SamuKata
divinedawn

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October 24th Progress Report

Got to work on 0.28 last week after a short break, so far that was mostly fixing bugs, revamping Greatsword and adding a bunch of new traits/abilities, and some new Hydromancy stuff. This week has been more writing, more on that later.

Looking forward, I'm gonna aim to wrap up the Deepwoods plot in Badon in 0.28, likely including the retur...

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Divine Dawn 0.27 Release!

Took longer than I had hoped, but finally got the update done. Focused mostly on the camp this time around, especially Aspasia's romance progression and a mix of romance and friendship for other characters, along with a lot of typo fixes and some missing expressions for older content.

I hope you enjoy the new content!

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9/27 Progress Update

Aside from last week being kind of a wash due to IRL stuff, progress has been going along pretty well. Aspasia is definitely the big beneficiary of this update, going from whospasia to more content than several other girls, but Sarah is getting some love too. And other girls, but those are the two I've been working on most lately.

This wee...

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9/11 Progress Report

I've been making bretty good progress lately - lots of Aspasia content, actually beelining through a good chunk of her romance setup., We'll probably go from 2 aff to 10 aff by the time the update hits, alongside other stuff.

Aspasia's first CG is also well under way, I'll post the latest version sometime soon but it's looking FIRE. Ridicu...

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8/29 Progress Report

Work on .27 continues! Made some really good progress on Sarah and Ashley romance stuff. They're both goobers, but more importantly, good girls.

Commissions are also ongoing; Sam's first sex CG finished, (minor spoilers) the next angel, Cassiel, is well underway, and finalized Alicia's bopping default theme to go with the dope battle theme...

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8/15 Progress Report

I'm still plugging away at the update. Exact ETA unknown, I definitely underestimated how much effort some things would take so it'll still be a bit before launch. Making some good progress though, and nice secondary progress with commissions; some light spoilers below.

Got the art for the next angel in progress, and the normal theme for t...

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8/6 Progress Report

More commissions, music, monsters and waifus galore. Also got a certain someone's art started, you may catch a glimpse of her in Badon as part of its finishing plot stuff in an update or two.

Writing wise, made some progress, it's looking like this update will mostly be Sam, Whospasia, and Sarah content? +Ashley and maybe Maya CGs. We'll s...

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8/1 Progress Report

Work continues, in particular revving up the ol' commission machine. I forgot how much work went into that LOL. But we've got various music, art, and CGs in various stages of completion now, and more to come. Sam's first time (for real this time) included!

Writing wise, mostly been Sam, this week I'm gonna move on to Aspasia and... idk whi...

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7/19 Weekly Update

Last week was mostly typo fixes and bug fixes, alongside a surprising number of minor UI improvements, culminating in the release of the 0.26a mini-update. That rapidly evolved into 0.26b when I realized I did an oopsie for new players that required an immediate fix or they could get softlocked in camp LOL. I do have more fixes to go through, bu...

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0.26a Minor Update

0.26a is out as promised! Weird in-between of a bugfix update and some actual new stuff.

Changelog;

  • Updated to Renpy 8, which is necessary for future development and will hopefully help Linux/Steam Deck and Android compatibility/stability
  • Fixed some issues with masteries showing up/not showing up inapp...

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Roadmap / 0.26a Release Date

 First things first; I've gotten enough bug/typo reports that I think I should do a 0.26a. Already got it mostly done, along with a few new additions, but will probably need 1-2 more days to polish and finish it. This WILL include an android release.

Secondly, I haven't tried to do a proper roadmap before, but I promised to give it a ...

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Divine Dawn 0.26 Release!

Divine Dawn 0.26 is finally done! Before we get to the changelog, I would like to thank you all for being so patient, and I hope that the sheer volume of new stuff will be well worth the wait!

I'd also like to thank everyone who helped beta test the update; there are probably still some typos and bugs, but the vast majority have been found...

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6/25 Progress

Actually a pretty decent week this time around! Metatron got a pretty sizable lore dump conversation about angel fitness that somehow segued into angel body types and her rating their hugging abilities. It's just the right mix of dangerous implications and Metatron being a dork, I had too much fun with that.

Aspasia also got a major trust ...

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6/14 Progress

Had a lot come up over the last week or two, but I've been plugging away at the next update! Deepwoods finale is well under way, though I definitely underestimated the amount of work it would take to turn it into a proper finale to the first arc. 

Also got more music, monsters, and other comms/free use content sorted for this update a...

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5/30 Progress

This week was mostly development for the deepwoods finale - finalizing the various assets and getting going on the writing/final planning. Pretty happy with how it's going, though as with every other project I assumed I could do quickly it's going a bit slower than I optimistically assumed.

Also did a fair number of new traits during downt...

