xEdit Scripts
Added 2025-05-07 02:40:35 +0000 UTCA dump of xedit 4.0.4 scripts specifically designed for Oblivion modding; originally used for Morroblivion and Daggerblivion modding, contains over 40 different scripts each named to roughly what they do.
Some scripts are broken, others work as intended.
aIngredients to Text.pas
Armor_Information.pas
CREA_Information.pas
Export Scripts.pas
ExportWeaponsToTxt.pas
foldertotext.py
Ingredient_Information.pas
MiscItems_Information.pas
namedfiles.txt
OB - AutoAddLoadScreenCSVtoDESC.pas
OB - AutoAddLoadScreens.pas
OB - AutoAddTXTtoDesc.pas
OB - Cell2CSVInfo.pas
OB - Cell2CSVInfo.txt
OB - CommonErrorReport.pas
OB - DiaExport.pas
OB - ExportQuestsToJSON.pas
OB - FixPersistentErrors.pas
OB - ImportDialogCSV.pas
OB - ImportRegionReferences.pas
OB - InjectedREFRList.pas
OB - LSCR AddDescriptionsCSVLookup.pas
OB - LSCR AddInteriorLocDataTilExhausted.pas
OB - LSCR AddLocationData (2).pas
OB - LSCR AddLocationData.pas
OB - LSCR AddLocationData.txt
OB - LSCR Description to JSON.pas
OB - LSCR ICON to Text File.pas
OB - LSCR Slash Fix.pas
OB - LSCR Text File to Icon Path.pas
OB - LSCRDuplicateDoubleIt.pas
OB - LTEX Record Export.pas
OB - MoveInjectedRefsToPatchNoGetFileByName.pas
OB - OffsetFixTest.pas
OB - RegionGenCopy.pas
OB - RenameEditorIDsDryRun.pas
OB - ScanForWildlifeCreaFolder.pas
OB - TreeNameExport.pas
OB - Update Region Points.pas
Oblivion - Export EDID_New.pas
Oblivion - Export Rings and GroupByRingType.pas
Oblivion - ExportEDIDList.pas
Oblivion - RemoveXSCL.pas
Oblivion - Set FogFarZero.pas
Oblivion - SetLightingForKeywordedCells.pas
Oblivion - SetRingsFromCSVRingModels.pas
OB_MoveInjectedRefs_EmbeddedList.pas
Optimized_mwArmor_NoDecimals.pas
Remove percentage of references of specific object.pas
Replace percentage of reference A with reference B.pas
Weapon_Information.pas