Back in September I decided to split the whole Grassmere story in two so this release will not take forever, and most renders and videos are ready, so coding starts in january.
Ideally I wanted to start coding early december, but due to the software limitations of Daz, rendering the Feast, with 13 characters on screen most...
2025-12-31 20:14:03 +0000 UTC
View Post
0-25-027 Access:
Current Release Information & Public Release:
Public Access (Updated October 2)
0.27.b is Public
For those of you that have access to the game on Steam, it’s on the Betabranch of it.
2025-09-02 20:59:49 +0000 UTC
View Post
Hi theres!
These past weeks I recoded the ground part of freeroam code of this update 'cause its really complex, and was not doing the job, but now looks like running much better so I can just focus on scenes and the emergent writing.
I also coded a (toggeable) automatic system that shows when the game is checking Stats, Paths, and P...
2025-02-20 14:22:21 +0000 UTC
View Post
Hi theres! I've been back to coding (and making a pair of missing animations) after my short hiatus to put things on places. Things were indeed put in places.
For sure September to December are the most complicated months for a single father single-handly doings loads of stuff, but well, while every year is the same and is not surprising, ...
2025-01-31 20:38:20 +0000 UTC
View Post
Pic: 0.25 Penketh's Heart Extras
Hi there!
My plan was to render some 0.30 while I work on my other job the first weeks of december after 0.25 release, as I need to put a pair of products on sale for the jolly consumist festivities asap. (as you know I've been focusing mostly on BFL for the last 5 months, so it is ti...
2024-11-25 15:34:08 +0000 UTC
View Post
pics: 0.25
And with the previous and these spoiler pics, all the protagonists of this little update are revealed. (well little, more than 400 renders and still going up...). I guess we could call this the first "Slice of Life" update.
Chop chop, lots of coding to do!
2024-11-16 07:42:34 +0000 UTC
View Post
pic: 0.25
Devlog delayed a bit 'cause I don't really have much to say besides I'm rendering anims and coding every day really.
I guess in the end the number of render of scenes have blown out in number beyond my expectations but taking into account that I'm diligently coding them, everything is not taking much extra time. And all ex...
2024-11-02 17:03:55 +0000 UTC
View Post
pic: 0.25
Well! Grassmere came out in time and had quick a nice welcome.
Due to all the accumulated days (Since mid August when I released 0.21) of adapting the engine to new systems and certain third party problems, the full 0.25 Nobles And Plebe update won't make it inside this month (as would...
2024-10-15 12:24:06 +0000 UTC
View Post
0.24.d version available Check the changelog!
>> Download <<
On Steam Default and Beta Branch...
2024-10-08 21:14:23 +0000 UTC
View Post
Public Release Available! Also in Steam Beta Branch and Default Branch
Reminder:
0.24 is just half 0.25 planned release. 0.25 will be released next month.
0.24.d Specific Changelog:
2024-09-29 15:23:22 +0000 UTC
View Post
Not much to say as I'm coding coding coding to have 0.24 ready this month, but we can recap Math:
Renders on Grassmere: 270 or so -I Still need 50-100 more, but scenes are ready, so they'll be coming steady as I need to code them.
All important scenes are coded on Grassmere. Only some freeroam-recurrent scenes needed yet, and also th...
2024-09-22 10:17:02 +0000 UTC
View Post
As you know by the >Changelog< this is a Long Testing Version from the new Engine version until 0.25 (that as planned will come before ideally before November).
0.21 is Basically, the first 10 days of code of 0.25 (without new scene...
2024-09-12 06:01:00 +0000 UTC
View Post
Both render and code keep progressing well so it's time to make an anouncement; This month, as a pre 0.25 release, 0.24, will hit Closed Beta.
0.25 was going to be nicknamed “Nobles and Plebe”, so I guess 0.24 will include the Nobles part:
-Grassmere access (intro scenes, some freeroam, stuff)
-All code re...
2024-09-10 12:18:23 +0000 UTC
View Post
pic: 0.25. Grassmere Chamber of Commerce.
Well! That was an intense august.
I'm a bit delayed on renders due to all the 0.21 coding (amazing tech update), but as I already started coding 0.25 scenes 3 weeks earlier, everything will add up in the end.
On grassmere, free roam hubs are coded and some of...
