Blueblood Arena 0.15 (Free Version)
Whoops. A lot of stuff had inadvertently been broken without me realizing it! This should fix a lot of stuff!
2025-04-05 06:21:31 +0000 UTC View Post
Whoops. A lot of stuff had inadvertently been broken without me realizing it! This should fix a lot of stuff!
2025-04-05 06:21:31 +0000 UTC View PostWhoops. A lot of stuff had inadvertently been broken without me realizing it! This should fix a lot of stuff!
2025-04-05 06:20:39 +0000 UTC View PostDue to a single typo in the code, version 0.14 used to be unplayable. It should be good now, so if you had experienced issues with Blueblood Arena 0.14, I recommend re-downloading!
Sorry for any potential inconvenience and thank you for your patience and support!
2025-04-04 19:17:52 +0000 UTC View PostThank you for waiting patiently for a new update! I've been working on and off on the future stages update, but I thought why not put out a build with what I've done so far!
Stages are still a WIP, and I want to have two or maybe three done before I release an update with them in there!
Anyways, there's a lot of changes so I hope you...
2025-04-04 17:47:34 +0000 UTC View PostThank you for waiting patiently for a new update! I've been working on and off on the future stages update, but I thought why not put out a build with what I've done so far!
Stages are still a WIP, and I want to have two or maybe three done before I release an update with them in there!
Anyways, there's a lot of changes so I hope you...
2025-04-04 17:46:44 +0000 UTC View PostI've been hard at work working on the first actual stage outside of the training stage. I'd say it's in a state where it's 85-90% complete, it's missing a few assets as well as new music. You can see progress on the stage on my (Starcutter's) Bluesky or ...
2025-02-23 20:07:08 +0000 UTC View PostWasn't going to do another patch this year but I ended up having some time! Fixed a few issues and changed a move!
Changed Amber's Air Alpha
Adjusted Juggle Decay on Amber's Betas
E...
2024-12-23 23:28:45 +0000 UTC View PostWasn't going to do another patch this year but I ended up having some time! Fixed a few issues and changed a move!
Changed Amber's Air Alpha
Adjusted Juggle Decay on Amber's Betas
Enza's Standing Light and Air Beta now have proper damage scaling
Jumpsquat frames lowered across the board<...
2024-12-23 23:25:34 +0000 UTC View PostHere's the "Big" Blueblood Arena update this month! And by "Big" I mean... not too much is different but I did want to give y'all something this month! Expect something a bit bigger next month as right now I'm pretty dang busy with the holidays!
Changes:
Made the in-between round time much shorter
Violet has SF...
2024-12-17 03:28:33 +0000 UTC View PostHere's the "Big" Blueblood Arena update this month! And by "Big" I mean... not too much is different but I did want to give y'all something this month! Expect something a bit bigger next month as right now I'm pretty dang busy with the holidays!
Changes:
Made the in-between round time much shorter
Violet has SF...
2024-12-17 03:25:29 +0000 UTC View PostIt's been a couple weeks since we first put out the Beta! Thank you all for the support! As expected, I've had to fix a ton of things and we're already at the 10th publicly available build!
I believe I'm going to take a break from releasing patches if the game is in the state I believe it to be in, the next time the game updates, I hope to...
2024-12-02 18:26:16 +0000 UTC View PostNoticed a few things were off about 0.09, so I've spent most of Sunday fixing up the game.
Adjusted some code to tweak Rollback
Fixed the move staling going into effect even when using different moves
Noticed a few things were off about 0.09, so I've spent most of Sunday fixing up the game.
Adjusted some code to tweak Rollback
Fixed the move staling going into effect even when using different moves
Some moves didn't properly have an ID assigned, and all of these moves counted as the same. This should...
2024-12-02 04:43:54 +0000 UTC View PostMainly an update due to fixing some bugs, and potentially some small fixes to online.
Online frame delay has been tweaked
Moved some code around to potentially make rollback more consistent
Adjusted corner stealing so that it works more consistently between both players
Previously, player...
