There are 4 total tracks I had made for TCM by the very talented melonine music. They were a wonderful resource to work with as their credits include not only several VNs but also some larger scale game projects as well!
The first track we'll be looking at is the Main Menu theme, this is the all-purpose TCM theme and is meant to conv...
2023-08-01 21:53:51 +0000 UTC
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Okay so today we'll be wrapping up the last of the Splash Screen ends and pieces! Amir's rendering came out SO good, Atlas is always on the ball about giving him dynamic, sexy poses. Also, I'm excited Amir's hair is shown loose because that's a look I love a lot.
2023-07-25 23:04:20 +0000 UTC
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So with the background rendered, Atlas begins breaking down all of the individual elements of the piece. I specifically asked that all the character elements remain on individual layers so that I can crop/shift as needed for various size applications.
2023-07-21 01:07:09 +0000 UTC
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Okay lets get right into it!

Finally getting to see Mori in his element was really a big exciting thing for me, and I'm really in love with all the details Atlas got on this man and ALSO how legitimately happy he looks.
2023-07-11 16:30:17 +0000 UTC
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Today we will take a look at Atlas' most current project: the game's splash screen. So what TCM needs at this point is a polished key visual that can sit as a background to the main menu of the game and then also as kind of a high fidelity artwork i can use as a backsplash or like "boxart" type visual.
So first, the splash screen nee...
2023-07-04 20:46:58 +0000 UTC
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I want to do a few formal posts about the Kickstarter, how I put it together/executed it, what went well, what I could do better, and talk about some of the upcoming rewards I'm going to be developing but time has bee super short this month so I'm going to put that off for a week or two to get into some of the upgrades coming as a direct result ...
2023-06-30 13:26:43 +0000 UTC
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Thank yall for your patience while the kickstarter took most of my attention and energy this month. We're finally over the funding goal so I have a little time to put together some bts stuff for you. This time we'll take a look at the development of Akello's monster form dakimakura.
So Akello's monster form is both e...
2023-06-21 02:46:34 +0000 UTC
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Thank yall so much for the support on Kickstarter, we're heading towards the end of our first week at 58% funded with 103 backers!
Also we have hit a number of stretch goals for backers so if you're at the $5 and above level you'll also get to enjoy:
> An Ask the Character Q&A with bonus loredump
> A digital lov...
2023-06-04 16:57:46 +0000 UTC
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The kickstarter preview has been opened to Patrons! While smallish tweaks and edits are still happening, you can now see goals, merch, tiers, and more! This is also a great time for feedback so be ...
2023-05-23 02:47:36 +0000 UTC
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The kickstarter will be launching on MAY 31 PREPARE YOUR BUTTS.
Previews to the tiers/rewards will be opening VERY soon but in the meantime you can bookmark the project via this link!
2023-05-22 15:24:16 +0000 UTC
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Okay! Here's a special more developed look at Amir's monster form daki. This is missing final rendering but you can see the general form and coloring/lighting that Atlas was going for here. I love that Amir's smokiness in this form makes him extra slinky and sensual, playing off his natural movements and magnetism. He's so subt...
2023-05-17 17:58:35 +0000 UTC
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So Amir's monster form is a challenge because a lot of him is noncorporeal and suggested with light and shadows more than real tangible physical form. We looked at various monsters (including Elder Scrolls Flame Atronachs) to sort of wrap our heads around how we wanted his body to look against bedding and then also how to pose him for that...
2023-05-06 13:41:17 +0000 UTC
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The lovely and talented ingthing has been hard at work redesigning the UI and user experience for TCM and I wanted to give you guys the very first look at what they've got cooking. So you can see that for visibility and optical accessibility, ing...
2023-05-01 05:09:39 +0000 UTC
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With Amir, we wanted to do something classic with a lot of hair and flowing fabric. Atlas knew exactly what kinds of vibes I was putting down and came up with this absolutely drop dead gorgeous pose that still absolutely floors me every time i see it.
2023-04-25 01:18:17 +0000 UTC
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I'm so excited to finally post the sketches for Mori's monster dakimakura as wells as a few additional looks at the the flat coloring for Mori's human form.
I can't wait to put one of these pillows in my bed i swear to god.
As a sidenote, I'm still working on the KS and want to present facts/numbers to yall plus all that good preview...
2023-04-16 16:32:18 +0000 UTC
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Atlas has been working SO hard on these daki prints so I want to make sure that each stage is well documented and showcased because their process and attention to detail is amazing to see.
So with the Mori daki, we specifically wanted to have his hair loose and him wearing a trademark cocky little expression and you can see it really start...
2023-04-10 05:06:05 +0000 UTC
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I always say this but Atlas really REALLY knocked this one out of the park. Mori's slimey essence is so wonderfully captured here. We both really wanted to emphasize his loose hair and stomach on TOP of his overconfident attitude. I love all the little details Atlas managed to get on him, especially his mismatched, holey socks....
2023-04-03 18:02:36 +0000 UTC
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Akello's in game sprites have been added to the sprite gallery: https://www.patreon.com/posts/in-game-sprite-75182030
Akello chapter BGs are now up in the BG gallery:
ht...
2023-03-29 20:20:09 +0000 UTC
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2023-03-28 19:44:54 +0000 UTC
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So after polling here and the TCM discord, atlas and I set to work on planning out how 6 daki panels would look for each of the three main characters and their monster forms. First up was Mori.

