V0.7.2.1
V:0.7.2.2 bugfixes
Windows:
https://mega.nz/#!9SAXgQYZ!lCWGjzUk7-K6ZhejjR_lgv6-je-ia1qpIJlmrizIotU
Linux:
https:...
V:0.7.2.2 bugfixes
Windows:
https://mega.nz/#!9SAXgQYZ!lCWGjzUk7-K6ZhejjR_lgv6-je-ia1qpIJlmrizIotU
Linux:
https:...
Only the unlockables.sav savefile will be compatible
Windows:
https://mega.nz/#!MeoSjIhQ!gZ7ELYI9igJV16eaHPU5juBUFfbhev2mIQMZH5kgKzA
- Wolf/beast Girl: Skills/Stats: mobility/strength
hybrids: will look more wild (e.g centaurs with longer fur/claws etc., succubus as catgirls...)
Elementals: (elemental variants of other baseSpecies)
- Shadow/Ghost: Skills: mobility + debuffs
- Earth (Golem): Stats: endurance
- Lightning: Skills: magic+mobility<...
2018-07-02 15:54:24 +0000 UTC View PostV0.7.0.5:
Fixed a bug where characters get duplicated after teleporting them home
Fixed a bug where virility/fertility requirements where way to high and scaled weirdly
Added option to reroll quests at the king
Windows:
2018-07-02 15:12:11 +0000 UTC View PostKnown Bugs:
- reserving/consistent traits cant be unlocked
- problems when pressing the characterdetail button while the window is already open
Windows:
https://mega.nz/#!EOx2kSrC!jf1H22sYI1iimLVWspXdyrzLfpm47N3g...
2018-06-14 20:36:18 +0000 UTC View PostEdit: V0.6.8.1
Windows:
https://mega.nz/#!RaJVDJ6S!JzjAP195q09wgzy_4C3n48yGRix_fdrV6d_AfIP-2bw
Fixed:
- Bugs below
- Non ranked arena battles caused characters to lose their rank and made them unable t...
2018-05-25 23:40:28 +0000 UTC View Postmany new bugs came up so here is another fixed version:
Windows:
https://mega.nz/#!oaJw0CSY!ahG4uVRTextStL_soNTLLfSmLpsZuIx_HyQBx66F4WU
Linux:
Current Issues:
- In the overworld screen, the menu won't open (no way of saving there or recalling early from an expedition)
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Edit 2:
V0.6.7.1
- Fixed Loading Issues
- Fixed UI scaling
- fixed some other small bugs
Windows:
Edit:Current bigger Issues:
- Maincharacter duplication
- Game freezes when you enter a battle with enemy lv > 20 !!!
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V0.6.6.1:
Windows:
2018-04-20 17:25:19 +0000 UTC View Postjust some more bugfixes:
- fixed problems claiming rewards
- fixed farm issues caused when connections broke automatically due to exhaustion
- loading reset events etc.
- some smaller bugs
Initially I thought about adding a baseSpecies a month, but not sure if it should be a priority at this stage of the game. So im asking, what should be the main focus of next update or two (remaining month)?
2018-04-11 11:30:47 +0000 UTC View Postold saves won't be compatible
Changes:
- Overworld map now also uses isometric hex-tiles
- Varying sizes for maps (Overworld generally much smaller)
- not always a fixed amount of portals open (every day there is a chance a new one spawns)
- can now stabilize portals so they stay permanently
- Portals have modifiers ...
2018-04-11 01:40:48 +0000 UTC View Post-Bugfixes (Breeding didnt work correctly + some smaller ones)
Current Issues:
- Loading makes special summons token characters and randomizes gender in images for characters
- Bossfights have a high chance of crashing the game
- Library income is listed as 100 per character in the income but its only 50 2018-04-03 11:18:57 +0000 UTC View Post
old Saves won't be compatible
Changes:
- Skills are now breedable.
