SamuKata
C13Automotive
C13Automotive

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C13 AEGIS 1.49

Hello my dear patrons, and other onlookers, i hope you are well! It's been a while since the last Patreon filter upload and that's largely due to the rapid prototyping and development/fixing (honestly i broke a lot of stuff so it felt mostly like fixing), during the internal 1.48 phase. So we've skipped a wider 1.48.X and moved straight to 1.49.
I'm not sure how much y'all enjoy me getting overly technical with these update posts, but do leave your preferences in the comments!
So let's talk about all the new things since C13 AEGIS 1.47. 

Tone mapping

In the end i ended up redoing the colorspace transform 3 times to tune out all of the major issues, while retaining the look i was... looking... for *sigh*. But! The end result, in my opinion, is somehow strangely color correct, further improves the yellows without using any type of post color grading (which causes ugly banding no matter how gentle you are with it), really punchy with the greens and blues, and, improves overall visibility. There is a mild trade-off whereby nights are slightly darker once more, you can tune that out with the "Maximum exposure" slider

Auto-exposure

Auto exposure is a big corner stone of my work, having been something i've focused strongly on since Sol 2.1(ish?) and Camera Obscura days. A fancy thing i do in AEGIS is limit the range of the actual auto exposure, and then modify tonemapping beyond that point. This got a touch wonky lately after trying to fix some night darkness issues, but i'm happy with it's behaviour. If you find it too dark at night: see above. Beyond this i played with increasing the base AE values in 1.47.1, but found that colors quickly got fucky. Assetto Corsa doesn't like to be bright and even with all my tone mapping and colorspace woo, i cannot seem to keep it in a good place just yet. But hey, eternally evolving project, right?

Filter ini level changes

So, in a controversial move, i have opted to replace the vertical line styled 2 streak star glare with a FOV related rotating 4 streak asymmetrical star. I like it, initial testing has proven favorable, but do let me know if you hate it with a flaming passion that could scorch the world. There has also been a mild reduction to base bloom levels that hopefully lessens the "blurry" effect some people have been noticing, yet doesn't effect my "light painting" technique.

Miscelaneous

The new tonemapping made too many things feel green. Had to fix it, did it via world lights. Beyond this, the sun blinding for default settings has been further reduced, but you can find all that tasty power safely tucked away behind the GADU spec godrays toggle.

This update has been arguably huge, but i'm very happy with it. I see the path towards a public release for the first time since 1.46. Thank you so much to all of the supporters, your feedback and support really do mean the world to me. 


Comments

check the pins in #community-support on the discord

matthew

For me too :D

Jacopo Di Giuli

POSSIBLE YOUR SETTING CSP

Jeremy Troilo

🙏🙏🙏🙏

VSMOKEEEY

What are you talking about? My work has been Pure exclusive for quite some time.

ZC

pure or sol 1.49 ? bro

hanocq

Thank you so, so much for your work! It's made my AC gaming experience alot more fun and enjoyable.

xuniz.insane


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