SamuKata
James Maliszewski

James Maliszewski

patreon


James Maliszewski posts

DDE: Iounian

Artwork by Jason Sholtis

Since my Christmas post sharing a monster from the abandon...

View Post

Commentary on Dwarves & Gnomes

Happy New Year!

In Tuesday's post, I promised to provide some commentary about Dwarves, Gnomes, Kobolds, and other related topics, since I didn't want ...

View Post

DDE: Dwarves & Gnomes

Following last week's Christmas post and yesterday's Substack post, I have decided to offer up some posts over the next few weeks that give some idea of the kind of thi...

View Post

An Old School (Essentials) Christmas Gift

Artwork by Jason Sholtis

The Dwimmermount Designer’s Edition is a project I still return to ...

View Post

Year's End

2025 is rapidly coming to a close. One of the unexpected consequences of getting older is that time seems to move much more quickly than it did when I was younger. That only makes sense, I suppose. When you're ten years old, a year is 10% of your en...

View Post

House of Worms Commemorative Portrait

Today, I thought I'd take a break from sharing more of my thoughts about Dream-Quest in order to give you, my patrons, something unavailable to othe...

View Post

The Current State of Dream-Quest (Part II)

In my last post, I talked about the origins of the Dream-Que...

View Post

The Current State of Dream-Quest (Part I)

Though I haven’t posted anything new about the Dream-Quest project lately, it’s not for lack of activity — provided one is willing to count View Post

Dream-Quest: The Great Ones

As I continue to ponder Dream-Quest and just what I want this project to be, a recurring topic concerns the gods of the Dreamlands and their priests. While there are a number of reasons why I keep returning to this particular topic...

View Post

Inquiry

(Dream-Quest posts will resume next week with some thoughts about the Great Ones, the gods of the Dreamlands. Today, I wanted to talk about somethin...

View Post

Dream-Quest: An Example

After thinking some more about my previous post, I concluded that it might be helpful — both for myself and patrons — if I tried to offer some concrete e...

View Post

Dream-Quest: Mirroring the Psyche

As I continue to think about Dream-Quest, I keep coming back to the idea that the Dreamlands are not a fixed geography but rather a landscape of the psyche. This idea was reinforced when I reread 2025-11-04 05:00:07 +0000 UTC View Post

Dream-Quest: Generating the Dreamlands

In my public post a couple of days ago, I discussed the idea that every referee’s Dreamlands ought to be his own. There is no a fixed geography or...

View Post

Dream-Quest: Building the Dream

As I discussed in two previous posts, I've begun to realize that, from a game design perspective, it's best to think of the Dreamlands not as a place but as a process, a way of seeing. Lovecraft never drew a map of them and, despit...

View Post

Dream-Quest: The Mutable Dreamer?

Lately, I’ve been pondering an intriguing — and probably difficult to implement — idea for Dream-Quest. I’m not yet sure if it’s good or even workable, but it’s been rattling around in my head long enough that ...

View Post

Dream-Quest: The Mutable Dreamlands (Part II)

As I mentioned in Part I of this post, I’m still very much in the “thinking out loud” stage of developing a system and set of guidelines to help r...

View Post

Dream-Quest: The Mutable Dreamlands (Part I)

One of the guiding ideas behind Dream-Quest is that there is no such thing as a definitive version of the Dreamlands. Lovecraft himself wasn't completely consistent about them. The places mentioned in his stories, like Ulthar, the ...

View Post

Dream-Quest: Anchoring Items

As Dream-Quest continues to take shape in my mind, I keep circling back to the question of permanence within the Dreamlands. What, exactly, endures from one visit to the Dreamlands to the next and what inevitably fades away?

...

View Post

Varieties of Dreamborn

At the end of last month, I suggested two possible character origins in Dream-Quest: earthborn and dreamborn. Eart...

View Post

Dream-Quest: Poet-Seer Spells (Levels 3 and 4)

3rd Level Spells

Binding Rhyme
Range: 30’ Duration: 1 turn
The Poet-Seer speaks a binding riddle.

  • One creature within range cannot cross a threshold, doorway, bridge, or riv...

    View Post

Dream-Quest: Poet-Seer Spells (Levels 1 and 2)

As promised, here are the 1st and 2nd-level Poet-Seer spells I've currently created. Levels 3 and 4 will follow on Thursday (September 25, 2025). They a...

View Post

Dream-Quest: Poet-Seer

Poet-Seer

Words woven from moonlight. Verses that stir the soul. Prophecies whispered from the hidden cadences of slumber.

Origin: Earthborn or Dreamborn

Requirements: M...

View Post

The Dreamlands Campaign

As I continue work on Dream-Quest, I find my thoughts drifting into places I never expected — surprising, yes, but in the best possible way. That’s fitting, I suppose, since I never intended to create a game inspired by Lovecraft’s Dr...

View Post

Dream-Quest: Shadow

Shadow

Footfalls erased. Faces forgotten. Whisper where the dark gathers.

Origin: Earthborn or Dreamborn

Requirements: None

Prime Requisite: DEX View Post

Alone in the Dreamlands

On Thursday, I’ll be sharing another Dream-Quest character class — the shadow, my take on a thief-analog for the Dreamlands. However, today I want to digress a little into something inspired by my work on this ...

View Post

Dream-Quest: Knight of Dreams

Knight of Dreams

Vows made flesh. Steel made dream. Champion of the unreal.

Origin: Earthborn or Dreamborn

Requirements: None

Prime Requisite: STR

Hi...

View Post

Dream-Quest Table of Contents

Today, I thought I'd take a brief break from presenting sample rules from my Dream-Quest draft and instead share the very rough outline I've got for the work as a whole. Bear in mind, this is all incredibly rough and subject to change. In some ways, it's more of a fond hope on my part than a coherent and well-...

View Post

Dream-Quest: Death & Return

The Lands of Dream are indeed wondrous – but they can also be perilous. Yet death is not always the same for all who walk its roads.

Hit Points & Dying

  • Above 0 HP: A character fights on as normal...

    View Post

Dream-Quest: Character Origins

Every soul who treads the Dreamlands must come from somewhere. Before any other choice is made, each player decides whether his character is Earthborn or Dreamborn. These origins shape not only what gifts and burdens the c...

View Post

Dream-Quest

If you’ve been reading Grognardia during this past month, you’ll know that I’ve been thoroughly immersing myself in the works and thought of H.P. Lovecraft, whose influen...

View Post