SamuKata
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LR2 Live2D Demo #2!

I've been hard at work figuring out the full pipeline to go from 3D renders -> Live2D -> Ren'py, and have another short demo to highlight some of the progress that has been made. Check it out for yourself !

PC
Mac
Android (If you're on Android please let me know what the experience is like, I haven't been able to find much information about Ren'pys Live2D support for Android)

If you haven't read it already, I've written a post detailing what advantages I'm looking to gain by moving to a Live2D based system for displaying characters. The first demo was a quick proof of concept, checking that all of the really basic functionality (drawing characters, recolouring textures, displaying multiple characters at once) were possible. That test was a success, so I moved onto creating the workflow I would need to create an entire games worth of art assets.

This second demo exists to test that workflow and identify any issues that might pop up as I expand this into a full display system. A lot of the work the work that has gone into it is behind the scenes stuff, which I'll briefly lay out here:

The demo goes through all of the display based stuff (including a mock up of the outfit system), so if you want to know more about that go try it out! That leaves the question of what's left to do, and what will the release of v0.52 look like. Well, there's a fair bit left on my TODO list.

All of this points towards the fact that there won't be a full Live2D system ready for the end of the month. I do plan to have a basic version integrated with LR2 ready by that time. That version will likely contain a couple of basic poses, most clothing items (maybe even all of them, depending on how fast I am able to add them), no clothing patterns, and will make limited use of the new body shape mechanics. I'll use the feedback on that version to make improvements, with the goal of having an 100% finished display system (including improved animation support, and maybe including physics support) done for next month.

I hope this short demo tides you over until I have something more substantial to show off. Let me know what you think, if you run into any issues, or if you have any questions!

Comments

hmmm, thanks for the update. One problem i feel is that the curvy body type is not as natural (and sensual) as the old one. is there any possibility of further tweaking of how the curvy body type looks?

Jack Zeng

Yeah, I agree that the minimum boob is too big

Overall it looks good. There's some jankiness at extremes - tall with small breasts lets you see a mismatch between the torso/stomach segment and the sorta-ribcaged-shaped piece of torso that the breasts are attached to - there's a bit of an empty < notch on the right side where they should join. I realize it might not be feasible b/c of jiggle effects, etc., but would it be possible to make the smallest size for breasts a bit smaller? Right now it looks like the minimum is C or possibly even D cup. Also in the possibly-not-feasible column - this one more firmly so - I'd request that if it's possible, add a user option or config file to define minimum, maximum, and average values for each of the body parameters for random people. I personally like a realistic-looking range of body types and am a bit put off by extremes, but I fully understand a fair share of other players would like to have more fantastical everywomen. If we could set our own preferences for random character ranges - either when starting a new game or in a config file - it would let everyone get the experience that most suited them. If this is feasible, I'd strongly recommend not just letting us set min and max - having the average from which the norms and extremes deviate should not be that much more difficult if the system is designed to accommodate it, and would be a customization option that seems like it would have an understated but quite outsized impact on the user experience. E.g., someone might want extremely large figures to be possible, but also want them to be unicorns so as not to lose their novelty w/ most falling in a more realistic range - but others might want the average for a body slider to fall right in the middle of a narrow range, with most everyone having similar figures.

Nona

I admit I was dubious when you first brought this up, thinking it would take too much time/attention away from generating content/story. I am now quite impressed however and can see the clear benefits this will bring :)

SomebodyElse

Gotta say this is looking really impressive. I have no experience with the code and programming, but it sounds like you will be doing a bunch of your own work to implement some form of animation framework plugin that lets you do what you want. I would like to see more of what you have planned for animation, or at least a few bullet points about what you want it to do. I'm curious to see if you are hoping to add in an RNG modifier to spring/force/dampening values for jiggle, etc... to create variation in motions for breasts or if something like that would be possible for changing limb motions slightly so its not a single animation repeated over a loop (although I guess if you varied the speed it could give the illusion). I did see you hope to possible do physics in its entirety, hope you can. Also, there is no need to worry about clothes issues at the moment, the demo seemed to show more of a layering issue which seems like an 'easy' fix. The underwear peeking out from the sides seems like something you know how to fix and it just takes time to do. This looks really good though and I hope you keep at it. I am loving the updates and I'm excited to see some real application of Live2D that isnt some mobile Nutaku stuff that just loops 2 animations over and over.

MACMonster

Outfit system is one of best parts though

Ashani

Same for me as well.

Okay, loving the progress so far! Assuming the demo represents what you want to put into the base game by early May, I'm incredibly hyped already. That this isn't even the full potential of the new rendering system is incredible, and makes me understand why you were experimenting so much with Live2D. I wouldn't stress out too much over clothing, as I often just try to get characters naked full time as quickly as I can, and I suspect I'm not alone.

Killer300

You're amazing!

Gary Edwards

Yes, there are independent values for breast, waist, and butt sizes that can all be combined. I may also throw in a shoulder width value to give as wide a range of options as possible for body shapes.

Vren

Strange! I've double checked and it works for me, leading me to a Mega download for the .apk

Vren

I'm very impressed by what you've managed to accomplish so far! I'm eager for a version in which Live2d is fully implemented. Out of curiosity, how do you plan to limit the distribution of body types on random girls (are you, for example, going to make an "average" body type and have more extreme variations on that be comparatively rare?), and are you planning on implementing more poses than those available in the current build? I, personally, wouldn't mind seeing a wider variety of poses, and-or (at the risk of sounding like a broken record) accommodations for girl-on-girl or harem scenes. Regardless, I remain impressed and enthusiastic. Good luck!

Eschew Shame

When I go to the link for Android, it says empty. Nothing happens

Backdoorman007

The proportions look a bit odd, however overall I like what you're doing

Been enjoying your work for some time and very much admire the way you keep innovating with your game. I had an idea that might work in the new method you are using for characters. Would it be possible to mix and match the top and bottom of characters? For example a skinny upper body and a curvy lower body. Might make for some better animations too. One more thing to work on I guess but I'm imagining shooting tasteless rap videos in the lab someday.

Gary Edwards


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