Update
I'm currently jobless, in the middle of moving. Things got a bit busy and hectic, but I'm still around. Gonna get in touch soon, need to move some boxes around... again.
2021-08-25 23:43:51 +0000 UTC View Post
I'm currently jobless, in the middle of moving. Things got a bit busy and hectic, but I'm still around. Gonna get in touch soon, need to move some boxes around... again.
2021-08-25 23:43:51 +0000 UTC View PostLife's a bit tough right now.
My car is broken and I wanted to fix it myself to save money, so it's even more broken now. Stuck in a town with no drinkable water in the tap, because there was a contamination or something. Heatwaves, big storms. Lots of weird stuff. Sometimes it feels like everything's breaking. Apocalypse soon.
But e...
2021-06-28 21:29:36 +0000 UTC View PostI will be uploading something interactive, fast paced and fun very soon! Just a concept so far, but I'll try to cram as much gameplay into it as possible today. ;)
2021-06-28 09:14:53 +0000 UTC View Post#7 is coming soon!
I hope I have the strength to finish it tonight, it's been 16h so far.
2021-05-03 20:21:24 +0000 UTC View PostPhew, my back is killing me!
New Patron-only picture in the works, but it'll probably take a couple days, having some issues with a simulation and a stressful time at my job.
In the meantime, I've been coding a bit, improving the Dumb Game from a couple weeks ago, and the new version improves upon the old one in many, many ways. Quit...
2021-04-26 21:23:06 +0000 UTC View PostAppearances can be deceiving. What's cozy and warm on the inside could surprise a daring explorer. All that matters in the end is that the Academy runs smoothly and yields good results.
A bit of world-building with this one, I guess. Should have spend more time on details, but was on a tight time budget...
Download:
Hey there!
Since all that Covid stuff happened recently all rendering on my side was temporarily stopped, but that doesn't mean I was lazy!
With cooperation (somewhat surprising to at least one side) with MindErasure / Neural Nets I worked out a little project, dubbed the Dumb Game. It's a simple game about bimbofication and dum...
OK, so a very brief, quick explanation.
I'm spending some time with my family right now, so rendering is out of the question for a couple days. Meantime, for the longest time I've been fiddling with code and stuff. I've decided to share a silly, quick idea that's an offshoot of a shop / dynamic item creation system. It's a very small chunk...
2021-03-28 23:37:47 +0000 UTC View PostI honestly don't know what to type in here for this one. Been experimenting with some male figures I guess. Also, always wanted to do a Bunnygirl-themed pic!
Lots of shiny things. About 30h of work.
With text:
2020-10-27 01:06:28 +0000 UTC View PostOh, right, forgot to mention, I'm streaming me working on the new scene on the Discord channel. This will probably happen from time to time. Dunno about streaming elsewhere. If that'd be something you'd like to see (note: those streams are mostly BORING stuff, fiddling with materials, textures, modeling, waiting for renders to finish) let me kno...
2020-10-04 20:41:05 +0000 UTC View PostBrief update: just got back to my HQ! New stuff soon!
2020-04-19 21:06:23 +0000 UTC View PostPart 2 of this fun mini-sequence. Experimenting with a couple new techniques as well as tuning my modeling skills a bit, before I start posting something bigger and longer. There might be a third picture in this series, so this isn't even K-T's final form! ;)
So I had a beer and a free evening. Or rather a boring evening. I was inspired by some other stuff, decided to try out a couple ideas and see if I can work something out myself. Not really something I'll be focusing on I guess, but why not share whatever I had fun with?
DL Link: 2019-10-29 22:19:19 +0000 UTC View Post
Hi guys, I sat down today, made myself a huge cup of coffee and decided it's time to organize myself a little bit by making a roadmap of ongoing projects. No solid dates yet, because you can't rush art (or renderfarms).
Note that most of those are working titles. I guess I'll make up the name when a project is certain to see the light of t...
