SamuKata
UnrealCrash
UnrealCrash

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Development update - April 8, 2022

Been working on features for Level Editor such as:

- Sound effects for various events (selection change, key presses, deletion, preview building completion, error messages). Same for settings screen and main menu + notifications;

- Changed font to one where spaces between characters are more consistent (globally in game);

- Added timers as well as in-between action timers (no need to connect numerous triggers if you want to build a certain sequence or cut scene);

- Objects can be inserted through structure view on the right;

- Switches are attachable to movables now, network sync;

- Lamps are attachable to movables now, network sync;

- Reworked some of previously reworked sound effects for a higher quality versions;

- Movable groups of co-attached movables can now include more than 1 surface type;

- Background walls are now attachable to movables and work well with decals;

- Windows sync (likely it will be possible to create custom interfaces in multiplayer modes). It is possible to create these with code added to levels now, not in Level Editor yet;

- It should be possible to almost fully alter what is shown on leaderboards, depending on map/game mode, including match-specific (or maybe even not just that) skill graphs;

- Transparent surfaces no longer receive projectile impact effects. Added fully illuminated and "additive" surfaces (additive ones pass light through them);

- Some quality of life improvements such as shortcuts and bug fixes.

Screenshot has example of blinking dynamic light. So far it is done with code snippets but maybe it will be possible to do with old-style trigger actions at some point. Thinking of some kind of pop-up list under toolbar from which user could search for needed action and insert it similarly to objects, or even near structure list itself.

Most probably trigger execution pauses won't be shown later.

Development update - April 8, 2022

Comments

Thank you for your support! Parents definitely should in priority ~

UnrealCrash

Hey Eric, your game was a big part of my childhood. Big is kind of an understatement. Would love to continue putting in my 5 dollars but my family's going through some shit right now and I need every penny I can muster to help them out, hopefully things calm down once I'm in college and I'll be able to keep supporting you, you're doing some good progress here and I can't wait to see the outcome... Have a good one dude

coolguy69

Just outright awesome. You have talent my friend. I can't wait till it releases.

AnarchE

Yup. The I bet the community can help in terms of making a wiki as the game releases. Leave some tooltips in to explain certain features and have the community and yourself get a wiki going to make it all fit together. Ones again keep up the good work! Looking forward to next month's Update!

Patty

Yes, in addition to that I do try to make various messages telling what might be wrong to appear as well. Would be cool to have wiki with tutorials and explanation somewhere related to Level Editor possibilities, especially scripting-related, if that would be the main focus. Hopefully still it would be easy enough to use and understand.

UnrealCrash

Good work Eric! I'm really liking the monthly format you are doing now. If you don't mind me asking is there plans to explain features in some sort of Editor Tutorial during release of the game? Based on everything I've heard I believe this may be a little to much information for a newbie editor to explore and having a few sentences explain the feature they are using could be useful.

Patty


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