This is my personal twist to the anti-tile shader node setup.
The zip file has 2 blend scenes with 2 anti-tile node group. The anti_tile_no_uv requires no uv unwrapping - this is basically plug and play. The anti_tile_uv needs uv unwrapping - this offers some versatility since the distribution of the texture is affected by the uv map layout.
*Be sure to use Blender 2.83+ as it's using the vector rotate node not present in previous versions.
Credits to https://twitter.com/erindale_xyz for the fix in the no unwrapping method.
*v1.0 - Added blend and wobble effect to normal masking.