- Species have certain skills guaranteed and others from an optional pool of skills. All visible in the library after submitting a character
- >10 new skills, often starting unique to one species
- New supportform for evolution, old one is used for...
2018-04-02 19:03:00 +0000 UTC View PostShould skills be breedable or should a species always have the same skills (how it is now).
Characters would have some guaranteed skills like Fly for Harpies etc. and wild ones will have some other random fitting skills/passives, which are breedable.
2018-03-28 19:23:29 +0000 UTC View PostShould enemies use skills?
I kinda like the way combat works right now and adding skills to the ai would cause a lot of problems.
I would either have to remove most ranged damage spells, so enemies couldnt just all attack the same character before you can react, or make it so all characters move based on initiative rather than all at once w...
2018-03-28 18:15:29 +0000 UTC View PostOld saves won`'t be compatible
Changes:
- Ai now also uses seduction. Not sure if they should even be able to use skills/items.
- Basic particle effects to make it more obvious what the ai is doing
- New Character type for non humanoid creatures. Unaffected by seduction etc. Can be tamed with nets based on their curren th...
2018-03-23 06:37:46 +0000 UTC View PostEdit: Somehow the upload kept failing, here is a mega link instead :
Edit2: Fixed some bugs (couldnt play as evolution or with knight profession, couldnt use consumables in combat, could unlock special forms as starting characters+ some smaller ones)
Windows:
Didnt have much time the last few days so I just thought about story/setting related stuff that would also be fun gameplay wise.
So the main thing will be a conflict between two gods: "Evolution" and "Creation". The game starts with the death of both near your home, releasing their powers to search a new vessel based on their different ideals/goa...
2018-03-14 05:49:13 +0000 UTC View PostChanges:
- Bugfixes
- a few updated sprites (noticed the old ones still kinda fit, so I'll just slowly update them with lower priority)
For testing:
- Characters have small chances to spawn with different sizes
- Size is inheritable and characters upkeep is based on it (5, 15, 30, 50)
- Character spr...
2018-03-09 22:42:30 +0000 UTC View PostShould there be different sizes for characters, affecting their stats, carry capacity, upkeep and portal/arena access. I kinda feel like its uneccessarily confusing, but also adds some depth.
Somehow changing to hexes was a lot harder than I thought
Changes:
- battles now use isometric hex-tiles
- smaller battleMaps
- some control changes (QEADYC to move, S to Seduce)
- dragging screen is now done, holding the middle mouse button, so you can scroll while having something selected etc.
- changed the ...
2018-03-08 22:58:23 +0000 UTC View Post
If I want to change the way stuff looks in combat, I should probably do so while there are still only a few species, otherwise it would take too long that I probably wouldnt bother.
I did a quick sketch of how it may look in an isometric style (assume I ...
2018-03-06 17:38:07 +0000 UTC View PostFixes:
- Somehow didnt include the insect in the random pool for baseSpecies which is used for many things, like tavernrequests etc
- base insects fertility/virility increased
- baseInsect wasnt included in the bestiary at the start
- masturbating at 50%+ lust didnt increase maxLust correctly
- items now behave the same fo...
2018-03-06 05:44:37 +0000 UTC View PostChanges:
- added the InsectGirl + Hybrids
- characters now don't die when their hp reaches 0, instead they are injured, which means they cant participate in battles, lose some fertility/virility and earn less in the brothel. Doctor profession removes Injuries when resting/returning home.
- traits have rarities now
- update...
2018-03-05 19:12:07 +0000 UTC View PostInsectGirl has won in the poll, so I will do that baseSpecies now.
Hybrids:
Centaur: Dryder/Spider (spawn eggs/spider tokens, web etc.)
Angel: Firefly (support spells)
Succubus: Mosquito (maybe strong lifesteal but constantly lose hp/turn)
Plant: Broodmother (maybe stationary and spawns a lot of stuff, able to postion her ...
2018-03-02 01:52:12 +0000 UTC View Post