Sorry for the long absence. You guys are too loyal.
We’ve been testing various gameplay elements, and we believe it’s best to share our current progress through video. Please bear with the messy UI, as we’re experimenting with different features.
That said, I felt the previous slot machine-like approach wasn’t quite hitting t...
2025-08-15 13:42:03 +0000 UTC
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Its been a month and a week without any communication^^ Thank you for everyone's patience, as always. I feel the progress is starting to show the picture of our gameplay.
Implemented:
It's great to return to our regular updates! As mentioned in our public posts, this version (Beta v0.5) is not a complete gameplay experience; it is merely a showcase of the new direction for our feature, Explore. Feel free to skip it if you'd like.
Main Changes:
I am releasing Beta v0.5 for Patreon today. This version is not a complete gameplay experience; it is merely a showcase of the new direction for our feature, Explore. Feel free to skip it if you'd like.
Main Changes:
An update is coming in a few days. We can't paint the whole picture of this pivot, even though we have tried. There are still a few more things needed to make it a proper playing experience. The update after this should give it a clearer picture.
Nevertheless, I am releasing something soon.
2025-04-28 14:41:16 +0000 UTC
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Deadline is missed. We are getting closed but, there are few more things to do before it should be released. Otherwise we would get stuck during explore and not able to return to the Secret Garden.
Temporary estimating two more weeks.
2025-04-01 13:04:44 +0000 UTC
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Someone is always lurking around...
2025-03-20 05:47:05 +0000 UTC
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Thank you all for your patience! However, we need a bit more time to finalize the newest pivot. In the upcoming version, we will only include one temporary exploration event, as the scope is quite large. I am taking a systematic approach to designing these events to ensure a smooth and enjoyable exploration journey. Here are some of the graphics...
2025-03-08 11:07:01 +0000 UTC
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There’s no specific theme for this design, but we wanted to try out this pose~
2025-02-25 02:18:03 +0000 UTC
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As mentioned in a previous post, we are reverting to the original gameplay, plus something new and simple.
We will explore through a slot machine mechanic. Once clicked, it will trigger an exploration event tied to the hexagon you land on. These exploration events can range from good to bad, common to rare, and can involve resources, dange...
2025-02-16 02:07:59 +0000 UTC
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As mentioned in previous public post, we will be reverting to the original gameplay design (pre-Slay the Spire node map), as I feel this is not the right approach for our game.
But for those who are interested in trying the Status mechanic, here is Tentacles Thrive Beta v0.4. There are no new UI indicators to accompany Status however. Exp...
2025-02-12 19:12:15 +0000 UTC
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Uploading Beta version 0.4 for our Patreon today. This version introduces the Status mechanic, though without UI indicators, as I feel there's no need to refine this design further.
I need to announce that, after playtesting, we will be reverting to the original gameplay design (pre-Slay the Spire node map). I believe this approach has rea...
2025-02-12 18:56:03 +0000 UTC
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Not every supply run is a success. But life offers little choices sometimes...
2025-01-21 00:22:05 +0000 UTC
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Thank you for your patience and continued support! Here's what we've been working on:
Status System
We're currently implementing a feature called Status. Status effects are monsters' conditions that we can acquire through battles and bonding. Examples include Injury, Bravery
2025-01-17 22:12:16 +0000 UTC
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Its here! Do know that due to big changes in the gameplay, this is more work in progress than usual. The graphics are not optimized, the flow is not worked on, most needed mechanics are not in place and definitely not yet balanced. And one has to find the local wild species during explore in order to advance.
Nevertheless, hope we can som...
2024-12-25 02:26:15 +0000 UTC
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Wish everyone happy holidays! Beta v0.3 is coming tomorrow~
2024-12-24 03:24:36 +0000 UTC
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Deadline was missed^^
But we haven’t been slacking during this time. Since our last vote, we’ve been working hard to bring our vision to life. There have been some back-and-forth discussions—debating within the team, consulting outside experts, a...
2024-12-17 21:22:21 +0000 UTC
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After hundreds of designs, iterations and rejections over the years, it comes down to the below two approaches for our outside of battle gameplay. I would love your opinions through your votes for design1 or design2. Vote with your intuition!
Design1
2024-11-11 23:11:11 +0000 UTC
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In the thrill of danger lies desire's reward.
2024-10-31 04:52:40 +0000 UTC
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Protoyping simple gameplay for outside the battle. Attaching a video showcasing the feature where we would have a quest like system for us to earn different types of desires(energies) to unlock bonding scenes (ignore the temporary graphics). The idea behind is a give and take system where both lilith and her tentacle monsters can get satisfactio...
2024-10-24 19:26:45 +0000 UTC
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At times, the smaller may wield greater potency.
2024-10-17 18:46:22 +0000 UTC
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Thank you for your patience, my tentacles crowd. Today, we are excited to present Lilith in our first Unity build. Please understand that this is a work in progress, shared with the knowledge that we are actively working on it.
Itch (downloadable)
2024-10-06 04:01:44 +0000 UTC
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I must communicate that the bonding challenges to unlock bonding events are a temporary feature for this version. The gameplay outside of battles will undergo a major overhaul in the next version. It took us half a month to fix bugs for our first Unity build, and our design wasn’t truly finalized until recently.
Here are the main changes...
2024-10-06 03:10:26 +0000 UTC
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Patreon and public versions are coming in tomorrow! We are doing one final round of testing. There will also be a web version for the public to try out on newgrounds.
Stay tuned!
2024-10-04 09:24:41 +0000 UTC
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One may wander the wilds eternally if not careful.
2024-09-29 02:01:18 +0000 UTC
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There has always been a belief that a proper mating ritual can transfer positive energy to the extent that it can alter one’s fortune.
Let us know what do you think of our wallpapers~ Should we continue?
2024-09-16 20:59:22 +0000 UTC
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Progress update
I'm thrilled and amazed by how many of our long-time supporters have returned! I may not fully deserve all your loyalty, but I want you to know that I truly appreciate it and am committed to making sure it's not taken for granted.
We're just beginning to revamp the gameplay, and it’s been a journey—o...
2024-09-16 20:52:10 +0000 UTC
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It is finally here! We try our best to test the game, but we just know it won't be as perfect as we desire. Please help report bugs to us thru Patreon or Discord. Many features or UI/UX are under way revamp or improvement, but I do not wish for another round of delay. So enjoy, while we are collecting feedbacks and building the game.
2024-08-31 23:50:57 +0000 UTC
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The time is here! Your faith has moved earth^O^ Thank you for your patience. Thank you for believing in us. Thank you sincerely. I could not be more grateful having such an amazing and supportive community.
As mentioned before, this and the next version are free for our past Patrons who have supported us for $10 or more. ...
2024-08-31 23:42:12 +0000 UTC
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One last post before release! Here is a rare safe for work wallpaper that helps remind us the emotions and challenges of our wild adventure~
Important announcement
It has been long since our last update of the game. I can't believe so many are still having faith in me T_T As a result, we are alive. It may not ...
2024-08-28 23:29:20 +0000 UTC
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