Well, hello there!
Apologies for the delay. The past couple of weeks I lost my sense of time management. I'd like to promise that it won't happen again, but sometimes things just happen the way they do.
So about the game,
- added a gambling game in the Tavern, that you can play if you are already known there. It's a simple double or nothing type of card game. More of a proof of concept really, to teach me variable management on the same passage and to make it in less amount of passages. The only other place I worked Twine like this is the combat screen. Maybe I'll make more in different places.
- added street exploration. Same as the forest but in the village. There's 4 scenes as of now, all kind of filler scenes but they are there for you to waste time in between days that matter, while still getting something.
-- one is about a herb garden, where you harvest a single flock of ingredient.
-- one is about finding a coin on the street.
-- one is about finding nothing.
-- last one is getting pick pocketed.
-- managed their interval quite well I think. Until more special scenes are implemented, I rather nothing happen to the MC than getting pick pockted 6 times a day.
- last is stylization. With new passages written the number of passages unrevised has just increased so there's still more to do. About 50% done as of now.
That is all for now.
Speaking of special scenes in the village, I did do a new enemy. The exploration scene has a placeholder for it, but it is not in yet. In the backgrounds, the art is done, the setup with new variables is done, the passage tree is done, need to modify the fight scene, which will take about 20 mins, and lastly, but more importantly, need to write the NSFW scenes, which take bulk of the time. So that's coming in the next one definitely, better yet, I want it done before Wednesday.
Stylization is still an issue for me but not necessarily for you, I'll do it bit by bit incorporated into other updates.
The long term goal is to have 2 new areas and fully unlocked TF content before 2.0 which will be called 0.1_Beta. We'll see how everything turns out.
In the meantime, enjoy the new update, and as always, let me know if anything is broken.
See you next time!