rendering

We finally began the map of the opening scene. As you can see in the starting point in the image below, we've been experimenting with lig...

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Progress report 04 進度報告04

Hello everyone, B-flat here! 

Here's our end of the month progress update! 

I'll outline the progress we've made for each major milestone.  

Attack and Damage System: 

We've made progress with attack and damage--although we're using a typical setup, we've customized it for La Vitalis...

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Progress report 03 進度報告03

Hello everyone, B-flat here!

Here's our end of the month progress update! I'll outline the progress we've made for each major milestone.

Custom Keybindings

In my initial project, customizing keybindings was quite inconvenient due to engine limitations. 

Under the current engine, we no longer have t...

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Progress report 02 進度報告02

Progress report 02 進度報告02

Hello, everyone. I'm B-flat.

Here's the current progress report for La Vitalis.

Game Menu:

This is a vital part of the interface as it's the main way players interact with the game. The UI design and functionality are complete.  The basic structure is:

  • Status
  • Abilities
  • Items...

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Progress report 01 進度報告01

Progress report 01 進度報告01

Hello everyone, I'm B-flat.

I'd like to update everyone on the status of the current project's scheduling:

Programming:

I successfully built the structure for scene transitions.

Unfortunately, this interferes with the save/load functionality.

To prevent further problems with the overall game stabili...

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New Project and Work Plans 新專案與工作規劃

New Project and Work Plans 新專案與工作規劃

Hello, I'm B-flat.

I'm the author of "The Agnietta: The Healer and the Cursed Dungeon."

I'll be sharing the development of my new project on this Patreon page.

In early June, I was diagnosed with pneumonia from Covid and took a while to recover. This delayed this news release by a few days; I'm sorry to keep you all waiting. View Post