First off, Big Credits to my Friend MikeNike for helping me with adding special annotations for his Reaction Animations! To those who can, it would mean a lot to give him the support he deserves.! His quality is definitely one of if not the best out there.
There's a lot of stagger systems right now and they're all really good but there's always the issue of Staggerlocking, I solved this in Project Impact with an In depth Recovery System that uses rapid Tapping. Of course, everyone has different tastes and all, and don't prefer the pace of that reaction system.
So I separated the recovery system which hijacks All stagger mods and allow Rapid inputs to escape any type of Stagger. Like in Poise and soon with the KARS reaction system.
Of course for PI users, this won't work and is incompatible but this is something PI users will NOT miss out on because it's been a staple feature of Project Impact for quite some time, but it's definitely for those users who want something slower but don't want getting staggerlocked.
As for animations, I definitely plan to improve on them, but if there are others who make recovery animations, they can definitely be used. This definitely is still a work in Progress as I want the Direction to shift depending on Player input
How to install:
For newcomers who have no idea what the fuck I just said, Here are the fundamentals to behavior mods: https://www.skyrim-guild.com/fundamentals
For those who Don't know what the fuck Project Impact is: https://www.skyrim-guild.com/action-basedmodern
For People who already know how to install nemesis mods, Requirements and Installation is thesame as installing any nemesis Behavior mod
Requirements are
DAR:https://www.nexusmods.com/skyrimspecialedition/mods/33746
AMR:https://www.nexusmods.com/skyrimspecialedition/mods/50258
NEMESIS:https://github.com/ShikyoKira/Project-New-Reign---Nemesis-Main
How to use in Game
Just like Project impact's method, rapidly tapping both the attack buttons/block buttons and the sneak button makes you escape a stagger, Jumping on a stagger is prevented as well.
On why the jump key cannot be used/repurposed, the Z motion for Jumping when the keybind is pressed is hardcoded and cannot be modified in the behavior, therefore If I repurposed the jump key in the Stagger state, it will play the recovery animation while in Jumping Motion
someusernameiguess
2022-08-12 19:44:55 +0000 UTCBruce
2022-08-11 22:41:08 +0000 UTC