2023-03-22 23:51:28 +0000 UTC
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While Akello's adult son Marcel has no official sprite yet (that will change in the future) Atlas was kind enough to do some rough concepting work on him. Marcel is large and amiable like his dad but he has an impetuous streak and likes to do things his own way. He's a hard worker and thus expects to be recognized for that and likewi...
2023-03-16 19:55:11 +0000 UTC
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So this was the first rough for Akello and as usual, Atlas has a way with thick bodies that I just ADORE. We went through a couple different pose adjustments before we found a look we liked.
2023-03-11 23:04:25 +0000 UTC
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You can see Atlas' progress through the next few process shots- their process is really cool to watch as the finished image evolves and like we looked at last time, that perspective shift really makes the space feel alive and dynamic.

We wan...
2023-03-08 18:52:14 +0000 UTC
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They just do Amir so much justice, the details are so delightul.
2023-03-05 17:57:14 +0000 UTC
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Okay! The next step in art direction and development for Akello's chapter- the CG. Since the cg is the best chance for players to get an intimate feel for the character, Atlas and I are always trying to think of new ways to position and light interesting scenes. Another challenge is that because these have all been introductory...
2023-03-03 18:15:00 +0000 UTC
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Akello's chapter is now open to patrons at ALL levels! Please enjoy your early access time with him and be sure to let me know your thoughts! I use the buffer between Patron-release and Public-release to polish up the chapter and make adjustments so be sure to take full advantage of your behind the scenes/development access!
Th...
2023-02-28 21:44:22 +0000 UTC
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Okay, lots of stuff to go through this week, I've been VERY busy lol!
- Akello's chapter is now out to everyone but Pitrats level patrons, who will be getting him on the 28th! I hope you enjoy it and tell me what you thought!
- There have been a lot of updates to Akello's chapter so far for bug fixes, typos, and general editing...
2023-02-26 18:47:52 +0000 UTC
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Many errors have been corrected and general operation is much smoother! As always, this is a great time for feedback so if you run into errors/issues please feel free to let me know!!
2023-02-21 17:24:11 +0000 UTC
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Finally I can show you the extremely intricate and VERY cool monster sprite Atlas did for Akello. Like I've shown in the development steps, we were very interested in showing Akello with a mix of textures and viscosities to highlight the flexibility and usefulness of his form. Atlas pursued this deep green with highlights as a base a...
2023-02-20 20:36:46 +0000 UTC
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