Lab Rats 2 v0.33.3 is live! Get it here!
Note: There were some issues with early releases of the game not packaging properly. This has been resolved in 0.33.3
PC: Lab Rats 2 v0.33.3-PC
Mac: 2020-10-08 10:39:14 +0000 UTC
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The week between the patron bug testing release and the public release of a new version of Lab Rats 2 is normally spent bug fixing, and any extra time is either put into writing small pieces of new content or prototyping some future feature. This week I set my sights on a particularly large and onerous bug: the android file limit. I've 2020-10-04 10:21:09 +0000 UTC
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In my last dev log I detailed the new display class that is responsible for most of the heavy lifting of displaying multiple characters. Towards the end of the post I discussed the performance, which I described as "between poor and acceptable ", whi...
2020-09-22 09:34:02 +0000 UTC
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I have a relatively technically post for today, to detail the strides that have been made towards supporting displaying multiple characters at once.
tl;dr - Girls can now be put into a group. The whole group can be displayed, with one person as the "primary" and all other girls drawn behind and smaller than her image.
Now for t...
2020-09-19 10:33:28 +0000 UTC
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The character drawing code is some of the oldest and most core code in Lab Rats 2. It has been iterated on multiple times to add new functionality, but one thing has stayed constant: it was designed to display a single character to the screen at a time. In retrospect I should have taken the time when I first wrote the display code to support mul...
2020-09-14 10:25:18 +0000 UTC
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There were a few bugs in v0.23.1 that felt a little too major to leave until the next release, so I have fixed them up and have uploaded v0.23.2 to fix them. All of the existing links now point towards this new version; if you download this version of the game there is nothing extra you need to do.
For players who have already downloaded v...
2020-09-10 10:35:59 +0000 UTC
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It's been a few days since the release of v0.32 to patrons, which means I've had plenty of bug reports to chew through and fix up. There were a few missing pregnant body image sets due to a bug in my rendering automation which are being rendered right now, and which should be done and added in tomorrow.
Other than bug fixing I've been putt...
2020-09-06 10:22:50 +0000 UTC
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Lab Rats 2 v0.32.0 is Live! Get it here!
PC: Lab Rats 2 v0.32.0-PC
Mac: Lab Rats 2 v0.32.0-Mac <...
2020-09-01 10:39:13 +0000 UTC
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The end of the month is rapidly approaching, which means I'm feverishly writing and coding new content for v0.32!
Lately I've been working on some new content for Mom, specifically related to her at-work performance. At some point in the game she will given the chance for a promotion, pending a couple of rounds of interviews with her super...
2020-08-28 10:12:35 +0000 UTC
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I'm deep into the writing work for the upcoming v0.32 release, which is where my last few days of work have gone. The focus has been adding new events for your mother and sister at home to highlight their changes as they become corrupted. Recently I've been expanding Lily's existing Insta-pic (other web-based image sharing platforms are availabl...
2020-08-21 09:55:45 +0000 UTC
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Just a quick update tonight to let you know what I've been working on recently. I've finished the updates to the clothing and stripping system, which means you can now pull most pieces of clothing out of the way instead of removing them entirely. Stripping pieces of clothing off entirely now lowers both parties arousal by a small amount, similar...
2020-08-16 09:01:31 +0000 UTC
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I finished all of the core work for adding a half-off clothing stage in v0.31.1, and now I'm working on implementing all of the related bits and pieces that are needed for it to be a proper game mechanic. The biggest and most complex chunk of work to do is to integrate this new concept into the existing sex system.
The current sex system u...
2020-08-11 09:51:41 +0000 UTC
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A couple of update cycles ago I added a number of body region images to LR2. The original use for these regions were to give me a way to define what sections of a body a piece of clothing should constrain. If a body region was constrained clothing under the constraining layer would be limited to only appearing within the body silhouette, stoppin...
