Rocketmushroom Asks
When are you going to release your “Chaser… still the greatest flawless masterpiece years later” and “Ride to Hell Retribution, love it more than Nutella and peanut butter” ?
When I've made a clone who can take that duty over for me.
litl snek Asks
What do you think of Risk of Rain(2)? What about it's soundtrack?
Risk of Rain 2's probably one of the most successful transitions of game transitioning from 2D to 3D with a fantastic soundtrack. I actually used a track from the first game in my Final for University (Don't tell 'em).
The game's don't do anything wrong, they're just not for me. Though, having gotten into Roguelikes more after OTXO really clicked for me, perhaps I should try it again.
The Phantomnaut Asks
Have you tried the Black Hawk Down coop campaign in Delta Force? From what I played (because it seems to kick my ass if there isn't a full lobby), it leans towards Ridley Scott's film portrayal with liberties done in weird ways.
I've not played the new Delta Force at all yet. It seemed like such a hodgepodge of games I already played I didn't register that it released. If this Campaign's free, I should perhaps venture in for curiosity, though there's also like, five COD Campaigns I haven't played yet if I really want that type of experience.
Duncan Gohl Asks
What’s your favorite Metal Gear Rising: Revengeance track? Favorite boss?
Here's where I get assassinated.
I've only played the demo for MGR back when it released.
It was nice knowing y'all.
Nick G. Asks
what do you think about games that are completely free (not F2P, no ads, just the full game) and has an option for surpporting them such as BTS DLC's (example: ENA Dream BBQ)
I absolutely love it in-concept.
One of the things that made me resistant to Free to Play games for many years was that feeling they were so obviously trying to squeeze way more than $60 from me despite having less content and quality than most $60 games at the time. Combat Arms wasn't exactly putting COD to shame, but there were some Free to Play games at the time which essentially were Demos, and would let you buy most if not all the content for roughly the regular price of a full game.
Thing is, that model didn't seem to get used very often, I imagine because not enough people paid for the product to be profitable... or at least, not profitable enough.
Things are a lot different now though, the idea of supporting creators and their work directly is far more common and routine than even ten years ago. Come to think of it... this is kinda going full circle on the Shareware model from the days of Wolfenstein 3D and Doom.
And I'd definitely prefer either of those than dealing with a Megacorp that wants me to pay $90 for the color blue.
Submit your questions in the comments below, for future Patreon Q&A's.
Kelvin Kuang
2025-04-28 04:09:47 +0000 UTCLucas Raycevick
2025-04-24 07:59:28 +0000 UTCHoly Shift
2025-04-24 05:34:43 +0000 UTC