SamuKata
Studio Peaches
Studio Peaches

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Progress Report for March 31

Hey yall!  Here's a general temperature check for Amir's chapter!  


While I announced earlier that I was going to need more time than my original estimate of Early April, we're making progress at a rate that is satisfying- especially since I don't want to rush production.  Atlas is over 50% through art needs and we've been touching base multiple times a week to polish designs and progress through the game's needs.  I'm also over 50% completed with this chapter's script and have been coding portions of it.  

Currently, there are some polish aspects slowing me down- Amir, as a succubus, has some ability to influence the players and I wanted this to be reflected in certain choices.  A relatively simple mechanic, though coding it has involved a decent amount of trial and error.  The good news is that most of the heavy lifting via code has already been completed as I can use much of what I learned in Mori's chapter to serve as the skeletal structure for Amir's, and therefore cutting down on development time in that respect. 

But in all, the checklist to completion is getting slowly whittled down and I'm looking forward to beginning the release process to patrons and releasing the upgraded Mori chapter to the public.

A peek at the main menu coloring and aesthetics!  Amir's monster form isn't quite ready for viewing yet but it will be shown here, just like Mori's main menu screen.

With Amir, you'll experience a different part of the city.  Take a look at some of the Galleria di Maestri


That's all from me today!

- Sam


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