SamuKata
UnrealCrash

UnrealCrash

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Happy New Year 2024 !

Happy New Year 2024 !

Something is really worrying about how many people are pursuing what would be only important for the past/future but not even theirs.

I wish you to pursue only what's important for future you instead, in any way you can.

Happy New Year 2024, everyone ~

Art by GENTLECAT 


Short summary of pa...

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Development update - December 8, 2023

Today's development update video does include new grappling hook and various network connection simulations with on-screen keyboard info to notice latency easier. 

On-screen keyboard could be used to simulate quite non-standard keyboard & mice controls on tablets in future (something very similar to how it is done in Star Defender...

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Development update - November 12, 2023

This must be the first time I'm showcasing a multiplayer mode as well as some features like replay mode. Previously I've only described them in my twitter posts. 

It is not the most accurate representation as both server and client are running on the same machine, but I do feel like local area connection & low ping experience shou...

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Development update - October 11, 2023

Development update - October 11, 2023

Still working on addition of new "T" entity as I do plan to at least use it in few campaign levels. Though, generally, this new entity could be used in many other cases. Meanwhile, there was also entity scaling added and plenty of optimizations (walking in mini-Hound Walker-CS or Jeep-like entity is silly enough experience, yet quite unstable). ...

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Development update - September 10, 2023

Development update - September 10, 2023

Still, the most time consuming thing is a model for new entity - I believe there are 3 models like that in a game in total now (not counting PB2 crate). Felt like I wanted to switch to something else from coding for some time. New model seems finished for the most part, then new "T" entity still needs an in-game logic, physics, sound effects and...

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Development update - August 11, 2023

More important polishing and optimizations. Due to request, video of this post showcases Skin Editor in its' current state, fairly unfinished in few aspects. Found at least ~7 bugs during recording and have fixed some of them.

Also, apparently my twitter tweets past 2021 year aren't visible for unauthorized users anymore. Looks almost as i...

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Development update - July 6, 2023

Much more AI fixes and improvements this time. 

AI characters are able to almost completely autonomously use elevators and find their way through breakable environment, even use some of breakable movables to break in order to pass through and use others to perform any kind of regular movement in order to reach their goal.

In cas...

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FPS drops on videos?

FPS drops on videos?

Just did a test to see how much framerate differs with and without screen recording on my PC and it really is quite significant.

60-61 FPS without screen recording

30-38 FPS on a same scene with screen recording (Streamlabs OBS, NVIDIA GeForce GTX 950M)

My PC (notebook) does also seem to overheat solely when I'm recording video...

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Development update - May 31, 2023

Today's video will mostly showcase the current state of AI - quite unfinished. Shown AI was made long before Level Editor was made, I've already spotted multiple bugs that should be fixed. But at least final footage is 1 GB+ in size. Would have recorded it on a better PC but I think I won't be able to use it for a while.

Monthly work was p...

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Development update - May 4, 2023

Does new lava look better (02:07)? It was suggested that old lava was too realistic.

Most changes done in April involve preparations for natural world designing as well as level designing features in general.

I also did some work on Star Defenders 2D updates such as open world support and admin tools.

It is somewhat interesting...

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Development update - April 1, 2023

Been working on new features and more bugfixes for PB2.5/3. Was more busy through month so I decided to skip the April 1st PB2 update, for the first time. 

I have also picked few songs to be potentially used in PB3 campaign levels and every time I wonder, whether I will be really able to even contact their authors. Somehow it was poss...

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Development update - March 2, 2023

Gameplay

- Added shadows under background trees;

- Fixed eventual rain particles disappearance bug;

- Made background walls stop background rain;

- Fixed bug causing grappling hook length change sound to remain played if rope was cut;

- Removed grappling hook break sound on world restart;

- Fi...

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Development update - January 28, 2023

Development update - January 28, 2023

Lots of polishing of movement on custom shapes, specifically when it comes to proper sliding and ledge grabbing. Also taught myself to draw trees and drew them. Then, worked on more issues and bugfixes.

Showing background terrain generation for the first time, though with rather vibrant color scheme which is possible to with Level Editor. ...

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Alternative sword sounds. Opinions?

Showcasing sword sound effects that I've made some time ago and the new ones I've made less than a month ago.

Tried to make second ones sound a bit closer to what they were in PB2, though, still a bit far from that and maybe I should try more. Won't be able to use PB2 sound effects for swords since they are based on edited sound effects fr...

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Development update - January 2, 2023

Lots of visual optimizations that mostly benefit single-player experience and multiplayer mode on a large maps, then bug fixes related to them and not only them.