2020-08-07 10:03:00 +0000 UTC
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It's been a few days since the patron release of v0.31, during which I've been tracking down and fixing any bugs that were reported. Bug fixing has been going well, which has given me time to work on some other tasks that I've wanted to get tidied but that were low on the priority list.
One of those tasks has been to write out a descriptio...
2020-08-04 08:54:19 +0000 UTC
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A little while ago I refactored the way dialogue was triggered during sex. Previously all of the dialogue related to cumming inside a girl was stored in a single dialogue tag. It was also often inconsistent, sometimes written as if it was during the event, sometimes after, sometimes before. There are now multiple dialogue tags that much more rea...
2020-07-27 09:20:44 +0000 UTC
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It's not often that I spend days working on a problem and come away without something interesting to show off, but that's exactly what's happening today. At the very least I can share my experiences and what I've been trying recently.
A few days ago I committed to fixing a problem that had cropped up for the Android version of Lab Ra...
2020-07-23 10:13:49 +0000 UTC
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A quick update post tonight. Since my last update I fixed a bug that was breaking the images for the standing doggy set. The bug ended up being in the script I wrote to find the bounding box of each clothing item - no entries were being generated for standing doggy so they all defaulted to the top left. While I was at it I also improved the work...
2020-07-18 10:12:26 +0000 UTC
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Just a quick update today to let you know what I've been up to the last couple of days. Besides some bug fixing my focus has been on filling out Emily's study events with some more high sluttiness options. I've finished a "spank her" option, and I'm thinking I'll add one or two more for the top end of her corruption.
Once I'm finished with...
2020-07-12 10:40:19 +0000 UTC
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There was a bug with LR2 v0.30.1 that was causing frequent crashes (I had forgot to remove a reference to a face style I had removed). This bug only affected the PC and Mac verison of the game. I have fixed the bug and you can download the new, fixed versions here:
PC: 2020-07-10 07:33:30 +0000 UTC
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Lab Rats 2 v0.30.1 is live! Get it here!
PC: Lab Rats 2 v0.30.2-PC
Mac: Lab Rats 2 v0.30.2-Mac
Androi...
2020-07-08 10:19:36 +0000 UTC
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Good news everyone! The android build for LR2 v0.30.0 is available now! If you're already a patron you can find the download link on the original release post, here. Unfortunately, the android version is missing 3 of the new face styles and one of the...
2020-07-05 06:52:32 +0000 UTC
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If you've been waiting for the Android version of v0.30.0 you've probably noticed it still hasn't been released. As you might expect, that's because i haven't sorted out the Ren'py build issues I'm running into. I have been able to rule out a few potential fixes, and I've got a few things left to try.
I've tried a completely fresh install ...
2020-07-04 10:03:26 +0000 UTC
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Just a quick update tonight for anyone waiting on the Android version. There is some problem with Ren'py preventing me from building the android version, causing it to crash out. To add some extra inconvenience this crash is right at the end of the relatively long build time, so troubleshooting has been time consuming. I've spent today trying va...
2020-07-02 09:43:51 +0000 UTC
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Lab Rats 2 v0.30.0 is Live! Get it here!
PC: Lab Rats 2 v0.30.0-PC
Mac: Lab Rats 2 v0.30.0-Mac
Androi...
2020-07-01 10:37:31 +0000 UTC
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This post is about a new character who will be coming to Lab Rats 2 in v0.30. Turn back now if you want to avoid spoilers!
In addition to some pretty extensive performance improvements and eight new face designs v0.30 will feature a new character with a new section of story for her: Emily! Emily is a university student, and is currently ta...
2020-06-25 08:43:44 +0000 UTC
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Just a quick update tonight for what I've been working on lately. First, I've finalised 8 new facial designs and set them up to render. The whole batch of images should be done a couple of days before the patron release. These faces will bring the total number of facial styles from 6 to 14, which should reduce the number of duplicates you're lik...
2020-06-21 09:04:12 +0000 UTC
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