2019-10-14 11:26:14 +0000 UTC View Post"Alright, let's render a quick teaser for Hypnogym and go to bed. Let's see, it's going to be ready in... WHAAAAAAA~?!"
2019-09-05 22:03:48 +0000 UTC View PostPhew, I mean, damn I need some sleep. Because all the frustration of building the new render slave and THEN realizing something's very wrong with 3ds Max about those material controllers I have some kind of creative deficit or something. Not like in "I'm not doing anything!" way, no, more like "I'm doing all this crap and yet still no new renders, ...
2018-02-05 22:00:28 +0000 UTC View PostOk, so here it goes.
I finally got my machines running full speed and ready to render. I have some fun ideas and open projects that I can finally finish, just a couple days of work and it should be super fun to work on.
After days / MONTHS of tweaking, coding, pre-rendering, server building everything is set they way I like...
2018-02-03 19:46:27 +0000 UTC View PostHoly frugal cow.
So, I've been working on some additional stuff for the game engine, like ingesting substances (via air, eating / drinking or injections, tee hee), sleeping, losing and regaining stats - all defendant and interwoven with each other. Like how libid...
2018-01-22 20:45:05 +0000 UTC View PostHi guys!
I know there was a lack of updates recently, but that doesn't mean I was idling around - on the contrary. What you can see is a real-time dynamic mesh inflation, something I intend to use creating plenty of sexy stuff in the future, from cushiony environments, inflatable furniture and items, special effects and even some very funky body ...
2017-12-05 23:02:14 +0000 UTC View PostMaking a game starts with basic mechanics, so I to start with world-building. Most of indie games tend to settle on pre-made set of events or locations, only rarely diving into actual dynamic generation and simulation. In some cases it might work, sure, but I wouldn't settle on something so... predictable. Even I want to be amazed and entertained w...
2017-08-10 15:34:46 +0000 UTC View PostHello and welcome! To what? I dunno, writing introductions is always my weakest thing. Stuff. Yeah, ok.
So, we kinda decided on the "XXX" game project theme! And <drumroll> it's going to be Sci-Fi! I was thinking about what to make before I jump into a bigger project I mentioned before (Orion Runners) and voilla, I think I've got one for yo...
2017-08-03 22:08:03 +0000 UTC View PostNew fantastic picture coming in about (approximately) 10h! Shiny, round inflatable and hot. Shame I'll need to take a bed leave, started rendering too far into the night, but just needed to cram some extra detail! ;)
2017-07-25 21:28:30 +0000 UTC View PostWhen you're sitting late at night rendering and you suddenly think to yourself - "Those dildos need more translucency."
2017-07-23 19:33:43 +0000 UTC View PostHi! Just wanted to drop in and let you guys know a bit what's going on. Right now I'm working on a fast but "balloony" picture that I've got the idea for today morning. Hope it comes out hot. ;)
Other than that I really wanted to sit down and code some stuff for the game project, but didn't have much time to do it, work's busy sometimes. On the b...
2017-07-21 19:50:06 +0000 UTC View PostDear friends and patrons!
Thank you for your support this month - you are actually saving my life and giving me the opportunity to work on more naughty things. This month looks rather busy, hopefully I'll be able to complete some milestones with my projects:
What's worse than early debugging? Late debugging! I must admit, building my very own engine is a special kind of adventure. As soon as I decided that I want to share a screenshot today, tweaked some stuff to look better the engine crapped out on me for apparently no reason. It was SUPPOSED to handle drunk coding god dammit! :D
Anyways, the progr...
2017-06-04 20:38:35 +0000 UTC View PostHey, guess what? I've been working on the PDR Engine for some time now, and managed to introduce some simple, but powerful changes. The most important one is: the engine finally works with non-ASCII symbols, so there should be no worries of running it from a directory with non-standard letters, inputting non-standard letters etc. Overall: A...
2017-05-28 19:36:51 +0000 UTC View Post