Well, hello there!
I decided to break the content planned for the next update into two so I can begin working on the next project and hopefully, you all are not left without content on either side of the fence. This (part of the) update focuses on the stockades. In the event, where you have not enough money to pay taxes, y...
2024-06-12 19:34:23 +0000 UTC
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Well, hello there!
As discussed earlier, I have cooked up 2 game ideas and did a complete game and future development documentation for them. My plan is to start working on one of them simultaneously so there is a steady flow of content until something is figured with Corrulla. (Even if a complete overhaul of the art is necessary, at l...
2024-05-26 17:21:55 +0000 UTC
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Well, hello there!
Sadly this update got delayed a bit but I'll get to that later. This update I focused around Gispers character.
- Gisper stage 1 interaction
- Gisper stage 2 interaction
- Gisper stage 3 interaction and the...
2024-05-21 09:26:30 +0000 UTC
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Well, hello there!
Managed to get a decent load of stuff done with the games code base as well as major and minor bug-fixes.
- Bug-fixes
* fixed minor typos and duplication from the code, including the health issue of the mountain man
* f...
2024-04-01 18:25:16 +0000 UTC
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Well, hello there!
I'm not dead. After my recovery, I had to deal with both a backlog of work and some family issues (unresolved still). Finished the update but as always, not happy about the delivery time.
- added the next story event to Merca about transformation potions.
* &...
2024-03-05 19:44:02 +0000 UTC
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Well, Hello there!
Sorry for the delay, I got down with COVID last week. It's the 5th time I got it since the pandemic first began and seemed to hit me a bit. Most of my symptoms are gone, but found it harder than usual to focus.
This has inevitably thwarted my plans for this update. I started working on this week and...
2024-01-30 19:48:56 +0000 UTC
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Well, Hello there!
I spent the last couple of weeks clearing up sections of the fighting passages. Earlier, when I first made them, I left empty variables in it for bonuses or sort of power ups in the future. The scaffolding was there this whole time, but now I'm doing the actual work.
Speaki...
2024-01-13 11:00:51 +0000 UTC
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Well, hello there!
Apologies for the twice longer hiatus than intended, but here it is.
- added a Journal page that tracks all NPCs and their progression and what they need for their next progression.
- added new enemy in the Mountains, the mountain ma...
2023-12-16 22:22:22 +0000 UTC
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Well, Hello there!
It's been a long time, how have you been?
I'm good, got back a little later then expected. Also had to deal with some rental issues and job stuff so got busier than expected.
In any case, I'd like to inform you that work on Corrulla continues as intended.
I already mana...
2023-11-18 14:36:31 +0000 UTC
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Well, hello there!
After my eye problem I got the seasonal flu to make matters worse, hence my late update and silence. Oh well, better get it out of the way while the weather is still good.
So I had about 4-5 days to make something and here it is. It's more of a technical update, but lets get into it.
- Merca ...
2023-09-09 17:47:15 +0000 UTC
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Hello!
After my cheerful post on monday, I came down with an eye inflammation which has gotten to the point where I can't open my right eye.
The progress of this week will be undoubtedly non-existent.
I apologize, and try to cook something up next week, by the weekend of the 2nd.
That is all.
2023-08-23 15:32:26 +0000 UTC
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Well, Hello there!
This week I've been working on the setup of the new zones, clocking in my AI subscription for image generation, while figuring out the feel of the new zones and it's enemies. The writing will make the core but still, the flavor counts a lot I think.
Also going to focus on writing the setup scenes w...
2023-08-21 17:39:08 +0000 UTC
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Well, hello there!
A bit late but the new update is here, in which
- made the alley sortie a bit fairer, rather having RNG give you a sort of placeholder than repeating the same stuff over and over
* also trying out a new way of giving flavor scenes with "special-nothing" NSFW scenes based on time and place
...
2023-08-15 18:44:45 +0000 UTC
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Well, Hello there!
This week I managed to balance the whole alley exploration bits and even added 3 special scenes hidden behind some RNG. Now you have a bigger chance to run into the bully or have nothing happen. The special scenes are serving as a trial to "nothing" scenes. I figured variation makes it less obvious, we'l...
2023-08-06 13:57:33 +0000 UTC
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Well, hello there!
I have managed to get back some speculum of time management for the time being so I'll ride it as much as I can.
In doing so,
- added the new enemy to the alley
* the new enemy hits less but has 20% more hp. I found this build to be more challenging without needing a higher damage class...
2023-07-29 15:28:18 +0000 UTC
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Well, Hello there!
