Blueblood Arena Patch 0.04 Patch Notes
Added 2024-11-22 00:49:35 +0000 UTCUniversal
Adjusted Burst so there should be less time to otg after blue or yellow burst
Adjusted Blue Burst (Can now Blue Burst out of blockstun)
Adjusted Reversal so you can’t OTG afterwards
Fixed player 2 not correctly getting their “multi button input” setting applied
Fixed achievement unlocks for 50 wins with Penny, Violet and Dimitri
Custom hitstop is lessened when at max juggle scaling
Low HP characters now have 4000 HP
High HP characters now have 5000 HP
Dimitri
Adjusted Stomp (5H) Hitbox
Command Grab armored hits PROPERLY adjusted
Small amounts of armor given to 5B and 2B
Air Command Grab has scaling
Air Command Grab damage increase
Air Command Grab has landing lag
Fixed 2A not coming out sometimes
5H damage lowered
Raw command grab damage raised back to what it was in previous patches
Dash no longer has armor
Elbow Drop landing damage increased (j.A, 2A)
Moved 2H to 2L input
Adjusted 2L active frames and movement
A brand-new move was assigned to 2H
Penny
Adjusted j.B’s properties
Adjusted 2H’s properties
Adjusted j.A’s Hitbox and properties
Enza
Adjusted Air Fireball position, knockback and startup frames
Adjusted Air Light knockback
Adjusted Super Startup
Air Super has landing lag
Amber
Made 5A blockable
Blockstun on 5L reduced
2A damage rework
Violet
Re-implemented Orb to see if the way I had implemented it before caused desyncs.
Additionally, this should fix some weird bugs resulting from hitting armoured opponents with the move.
Removed a strange bug regarding Super
Orb goes away after 4 hits instead of 5
Air Light hits mid and has less startup
Air Heavy hits overhead and has more startup