I've also did many Star Defenders 2D updates through December, in addition to updates that were done by other SD2D Discord server developers. Plazma Burst 2.5/3 will likely use si...

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Development update - December 1, 2022

Publishing this video with delay due to outages Ukraine has these times and due to being a bit sick by the time I usually upload these (I'm fine now).

In November I've mostly worked on re-implementing bullet reflections with swords and new liquid kinds as you can see them on a video:

- Regular water;

- Corrosive damage liquid (...

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Development update - October 31, 2022

https://www.gevanni.com/projects/pb3/VirusGrows.mp4

Made a video of me throwing virus grenades into a small water pool. Basically something that exists in Star Defenders 2D but with higher level of details. I'm still not fully certain it will be in ...

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Development update - September 30, 2022

https://www.gevanni.com/projects/pb3/ProxySinging.mp4 

Made a short video demonstrating lipsync. Might not be the best lipsync ever but could be enough for game like this. No multiplayer sync yet. Other than that - more of new sound effects, ...

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Development update - August 29, 2022

Development update - August 29, 2022

More progress on possibly more of an up-close shots, maybe it would be good to zoom-in camera whenever cut scene-like moments happen. Or maybe custom maps would like to introduce fighting modes, could be cool too. 

For that - been fixing issues related to particles, bullet holes, did some progress on lip-sync. I'm not sure lip-sync wi...

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Development update - July 28, 2022

 Development update - July 28, 2022

To summarize, more work was put into new boss entity sub-type for potential campaign mode as well as into rewriting message service to be able to handle more online players.

I did rewrite message service into other programming language - in order to optimize its' performance and thus allow more online users at the same time. This service i...

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Development update - June 24, 2022

Development update - June 24, 2022

Most effort has gone towards making new entity. With level of details game has - it does take more time than making of some new entity for Star Defenders 2D would.

Screenshots include 2D mode, movable sound preset properties, glass, and settings using which glass material is made in Level Editor. Glass material does have dust particles on ...

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Development update - May 23, 2022

Development update - May 23, 2022

More sound effects done, more fixes as well as some changes done to both game and Level Editor. Screenshots include trigger action types making example, how they look like and how glowing surfaces generate light that I personally really like. 

Also, decorations that use animated sprite sheets from Star Defenders game - simply because ...

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Development update - April 30, 2022

Development update - April 30, 2022

I've done more changes since last update. Here is a full list:


Level Editor

- Selected objects can be moved by pressing arrow keys in Level Editor now;

- Added tracking of infinite loops when movables are attached to each other;

- Almost all key presses activate specific tool in Level Editor. N...

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Development update - April 8, 2022

Development update - April 8, 2022

Been working on features for Level Editor such as:

- Sound effects for various events (selection change, key presses, deletion, preview building completion, error messages). Same for settings screen and main menu + notifications;

- Changed font to one where spaces between characters are more consistent (globally in game);

- ...

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Development update - February 23, 2022

Been working on leaderboard as well as been implementing synchronization for custom interfaces (windows, buttons, captions). Has written lots of code but could not test it too much yet. These should be lightweight and be sent to players only when something really changes about them. Probably these will support ignorance of cursor, configurable c...

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Leaderboard (draft + pre-final vector)

Leaderboard (draft + pre-final vector)

Decided I should maybe use same leaderboard across cooperative level editing lobby and multiplayer matches.

This is how it probably will end up looking like, more or less.

Most probably columns will be customizable with level logic.

Score graph is perhaps how good player or team performs, with possibility to hover over random p...

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Multiplayer level editing

Multiplayer level editing

Working on multiplayer (cooperative) level editing, so far players can send invites to join map editing together (with more than 2 players too, there is no top limit but most likely server won't be allowing too many since it will cause high traffic usage) connect, disconnect, see each others' selected objects (and conflicts, in red), change stuf...

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Recent Level Editor changes/additions

Recent Level Editor changes/additions

Been recently working on catching Level Editor crashes, error reporting, saving/loading, added option for teams to show/don't show overhead HUDs (perhaps for some more immersive game modes?). 

Had to be more busy with my primary work recently though - missing having more time to work on games. Because of that it feels like I'm not get...

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Video of old test, collision models

https://www.gevanni.com/projects/pb3/BoxFight.mp4

Some old video of me testing out and later patching "crate boost" technique that I accidentally discovered. Grass looks fancier now.

This video also showcases player, weapon and crate collision ...

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File manager, progress updates

File manager, progress updates

Been working recently on user permissions as well as hash checks when it comes to Creations being sent from multiplayer servers towards players as well as implemented Images upload similar to one PB2 has now (at PB2.5/3's core, Images have more in common with Custom Maps including description, title, preview, source availability, permissions, sh...

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