On December 15, 2022, I started my journey as a 3D artist who likes Hoodwink. For three years, I have created posters and animations, learning Blender along the way. Now, I'm sitting here, having "mastered" Blender and beginning my journey to learn Unreal Engine.
Looking back, I've learned a lot. Current projects look and feel a lot better than my old ones. Especially on the animation side. I still remember how I was fully against doing animations as it's way too difficult and not worth it. Now, I'm doing mostly animations and prefer doing them instead of posters. There are still things to learn in animation, especially with something as simple as a walking cycle. The same goes for lighting, despite being able to do a decent lighting setup, there is still something to learn, especially in complex and hard scenes. This is where UE will get handy.
My special thanks to the first Patron, the first max tier Patron, to those who survived CA7 development hell, and to all my Patrons. You push me forward and make it possible to continue learning. Thanks to my followers on FA and Twitter, to e621 enjoyers.
I'll keep this post short, I could try to highlight breakpoints where my projects got better and tell about them, but there are no distinct points as they got better slowly but steadily.