2024-08-30 09:17:09 +0000 UTC
View Post
Just an end of summer treat, Our guests, the winners from last month poll, Penketh's Heart.
-Probably tomorrow 0.21.b will go to Field Leaders, looks like the Tech Update is quite in good shape.
-And a devlog before August ends!
-Downloable versions of the pics on 4k
2024-08-26 12:51:34 +0000 UTC
View Post
Available for: Public Release! Download here
Note for Steam players:
-This version is available (and will remain) on the Beta Branch of the Steam game (check properties). W...
2024-08-20 02:52:48 +0000 UTC
View Post
pic: 0.25, improving Grassmere lookout.
Quick update just for not having you in the dark, ' cause I'm knees deep between finishing 0.21 bughunt and 0.25 renders. After these 3 slower weeks I knew I would had due to family, this is the progress:
-I'm 160 still renders, 10 mini-animations, 5 long frame animations in, on Leffrin Village.
-Between Leffrin Village and Grassmere (for 0.25 and 0.30) I have 40 wordpages of dialogue ready (probably half I need). (Small talk is usually incorporated on coding, where most ...
2024-07-31 11:58:09 +0000 UTC
View Post
pic: 0.25, Leffrin Village
I lied about the not making more long posts so soon x'D
But this one is only for those interested in my work procress.
For those or you are not, well, just saying progress goes well! 1/5 of graphics already done! (And 0.21 with fixes and improvements on its way) Also, ...
2024-07-25 16:39:42 +0000 UTC
View Post

So, as you know we're moving to finish chapter 2 and 3. While the main content for the next 3 updates is planned, side-content for chapter 2 side stories will need their place before we end the first ...
2024-07-22 06:03:54 +0000 UTC
View Post
Long Post ahead! Last time in a while I swear :P
-0.25, Extra content needed to have chapter 2 complete in various places, Plus a big thing (read ahead) -middle sized update-
-0.30 as the whole Grassmere Arch. - ...
2024-07-12 11:08:47 +0000 UTC
View Post
While there are no gamebreaking bugs, and all scenes can be seen, progress made, and savegames are totally safe to be make with this version, Some minor bugs have been found (some that can appear in very determined circumstances and can be avoided, but they're of no consequence)
2024-07-10 14:25:34 +0000 UTC
View Post
Public Release Link
STATE: 0.20.c Public Release
-0.20.c Changelog:
-Gypsy camp shenanigans fixed
-Some really old content found a bit buggy and fixed
-Added the missing s...
2024-07-06 20:13:11 +0000 UTC
View Post
Second Edit:
-I coded the first three Romance Trackers. Not the best to look yet, but is a start, and way way better than the old romance menu.
-Beyond fixing reported bugs, while scouring well those old romances I solved lots of bugs here and there. Let's cross fingers this is the final release so I can focus on other th...
2024-07-06 19:51:20 +0000 UTC
View Post
Since 20 days ago I'm back for good working on BFL every day. Today the closed beta 0.20.a has been released (available just right now at the Closed Beta chat in discord for Beta Knights+).
I've focused on making the release finally complete so I've not made promotional art and stuff... While we debug it there will be...
2024-06-30 23:01:36 +0000 UTC
View Post
Hi there. Some of you may ask yourselves why the silence since december.
I'm trying to fix a dire economic situation that showed up. I dind't say anything at first because I just wanted to solved it in silence, across some months, while maybe able to dedicate at least a week to BFL.
Well, how my mind works don't allow me to work at t...
2023-04-27 19:16:52 +0000 UTC
View Post
Pic: Making Off Special nº1
Hi everyone!
Time flies a lot when you have a lot of stuff to do.
TL;DR:
Release keep slowly coming.
Long Nonsense:
I feel bad to have been overly confident on my ability to deliver the Beta on October. I was more feet on the ground o...
2022-11-07 10:05:13 +0000 UTC
View Post
Little Devlog just as an excuse to post some 0.20 spoiler pic :P
So code is going!
Also kinda learnt Corel Video Studio to make the video anims these past weeks. As there is a lot of animations for 0.20, was some good shock therapy. (All ready)
Taking in consideration the hours than I can put daily and th...
2022-09-30 09:43:28 +0000 UTC
View Post