The moment is almost upon us ladies and gentlemen. Pure 2.0 with actual, proper, good LCS support is nearly at hand. And with it, C13 AEGIS 2.0 is here to set the standard once again.
Firstly, I'd like to give major props to Peter Boese, who has had a ...
2024-08-28 13:16:12 +0000 UTC
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T2 Patreon supporters can download the car here.
download
2024-08-18 15:15:51 +0000 UTC
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EDIT 25th August 2024
The car is now available to everyone, you can find the file on this post. I'd like to thank everyone who worked on this car once more, in particular naz who put the thing together. With this act...
2024-08-18 15:13:52 +0000 UTC
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Long live the king
We'll keep this one short and sweet. AEGIS MODERN 0.7 is bringing red road on SRP to everyone! There are kinks to work out sure, but for now... let's ride!
SKIN IS INCOMPATIBLE WITH SRP 0.9.1!
Beyond this fun release for everyone, for those who haven't heard, C13 Automotive cars are comi...
2024-08-01 10:10:59 +0000 UTC
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31/7/2024, updated archive to filter v. 1.89. Changes are: saturation progression adjusted, particularly when lower than nominal, minor fog adjustment.
Here's the download, I hope you enjoy.
Some general guidelines:
I've come to accept that C13 AEGIS is essentially a forever project. Which works for me since I really enjoy working on it, and pushing the boundaries of visuals in AC.
So what does the new version bring?
As has become standard it's a game of marginal improvements, that come together to be more than the sum of it's parts. LCS st...
2024-07-24 08:33:31 +0000 UTC
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The hour is almost upon us. I'm not going to say this was an objectively difficult thing to pull off, but damn, when your Blender skills are lacking, even the simple things take forever. But, armed with contacts who actually know what they're doing, perseverance, and a desire to bring you guys something spectacular, I am so close to the finish l...
2024-07-11 09:30:15 +0000 UTC
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Deployed hotfix: I forgot to remove something from the config, and the 0.5 version had issues with road joints, noticeable online and in traffic planner. I suggest updating.
First thing first, no red roads aren't ready yet. This is mostly just me verifying that most things work ok, coupled with a few changes. Shout out to Hiro of Studio55...
2024-07-02 11:05:37 +0000 UTC
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Hey guys, it's been a second. I hope everyone is doing well, and heading into a great summer. Those on the southern hemisphere, I hope sweater weather is treating you well. With my focus split between the update for the SRP skin, which now also includes figuring out what the new PTB broke, the future that is LCS in Pure, and C13 AEGIS as it stan...
2024-06-29 20:59:19 +0000 UTC
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I imagine most of you know who's behind the definitive modern SRP reskin. (It's me in case there was any confusion). The current status of the skin is messy and complicated. There are several versions floating around, no official SRP 0.9.1 support and some confusion about 0.9.2 PTB2 and 0.9.3 PTB1 differences. And that's on me. Updates weren't d...
2024-05-21 10:42:10 +0000 UTC
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Here's the download for T2. As usual install manually.
Find the controls for the new features at bottom of pp tab:
To use outlines you must enable the Cartoon C13 filter in CSP graphics adjustments. It works with every filter, but can...
2024-05-13 21:37:23 +0000 UTC
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Not many people know this, but the main reason C13 Color God exists, is because i wanted to release Something with the new Auto Exposure logic that i had made for AEGIS. Of course retrofitting C13 Camera Obscura proved too much of a hassle, but wanting to create some actuall added value, I created C13 Color God. Every single filter you ...
2024-05-13 21:27:57 +0000 UTC
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LA Canyons is getting a bit long in the tooth and i felt like it was time for an update. With terrain textures reworked for more depth, and a re-colour based on satellite imagery, it's time to enjoy the old LAC as if it were new. At least until Phoenix drops the properly updated version.
2024-04-21 19:12:54 +0000 UTC
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Here's the dowload for Patrons.
Thank you so much for your support!
2024-04-15 10:04:08 +0000 UTC
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Let's quickly preface this by saying that LCS is not something that C13 AEGIS is currently supporting or focusing on. There are movements behind the scenes regarding Pure's LCS implementation, and once it's ready we can talk about what that means for C13 AEGIS. In the meantime though:
I'm seemingly never going to run out of things to chan...
2024-04-15 09:50:37 +0000 UTC
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This is the download post for patrons. Thank you so much for your support, I would not be able to invest as much time and effort into this without you.