2024-11-28 23:18:26 +0000 UTC View PostMainly an update due to fixing some bugs, and potentially some small fixes to online.
Online frame delay has been tweaked
Moved some code around to potentially make rollback more consistent
Adjusted corner stealing so that it works more consistently between both players
Previously, player...
2024-11-28 23:08:11 +0000 UTC View PostYeah yeah, two patches ago I said it'd be the last this month. But there was some pretty major issues that had been included in the last one, despite my best efforts! Here's what I fixed:
You can no longer grab the same frame you burst if you do it out of blockstun
Armor as described as "Projectile Only Armor" now wo...
2024-11-22 08:59:16 +0000 UTC View PostYeah yeah, two patches ago I said it'd be the last this month. But there was some pretty major issues that had been included in the last one, despite my best efforts! Here's what I fixed:
You can no longer grab the same frame you burst if you do it out of blockstun
Armor as described as "Projectile Only Armor" now wo...
2024-11-22 08:55:30 +0000 UTC View PostI missed a few key things in 0.04 and 0.05 I very much so didn't want to keep, including:
Enza can no longer grab counters
Dimitri's crouching light doesn't move as far when cancelling out of dash
Fixed RP amounts needed to trigger achievements
(in 0.05) fixed doing moves on wakeup fully...
2024-11-22 04:06:07 +0000 UTC View PostI missed a few key things in 0.04 and 0.05 I very much so didn't want to keep, including:
Enza can no longer grab counters
Dimitri's crouching light doesn't move as far when cancelling out of dash
Fixed RP amounts needed to trigger achievements
(in 0.05) fixed doing moves on wakeup fully...
2024-11-22 04:02:33 +0000 UTC View PostThanks everyone for all the support this past week! I said I would put this patch out this weekend, but some people requested to have the patch a bit early so they can bring it to their locals, so here it is!
Thanks everyone for all the support this past week! I said I would put this patch out this weekend, but some people requested to have the patch a bit early so they can bring it to their locals, so here it is!
2024-11-22 00:52:49 +0000 UTC View PostUniversal
Adjusted Burst so there should be less time to otg after blue or yellow burst
Adjusted Blue Burst (Can now Blue Burst out of blockstun)
Adjusted Reversal so you can’t OTG afterwards
Fixed player 2 not correctly getting their “multi button input” setting applied 2024-11-22 00:49:35 +0000 UTC View Post
I was going to wait until at least a bit for another patch, but there's still some fairly serious mistakes made in 0.02.
Fixed Gravity not being reset sometimes
Burst gain reduced
Adjusted Backdash
Amber
Fixed some moves being unblockable
Fixed an issue with ...
2024-11-17 23:27:30 +0000 UTC View PostShould be the last patch for at least a week! Patch notes posted separately!
2024-11-17 23:27:10 +0000 UTC View PostShould be the last patch for at least a week! Patch notes posted seperately!
2024-11-17 23:25:02 +0000 UTC View PostPlayer plates actually function
Fixed a softlock on the Character Select Screen
Adjusted Online
Adjusted text visuals during battle
Fixed the Fullscreen toggle doing nothing
Gameplay
Reversal changes
Adjusted Auto-turn ...
2024-11-17 02:12:14 +0000 UTC View PostSo the earlier patch had a couple KEY things I needed to fix, but it should be a lot better! Will post patch notes seperately!
Full version HERE!
So the earlier patch had a couple KEY things I needed to fix, but it should be a lot better! Will post patch notes seperately!
That's right! I've finally got a version for the public, it's been over a year and a half since the last time something's been available! The game now has FIVE characters to choose from, and the netplay is MUCH more reliable! Hope y'all have fun!
Since this is STILL technically an early version of the game, feedback is greatly appreciated...
That's right! I've finally got a version for the public, it's been over a year and a half since the last time something's been available!
Since this is STILL technically an early version of the game, feedback is greatly appreciated and I'd love it if you could leave some in the 2024-11-16 21:00:08 +0000 UTC
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