Hey everyone! It's been a while and apologies regarding that as a lot work has been really wild to do, Anyways, To a lot of you, I might have already introduced this game in several ways so you guys already know what it's about, although there are still stuff that's being constantly improved and added that I'm definitely happy to show off.
<...
2023-09-25 13:30:14 +0000 UTC
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Hi Guys! as some of you are already aware, I've been gradually improving the game bit by bit, the first demo I shared focused on the combat system which introduced all the mechanics combined.
Then for the second demo I wanted to show how a level or sequence would play out.
Although I was happy with feedback and how these turned ou...
2023-08-31 07:07:42 +0000 UTC
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itch has a 1gb limit and this one is 5 times over that, and response from them isn't really the fastest. So I have to wait
For now here is the link to the game: https://drive.google.com/...
2023-08-02 04:11:54 +0000 UTC
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As I mentioned, I wanted to discuss on what the scope of project impact is gonna be. I've slowly introduced the ai, the combat, but I really didn't tackle on the loop, and what the game was gonna be inspired on.
So here is the video mentioning those things!
It all started when I helped work on the Wanderer's heart mod that had shi...
2023-06-09 05:18:19 +0000 UTC
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Hi Guys! Sorry about the wait. I've been hard at work with update 2 of the prototype of my Solo game, and have been doing at the polishing and fixing by myself as well as designing all the various environments in it.
Right now, most of the art style, mechanics and core features is shaping up; and since that's established, I'm at a point w...
2023-05-27 10:02:52 +0000 UTC
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DOWNLOAD LINK: https://drive.google.com/file/d/1ODKMNpY5zu-B7ugvt_1-B-M_mcro80Z1/view?usp=share_link
Hello everyone! Sorry for the wait. After 6 months of forming the 1st prototype, learn...
2023-04-12 17:11:54 +0000 UTC
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Hey guys, so just a quick update, One of the Game modes of siege was really lacking so far, and I decided to add some improvements with machinery and more maps.
I based this latest map around whiterun but it's gonna have a few changes upon release so there's less issues to deal with of course.
Making some of the new interactable ...
2023-03-04 17:13:24 +0000 UTC
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The Link to the Game Page is here: https://adriiiiii.itch.io/siege
Hey Everyone! So the past few months I kept showing previews of Project Impact, one of the Games that I have been making for quite some time now,
But since the ...
2023-02-28 12:35:32 +0000 UTC
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Here's another Preview I want to showcase as well,
There's a lot directional based games for weapons and we all do love that! But I also always wanted to have a mode for Hand to Hand fans and Fight fans in general
and yeah we already have fighting games but I really believe they translate well into an analogue type system. A sy...
2023-01-25 23:30:38 +0000 UTC
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Hey Guys! Since the Demo's Almost Near, I Just want to Show you all a little Sneak Peak on The gameplay.
Each Weapon type is unique, The moves and combos aren't just for the looks, but also Impact the Enemy's reactions, depending on how you Mix them up
I plan to release a devlog on what was done since the last upda...
2023-01-25 23:30:31 +0000 UTC
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Hey guys! Just a little update here, as I'm really happy that I got the base for Folllower/ Ally Actor Code established,
Why it kind of is a major thing is, most of the components really only focus on Referencing the main player, and to make an anchor point that dynamically changes, it required a whole ordeal of Code to function the wa...
2022-12-21 13:24:24 +0000 UTC
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hey guys! Another Game update; apologies for not really posting that frequently recently, but Here's to let you know that I wasn't idle the whole time.
Key Additions to the game
Enemy Behaviors - Even with the rules of combat somewhat specific; There was still room to allow variety with each type; A dynamic Enemy...
2022-12-01 18:44:18 +0000 UTC
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Yow guys, so yeah I was pretty busy this whole month and this was mostly the reason why, Really Planning to polish it soon for a technical demo, My Target is this late november or Early December.
Apart from really wanting to share how it plays, I also want to hear some feedback on this and what everyone thinks on most of the core mechani...
2022-11-01 20:41:23 +0000 UTC
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Yow Guys! So for the past few months, I've been mentioning how Busy I was with My unreal Project, I have been working on a game Solo for the Past few months now.
I wanna share with you a little Demonstration on The Core Concept, mainly the game's Combat System.
This System is Designed fro...
2022-10-02 08:50:28 +0000 UTC
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Adjusted Attack Speeds - Controlling and landing combos were harder with the first version since they were too fast, Some New attacks are included now as well.
New Block behaviors with Corrected upper/lower body blending - the previous version put you only in Idle state even if you pressed the block ...