I had some time to myself so as said before, managed to finish up the bully in the alley scenes. That is a new enemy type with 2 surrender scenes, and 2 win scenes based on your appearance.
I'll try and think of more scenes for the village exploration, vary it from the short made forest ones and ha...
2023-07-23 15:49:29 +0000 UTC
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Well, hello there!
Apologies for the delay. The past couple of weeks I lost my sense of time management. I'd like to promise that it won't happen again, but sometimes things just happen the way they do.
So about the game,
- added a gambling game in the Tavern, that you can play if you are already known there. I...
2023-07-16 09:32:49 +0000 UTC
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Well, Hello there!
Work got overwhelming this week same as the last. Not only that, but we had a bad hail during the week, which has damaged the roofing of my parents house. So this weekend will be spent going over and helping them and the tradesman do their thing.
It is what it is.
I'm quarter...
2023-07-08 16:05:00 +0000 UTC
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Well, Hello there!
Had a long week and had little time to work on the game. Specifically 2 out of the 5 so far, so the progress has been slow. On that, I was focusing on play-testing. I took notes and tried to map out "random encounters" to set up next week, filling the world with more chance and casual stuff to do, so the...
2023-06-30 15:30:35 +0000 UTC
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Well, hello there!
I'll be quick about this one.
House chores from the winter snuck up on me and although the week was slow, didn't really have any of the weekends to myself.
I managed to finish Abril's quest. It's a three part quest with opportunity NSFW scenes at the end of each part.
- firs...
2023-06-25 14:25:48 +0000 UTC
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Well, Hello there!
As foretold in last weeks update, I've been working on Abril's quest along with the scenes that come with it.
Ran into a little trouble with scoping. As I write the scene new opportunities rise for amazing branching, but then, too much variability will render progression impossible, or at least the...
2023-06-17 16:27:11 +0000 UTC
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Well, hello there!
Well yes, finishing Abril, your innocent local little priestess was in fact too ambitious. I got her first two interactions down but that's it. I actually managed to outline the level 3 interaction in notes, branching it out and all, planning the scenes. Even got some of the raw gifs, but didn't put it i...
2023-06-10 21:40:36 +0000 UTC
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Well, Hello there!
I had some time to myself this weekend and week too so I've been working on Abril, the previously mentioned, kind of helpless priestess of Corrulla.
So far I managed to do the intro part and hoping to get here scenes up to level 3.
Bit ambitious considering my roll of free time but we'll see ...
2023-06-03 18:44:12 +0000 UTC
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Well, hello there!
Work hasn't gotten any easier and it has become really hard to find the time to work on Corrulla. I'm not giving up of course, that is not what I'm getting at, just need more time sometimes to make something happen. I apologies for that and hope you bear with me on this.
Anyway, here's what...
2023-05-27 18:05:10 +0000 UTC
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Well, Hello there!
As I mentioned last week, work got pretty busy. Not only that, but with an emergency issue, I had so far worked late on Friday and through Saturday as well, completely throwing me off my schedule.
It is what it is.
The new update is not yet finished with some parts missing an...
2023-05-20 18:47:48 +0000 UTC
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Well, Hello there!
This last week was quite busy and the next one doesn't seem any better from this end. No telling what I can scram into this update, but I'll try my best.
So far I managed to do some of the stylesation of passages, to make it standard looking all across the board, you know, names in yellow, text all...
2023-05-14 18:55:42 +0000 UTC
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Well, hello there!
After last updates setback, - well maybe not setback, more like delay, - the new update is here. I think I did OK, still not 100% of course, so.
Here's the list anyway.
- I mapped out the Market and added the Apothecary, written all descriptions.
- Here...
2023-05-07 14:07:03 +0000 UTC
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Well, Hello there!
I'll make it quick!
I managed to get some time to work on this here game during the week and even one full day on the weekend, today actually. So progress is somewhat good so far. I still can't tell if all will fit in this update but, as of now, there's a good chance.
So far the introduction ...
2023-04-30 18:54:11 +0000 UTC
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Well, hello there!
I regret to inform all, most notably me, that my weekly plans went to shit. The beginning of spring is always hard in an office environment, as the first row of people take their yearly paid vacation. While the ones who stay, get tricked by mild good weather and get sick. I have done neither of those thi...
2023-04-23 18:07:44 +0000 UTC
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Well, Hello there!
Since last Tuesday, haven't had much time to sit down and code. The little progress I managed to make was sketching up flow-chart-esk versions of the taxation mechanic, aka "weekly incentive to do stuff or grind to manage progress, diversifying your game play in the meantime" system.
I nar...
2023-04-16 17:22:12 +0000 UTC
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