Hello, everyone. I'm B-flat.
Here's the current progress report for La Vitalis.
This is a vital part of the interface as it's the main way players interact with the game. The UI design and functionality are complete. The basic structure is:
Let me briefly explain the purpose of each sub-menu:
Status:
Similar to our previous game, The Agnietta, this will display our heroine's current status conditions--positive and negative.
Abilities:
This game will feature a point-based level system that increases our heroine's skills. Similar to Demyra, the magical currency can be gained by defeating monsters or having H experiences. Players will need to decide what strengths and skills to upgrade with their points on. Since this is a challenging game design aspect, it will be fine tuned and balanced based on player feedback from the demo. And similar to Demyra, we'll be keeping track of her sexual experiences here too...
Items:
A familiar video game inventory screen.
Relics:
Our heroine uses relics for her equipment. Some can enhance her exploration abilities, grant special powers, or possibly give her...unexpected experiences.
In order to provide a rewarding gameplay experience, we'll carefully balance positive and negative effects as testing progresses.
Discoveries:
Our heroine's knowledge as she learns more about the mysteries of her world.
Library:
Similar to The Agnietta, this keeps track of the friends and enemies she encounters.
Thanks for your feedback, we've made some adjustments to the protagonist's design. She now has a more elongated and slender seven-head-tall figure. Please see detailed images below.
Everyone's favorite clothing mechanic, multi-stage damage, is being carefully designed. Our artist is hard at work perfecting each different level for each piece of clothing. Responding to your feedback, we've added customization for specific tastes.
You can now decide whether or not you want these pieces of clothing to remain undamaged:
Please see images below for examples as per your preferences.

As this is a new feature just being tested, we may add further clothing-protecting options in the future.
That concludes the progress of the past 2 weeks.
I apologies that it's taken a bit longer than expected to prepare the demo.
I would still like to meet our release date at the end of September, however, so I'll do my best for everyone.
I'll keep you all updated on my progress on completing all the planned demo features.
Thank you for all your support!
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大家好,我是B-flat,
月底跟各位報告目前工作進度,這邊依照完成的大項目來說明進度。
這屬於相當重要的項目,是為了讓玩家能查看當前遊戲數據的主要介面。
完成了選單的UI設計與各選單的實際功能,
子選單有狀態、能力、物品、遺物、發現、圖鑑等六項。
這邊簡要說明各個子選單的意義:
狀態:
玩過前作治癒使的朋友可能很清楚這是做甚麼的,會將女主身上所有的狀態(不論好壞)都在這個頁面說明。
能力:
本作有加入等級系統,對應的就是有能力增長的區別。
同前作,女主可藉由打倒怪物或是觸發H事件獲得可升級的貨幣。
但獲取貨幣跟升級難度是個不容易處理的遊戲平衡問題,
所以在試玩版放出後我會持續追蹤玩家們針對升級系統的反饋意見。
此外,這個頁面也會展示女主色色相關的性經驗唷。
物品:
即普通的背包系統。
遺物:
此為裝備系統,為了提升探索或是觸發特殊H事件得到的遊戲反饋感。
本作也加入了遺物系統,穿上遺物可以提升部分能力。
當然之後也會加入具有負面效果的詛咒、色色遺物。
發現:
此為文件系統,女主可以在世界內撿到一些文件,讓女主更了解這個世界發生了甚麼事。
圖鑑:
大致等同於前作的資料,會記錄女主碰到的敵人或NPC。
感謝各位在上次的進度報告給我的意見。
這邊有將女主的骨架稍作修整,目前改為更為修長的七頭身。
詳細圖片可以在下方看到。
本作依然維持多階段衣物破損的玩法,目前畫師已完成各個衣物部件的多段破損差分。
另外我也設置了幾個可自定義不會破損的部位:
參考下圖,能根據玩家自身性癖選擇要保留的部位:

目前這功能屬於初步嘗試中,所以只開放了三個部位選擇,
以後可能還會再增加其他部位的自定義功能。
這半個月的工作進度大概是這樣,
老實說比我預期的還花費時間,有些擔心無法順利在九月底前放出第一版試玩。
但目前也不能擔心這麼多,先努力將預計試玩版的項目逐一完成。
有任何後續工作進度我會持續回報給各位知道,謝謝大家!
Jawn
2024-05-01 08:57:59 +0000 UTCVictor
2023-08-01 13:26:12 +0000 UTCProject Bflat
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2023-08-01 01:35:22 +0000 UTCVictor
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