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May 21st Weekly Update

More of a mechanics-heavy week this time around. Aether spells got a massive update, particularly completely reworking Chesed (1->7 spells) and updating Malkuth quite a bit as well. Some fancy new stuff for spellsword builds and the like as well.

Metatron is also getting the first installment of her martial arts; much like Ashley it'll ...

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May 14th Weekly Update

Pretty decent progress this time around. About 7k words, split across a weird variety of Ashley, Celica, Aspasia, Metatron, and Sam. Some romance, some friendship, and some shenanigans.

Also added a fair number of traits (and some abilities) to several weapons, especially Athame and other daggers. Some characters now have better builds/mak...

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May 7th Weekly Update

May 7th Weekly Update

Fantastic sketchwork courtesy of Nor.

Got back to work this week! Actually went pretty well, despite being a tad rusty and having a lot going on IRL.

Around 8000 words of content written, with a few group scenes (Ashley/Maya, Sam/Celica) and one solo with Sarah. They all came out pretty well, though lowkey I'm super proud of the Sar...

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0.25 Release + Steam Early Access Launch!

I finally got that out! Changelog;

  • Sarah affection 8/10
  • Celica trust 8
  • Sam affection 10
  • Ashley affection 8
  • Metatron conversation 5
  • Charles gets 3 new worldbuilding conversations
  • 7? new armors, with unique stat combinations
  • 30-odd new armor traits
  • 10? new Charisma...

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April 17th Progress Update

Very productive week! Lots of content for Sam, Celica, and Sarah in particular. Also got cross-platform cloud saves and achievements working I think for Steam.

Also getting a fair bit of progress on those icons, got a decent chunk of armor ones that I think will look a lot fancier than the current!

Still gunning for that April 20th S...

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April 11th Weekly Update

Pretty solid week overall! Got some more character writing (especially Celica), and a frankly concerning volume of conversations with Charles discussing the setting's lore and history, as well as a bit of info about angels and Metatron that ties more into the current state of things. I had a blast writing it, homeboy is a real one.

Also go...

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4/3 Weekly Update

A bit of a quiet week mostly due to IRL issues, but still made some solid progress! Mostly Sarah and Celica content, though I'm admittedly a little worried that the Celica thing might feel too emo, will see how it goes over in the next beta.

The artist I use for monster characters is finally free again so I can get the deepwoods finale bos...

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March 27 Weekly Update

Pretty good week this time around! Since Sarah CG came out so well and fit her romance, I spent the week mostly focusing on her 'official' romance.

Given how... poorly I've handled that with some previous girls, like Sam in particular took me a few weeks to get through, I'm really proud how much better Sarah's went. Got a few good scenes t...

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March 19th Weekly Update

So I might have declared final victory over covid a bit early in the last proper progress update, I had some weird shit where it just changed symptoms every few days. Like I had 3 different kinds of covid in succession? I don't even know how that works.

Good now though, and sleep schedule partially fixed, so I've been getting back to work....

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March 5th Weekly Update

Bit of an odd week. A productive one, though! Added I think... 7? new armor types, and around 30 ish traits spread across armors old and new. Some are more creative than others, but my goal was to have a pretty good variety in that regard, you can invest heavily in your armor or just rock something with no/tolerable downsides for some free stats...

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0.25 Content Poll Results

0.25 Content Poll Results

I thought the results were pretty interesting this time; weighting and popularity were both pretty similar for the frontrunners, so Badon Dates, Group Content, and Affection Scenes all ended up at nearly identical totals. 

Some were less heavily weighted, ex. New Traits was apparently very popular with the $3 tier while AI Improvement...

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0.24 Release!

Download: Patrons can download from this page. If you bought the game on Itch, should also be able to download it there without re-purchasing.

Changelog;

  • Maya gets a new conversation about therianthropy, a 10 trust s...

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February 12th Weekly Update

Pretty good week this time around! More Metatron, Celica cuddling, and Ashley bonding. That's not a weird metaphor, Ashley is a good girl.

Got a cheat menu ingame and functional, then realized I was kinda uncomfortable with it, idk if it'll make it into the final release or how.

Got a decent number of fun commissions going; character...

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Divine Dawn Anniversary + Steam Next Fest

We've just hit the second anniversary of Divine Dawn! While I've been working on it longer, February 8th, 2021 was the first official release. 

I can't tell if that's exciting or terrifying; I finally proved to myself that I wouldn't fold and give up immediately, but... two years, man. I thought I'd be further along in the story, but ...

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1/30 Weekly Update

Pretty quiet week, but still got stuff done. Mostly fixing bugs and typos and prepping for Steam NEXT Fest, with a bit of commission setup as well. 

I fondly remember the days when I thought making a game was just making a game, not dealing with all this other... stuff.

Gonna focus more on writing this week though. Aiming for an...

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