A lot of work is going into making the Fiona animated sequence an unlockable upgrade
One other race will be at our game, the dogkin druids. im still planning a bit how they will work around mechanics, but my idea is that the dogkin have a more "druidic" style culture. dealing with maintaining a viable forest location on the cold island of Gounda
2025-10-29 13:09:22 +0000 UTC
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planning the animation for the first big unlock. The animation took quite a lot of planning and balancing options.
My idea is to the animation to have multiple phases using the same assets in the scene to add a little bit of interactivity.
next step is the rigging! More previews coming soon!
2025-10-26 12:58:04 +0000 UTC
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I spent a good time last week preparing a UI that shows all the unlocked upgrades pics and animations, this will allow the player the check all the unlocked pics and replay interactable animations!
2025-10-13 21:18:11 +0000 UTC
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Train the wildlings to accept the new subjects as part of their pack. Teach followers to satisfy and support the wildling pack and their alpha, fostering a lifelong bond.
2025-09-30 16:41:31 +0000 UTC
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Finally! the base systems are working and this is now a real game, with progression and save/load functions!
Tomorrow I will make a playable build for our 5$+ tier supporters and start collecting feedback. I hope you all are excited to see what you can do in our game!
After all this, i will get back to do arts and prepare mor...
2025-09-21 23:25:50 +0000 UTC
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Hey everyone, I'm here to say that I have been working a ton to have a playable build soon. My plans for now are to launch a demo and see if it can attract people so that I can have some better support for the project!
Pretty soon, i will have a new build available with the basic systems of the game with our first tower location: the w...
2025-09-17 16:17:03 +0000 UTC
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Ophi and larhamal forces are made of a variety of different factions and sub-factions. to make it clearer in-game, we made 4 main factions for units to be placed in.
1. The Wildlings
The Wildlings are formed by units u...
2025-09-06 13:51:42 +0000 UTC
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Hey everyone, I have been working hard on the systems of our game that are out of the boss battle combat.
One big thing on the list is the pre-battle view, a scene where the player will be on one of the floating islands with all the selectable bosses to choose.
Some less exciting news, but still news, I have been working on the animated map for the screen where the player chooses his loadout. This screen shows information about the boss, the rewards, and let the player choose his spells and units to start the combat!
i know it doesn't look much, but there are a ton of things behind the scenes to...
2025-08-28 11:57:19 +0000 UTC
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hey everyone, i have been away for a bit, working alot on the project.
This part was quite complicated to share the development on, mostly because its mostly heavy UI work. This is the tower overview, a area of the game you can manage, build, and explore your dimensional floors.
There is various little fun details to make the UI f...
2025-08-22 21:52:26 +0000 UTC
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I have been working on the tower locations, places where you go between fights to interact with NPCs and buy upgrades. The locations have most a still background with some animations
2025-08-15 21:53:03 +0000 UTC
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2025-08-11 23:56:49 +0000 UTC
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where you can find lore, stats, and the skills of units, spells, and bosses
2025-08-08 23:52:34 +0000 UTC
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2025-08-07 23:14:52 +0000 UTC
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2025-08-03 01:06:04 +0000 UTC
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i started the process of making a rig for the animation that will run after the battle with the boss for the game.
for now, i will make a small pause to focus on the comic and some pending comissions i have waitign around.
i will try to return to this soon!
2025-07-29 22:41:49 +0000 UTC
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We are approaching a playable alpha really soon!
2025-07-19 01:03:12 +0000 UTC
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2025-07-14 16:22:14 +0000 UTC
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Hey everyone, I'm back with a little update on our game!
After some time solving smaller things on code here and there, it's finally time to make our first boss fight
Our first boss is a shield user, Mousekin, with the ability to defend and absorb damage, saving this absorbed damage to power to deliver a powerful shield charge attack...
2025-07-10 19:48:56 +0000 UTC
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A new page is here! I'm sorry for the delayed day, but I finally got it done!
Check the official website for this page here: https://ophisquest.com/2025/07/07/arc-2-page-46/
2025-07-07 20:24:36 +0000 UTC
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