2024-03-22 12:46:58 +0000 UTC
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This took a lot of learning, ngl. I've been teasing the new fog for a bit, and I'm sorry it took a bit longer than expected to get all of the systems down, where they not only work as expected all the time, but also consistently provide (at least in my opinion) a net gain over using the stock Pure implementation. Of course Peter Boese's work is ...
2024-03-22 12:41:54 +0000 UTC
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Those of you who've updated Pure to 0.250 on day one have likely noticed that C13 Aegis is brokey. Never fear!
A fix for pure 0.250 is here! It also includes:
- new exposure mode
- further fog tweaks: mostly no longer misbehaves on some tracks like LAC
2024-03-01 19:53:19 +0000 UTC
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T2 and T1 patrons can find the download attached here.
Thank you for your support!
2024-02-14 14:21:52 +0000 UTC
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Ladies and gentlemen it's a biggie. Cool new features post 1.65 public are coming in.
first:
Impact Vision
What started as a what if experiment has become a feature i use almost all the time while driving. Speed DOF like we first witnessed in NFS Shift is now available with C13 AEGIS. A simple toggle in pu...
2024-02-14 10:08:15 +0000 UTC
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I've had this out in the Discord for a while, but not everyone wants to rummage through so many communities just to get a single mod, so a Patreon post seems like the reasonable thing to do. This is a fantasy reskin of LAC, that brings bare trees and snow to our favourite canyons free roam. Supports all layouts, is kinda janky with "SnowFX" (tri...
2024-02-07 14:39:07 +0000 UTC
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As of 2nd of March 2024 this post now includes the updated version with the fix for Pure 0.250
The moment has arrived! After a lot of work, the filter is in a great place for wider public release. What started as minor tweaking post 1.44, eventually evolved into a substantial rework of the color setup behind the tonemappi...
2024-01-31 12:23:41 +0000 UTC
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I started C13 Automotive because i love driving. Any driving. Racing, cruising, drifting, if it has wheels and can be operated with a steering wheel, i'm pretty sure i can have fun with it. And that's the focus today: Fun.
Through the years C13 Automotive has been the birthplace of many unique ideas. C13 Alpha Plus was the first thir...
2024-01-22 10:35:10 +0000 UTC
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A few more fixes and updates and gimmicks.
This isn't the massive update that 1.54 was but it does bring two new notable features: Dashcam mode, and a filmic tonemapping adjustment. The first modifies colors and activates lens distortion for some cool visual effects, while the new filmic mode re-introduces the milky black look at high exposur...
2024-01-10 10:10:31 +0000 UTC
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Happy, heathy and successful 2024 everyone! I hope the year ahead brings you joy, happiness, love and friendship.
But in the meantime:
There's been another period of rapid prototyping so the version jump may seem significant to those not fully up to date in the Discord, but things are in a pretty good place right now. What start...
2024-01-01 22:13:50 +0000 UTC
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Hello my dear patrons, and other onlookers, i hope you are well! It's been a while since the last Patreon filter upload and that's largely due to the rapid prototyping and development/fixing (honestly i broke a lot of stuff so it felt mostly like fixing), during the internal 1.48 phase. So we've skipped a wider 1.48.X and moved straight to 1.49....
2023-12-06 10:57:40 +0000 UTC
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So, um. Yeah. This is my bad, i hadn't done enough testing on the public CSP 0.2 and Pure 0.222 versions, and a few edge cases of super weird and unflattering reflections, were discovered, particularly on SRP tunnels. And a filter with AEGIS in it's name cannot look bad on SRP. Beyond that, i've historically always been willing to sacrifice enti...
2023-11-20 08:31:52 +0000 UTC
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Quite a few things have changed from 0.4 to 0.5. Let's start with the boring stuff first:
- Reverted roadside shrubs to base, but cleaned up alpha a bit and ressed up the texture since it's shared with some other trees as well.
- Reverted front panel of metal shack beyond T2 to stock. You're never very close to that, and the int...
2023-11-17 08:00:04 +0000 UTC
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The changelog on this isn't tiny but here's the big kicker: Well handled sun blinding with Pure 0.222.
Other changes include, but are not limited to:
- Adjusted Warm Filmic preset
- Reworked C13 tone mapping curve for better low end clarity
- Reworked saturation pass for a better top end saturation retention when requ...
2023-11-14 12:17:49 +0000 UTC
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A bit of work has happened on gunsai and i'd like to share an update with you. For this update i have mostly small local touches and some file optimisation to get thesize of the skin down. Visually speaking we're in a good place right now, a few more quality assurance passes, maybe even scaling back some of the changes and we'll be ready for the...
2023-10-23 13:04:49 +0000 UTC
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