SamuKata
divinedawn
divinedawn

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6/14 Progress

Had a lot come up over the last week or two, but I've been plugging away at the next update! Deepwoods finale is well under way, though I definitely underestimated the amount of work it would take to turn it into a proper finale to the first arc. 

Also got more music, monsters, and other comms/free use content sorted for this update and some of the stuff I want to d post-finale to encourage revisiting the deepwoods as it heals.

More scenes, atm focusing on Sarah/Aspasia. Almost forgot how much Aspasia actually needed, honestly, and Sarah is in dire need of more meaningful affection scenes as well. Thankfully, both are actually going quite well, which I confess feels pretty damn good after not having much luck with Aspasia previously.

I *could* pull an update together in a few days and release, but frankly I don't think it would live up to the hype, or really respect the decisions people made along the way (how you handled hobs in Expanse, what you told Selendis, how you handled Svyatibor, and what you do with Mara). Already kinda ran into that with the Ina meeting scene, ended up dropping some of my original ideas. Aaaaand I kinda don't want to pull a ME3 here.

So. Since I kinda wanted to do the next update around the end of the month anyways, I'm considering pushing this update's release date back to around then - let's say the 28th-29th - to focus on polishing the forest and expanding Aspasia. Maybe see if I can fit in an extra CG or two; Ashley, Amnelis, and Rosalyn are all in the running. Open to feedback tho.

Comments

Best girl spot for me is contested between Ashley, Ina, Celica, Sarah and Maya right now, though that is bound to change the more content we get.

Nobody

Both, both is good! Can't wait to see how they work together...

Cryswar

also i just want to mention i still dont know who best girl is. Im stuck between Sarah and celica.

A Mere Shadow

Nobody is correct - everything that can work retroactively, does so. Same with armor stats, most of them are X defense or res per level, they just scale to whatever level you are. I try to keep it consistent so it's not confusing!

Cryswar

So they do work retrospectively? Then the description isn't very clear on that.

They already do grant an immediate 0.2 per level on the 0.25 build. If I pick up the Warding (0.2 Resist Growth) trait at level 20, you immediately get 4 Resist added to your stats (20*0.2=4). Removing the trait will remove the extra Resist. Works the same for Tough (0.2 Defense Growth) Trait also. Is there another Trait which has a similar effect that doesn't do that?

Nobody

One thing that bothers me quite a bit are the increase growth by 0.2 traits. Not sure if they are flat out bad, but you have to take them really early to get the most out them. Which is problematic if you later decide you want to add them to your build. How about they simply grant 0.2 of what ever per level?


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