2022-09-20 11:48:48 +0000 UTC
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There was an Issue with IB's Blocking state that ignores other mod's and the game's vanilla movement type, This is patched in this update so it can work with mods like
Arena Movement by Distar
If you're new and don't know how to get started, check here
2022-09-20 11:48:42 +0000 UTC
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There were issues with The previous Patch for the NPCs when it came to combat locomotion, the bones were distorted after introducing the Directional Combat Mechanic for NPC power attacks,
It should be Fixed here. They now perform the proper animation if they use weapons/unarmed or on a sword n shield buil...
2022-09-20 11:48:35 +0000 UTC
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Hey guys! Sorry if I haven't been uploading major works lately, but with countless projects, collabs, and Unreal stuff I've been quite busy, but anyways, I wasn't totally inactive, here's something I've been trying to make while waiting for help on other stuff.
I've posted a while back about Stealth kills, Crawl Behaviors...
2022-08-25 21:56:06 +0000 UTC
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Bows and ranged Weapons are the only part of combat behaviors I haven't touched yet and I felt now was the right time.
A simple edit that adjusts draw speeds and the charge time for a perfect shot is more relative to the behavioral changes, unlike before where even if you got fast anims, the time required still remained thesame.
I d...
2022-08-18 21:43:45 +0000 UTC
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While Studying idling behaviors for my Upcoming Dialogue Behavior Edit - https://www.patreon.com/posts/dialogue-update-62062036 , I figured out how to use Timers in the behaviors that allows me to do Functions such as Autosheathing. A feature you can s...
2022-08-18 21:35:51 +0000 UTC
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An updated version to the Recovery Mod I made earlier. An Issue that causes the new Ultimate Dodge Mod - https://www.nexusmods.com/skyrimspecialedition/mods/63000 to not Work.
There was a problem with the conditions of the input events to not...
2022-08-18 21:29:51 +0000 UTC
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First off, Big Credits to my Friend MikeNike for helping me with adding special annotations for his Reaction Animations! To those who can, it would mean a lot to give him the support he deserve...
2022-08-05 21:13:06 +0000 UTC
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So Me and Dtry want to bring Reactions to the next level. I'm happy with the whole system with Project Impact Right now and all its features but I know that it can still improve.
Kickass Accurate Reaction System or Simplified as KARS utilizes Precision as a framework to Detect direction of impact and play the correct animations from there....
2022-07-23 08:05:33 +0000 UTC
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Immersion Update to My Favorite Combat system Right now, I plan to add almost all features I have made for Third Person into First person, But I decided to put them inside the main systems such as attacking and blocking since there's barely any FP behavior mod and making them standalone for compatibility was not necessary, This...
2022-07-23 08:05:18 +0000 UTC
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Credits to my friend Austio, the TRASH animator for assisting me with testing all equipment setups An Update to my mod that simply increases Unsheathe Speed for all weapons, previous versions made it as fast as the unsheathe speed of games like Resident Evil 5 and 6. But this aims to make it more realistic and ...
2022-07-23 08:05:06 +0000 UTC
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for those that still use my Creature behavior Edits, Install the version attached here which omits Draugrs from the patch to make them work together
I want to overhaul My old Creature Behavior Edits mod but I want to focus on Each Creature Specifically and Not just use Basic Edits. So I start with the most simple cre...
2022-07-23 08:04:38 +0000 UTC
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Saved by Dtry yet again! I've posted the AE version on Discord for testing for a bit, although may be some haven't Gotten to see that. I'm Notifying everyone here as well.
But also, for SE users like me. This fixes the Keyboard/Controller Issues from the custom Keys/Custom mapping when it comes to the Standalone Heavy Key, the Gripsw...
2022-07-23 08:04:25 +0000 UTC
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Mostly Done with the behaviors, Here's what I've been working on while waiting for further Inquisitor Feedback
so For Honour In Skyrim - Why?
Action Based Combat - ✓
Kingdom Come Combat - ✓
Dragon Age Combat - ✓
Bannerlord Combat - ✓
...
2022-07-02 02:11:41 +0000 UTC
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Addresses a lot of issues that have been reported in the last few days.
the Ward locomotion should be fixed now, I reverted the ward behaviors to allow full motion like with the self concentration behaviors.
added an MCM menu that allows you to toggle between vanilla and aimed movesets for the aimed and concentration spells. Should...
2022-06-27 15:22:20 +0000 UTC
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So I introduced a few updates which concepts I really liked like the timed block and block transition, but it was really clunky so right now while I dont have enough good animations for it yet, I took them out and focused on the basic things.
I did remove the alternate combo since we now have elden counter. But let me know if the problem ...
2022-06-14 23:08:07 +0000 UTC
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