SamuKata
Syvaron

Syvaron

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Syvaron posts

V0.7.2.1

V:0.7.2.2 bugfixes

Windows:
https://mega.nz/#!9SAXgQYZ!lCWGjzUk7-K6ZhejjR_lgv6-je-ia1qpIJlmrizIotU 

Linux:
https:...

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V0.7.1.1

Only the unlockables.sav savefile will be compatible

Windows:
https://mega.nz/#!MeoSjIhQ!gZ7ELYI9igJV16eaHPU5juBUFfbhev2mIQMZH5kgKzA 

Linux:
2018-07-16 18:20:48 +0000 UTC View Post

New BaseSpecies

- Wolf/beast Girl: Skills/Stats: mobility/strength
hybrids: will look more wild (e.g centaurs with longer fur/claws etc., succubus as catgirls...)

Elementals: (elemental variants of other baseSpecies)

- Shadow/Ghost:  Skills: mobility + debuffs 

- Earth (Golem): Stats: endurance

- Lightning: Skills: magic+mobility<...

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V0.7.0.2

V0.7.0.5:
Fixed a bug where characters get duplicated after teleporting them home
Fixed a bug where virility/fertility requirements where way to high and scaled weirdly
Added option to reroll quests at the king

Windows:

https:...

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V0.6.9.1

Known Bugs:

- reserving/consistent traits cant be unlocked

- problems when pressing the characterdetail button while the window is already open


Windows:

https://mega.nz/#!EOx2kSrC!jf1H22sYI1iimLVWspXdyrzLfpm47N3g...

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V0.6.8.0

Edit: V0.6.8.1

Windows:

https://mega.nz/#!RaJVDJ6S!JzjAP195q09wgzy_4C3n48yGRix_fdrV6d_AfIP-2bw 

Fixed: 

- Bugs below

- Non ranked arena battles caused characters to lose their rank and made them unable t...

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V0.6.7.2 Bugfixes

many new bugs came up so here is another fixed version:

Windows:

https://mega.nz/#!oaJw0CSY!ahG4uVRTextStL_soNTLLfSmLpsZuIx_HyQBx66F4WU 

Linux:

2018-05-09 07:58:38 +0000 UTC View Post

V0.6.7 (fixed) Windows +linux

Current Issues:

- In the overworld screen, the menu won't open (no way of saving there or recalling early from an expedition)

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Edit 2:

V0.6.7.1

- Fixed Loading Issues

- Fixed UI scaling

- fixed some other small bugs

Windows:

2018-05-06 00:27:54 +0000 UTC View Post

V0.6.6.0 Farm update- Fixed + Linux

Edit:Current bigger Issues:

- Maincharacter duplication

- Game freezes when you enter a battle with enemy lv > 20  !!! 

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V0.6.6.1:

Windows:

https...

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V0.6.5.2 bugfixes +linux

just some more bugfixes:
- fixed problems claiming rewards
- fixed farm issues caused when connections broke automatically due to exhaustion
- loading reset events etc.
- some smaller bugs

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Next updates

Initially I thought about adding a baseSpecies a month, but not sure if it should be a priority at this stage of the game. So im asking, what should be the main focus of next update or two (remaining month)?

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V0.6.5.0 (Fixed)

old saves won't be compatible

Changes:

- Overworld map now also uses isometric hex-tiles

- Varying sizes for maps (Overworld generally much smaller)

- not always a fixed amount of portals open (every day there is a chance a new one spawns)

- can now stabilize portals so they stay permanently

- Portals have modifiers ...

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Discord

I made a discord server:

https://discord.gg/V2wRs83

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V_0.6.4.1

 -Bugfixes (Breeding didnt work correctly + some smaller ones) 


Current Issues:

- Loading makes special summons token characters and randomizes gender in images for characters

- Bossfights have a high chance of crashing the game

- Library income is listed as 100 per character in the income but its only 50 View Post

V0.6.4

old Saves won't be compatible

Changes:

- Skills are now breedable.

- Species have certain skills guaranteed and others from an optional pool of skills. All visible in the library after submitting a character

- >10 new skills, often starting unique to one species 

- New supportform for evolution, old one is used for...

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Skills

Should skills be breedable or should a species always have the same skills (how it is now).

Characters would have some guaranteed skills like Fly for Harpies etc. and wild ones will have some other random fitting skills/passives, which are breedable.

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AI skill usage

Should enemies use skills?

I kinda like the way combat works right now and adding skills to the ai would cause a lot of problems.

I would either have to remove most ranged damage spells, so enemies couldnt just all attack the same character before you can react, or make it so all characters move based on initiative rather than all at once w...

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V0.6.3 Windows + Linux

Old saves won`'t be compatible

Changes:

- Ai now also uses seduction. Not sure if they should even be able to use skills/items.  

- Basic particle effects to make it more obvious what the ai is doing

- New Character type for non humanoid creatures. Unaffected by seduction etc. Can be tamed with nets based on their curren th...

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V0.6.2 Windows (fixed) + Linux

Edit: Somehow the upload kept failing, here is a mega link instead :   

Edit2: Fixed some bugs (couldnt play as evolution or with knight profession, couldnt use consumables in combat, could unlock special forms as starting characters+ some smaller ones)

Windows: 

2018-03-17 01:44:30 +0000 UTC View Post

Story/Setting

Story/Setting

Didnt have much time the last few days so I just thought about story/setting related stuff that would also be fun gameplay wise.

So the main thing will be a conflict between two gods: "Evolution" and "Creation". The game starts with the death of both near your home, releasing their powers to search a new vessel based on their different ideals/goa...

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V0.6.1.1

Changes:

- Bugfixes

- a few updated sprites (noticed the old ones still kinda fit, so I'll just slowly update them with lower priority)


For testing: 

- Characters have small chances to spawn with different sizes

- Size is inheritable and characters upkeep is based on it (5, 15, 30, 50)

- Character spr...

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Sizes

Should there be different sizes for characters, affecting their stats, carry capacity, upkeep and portal/arena access. I kinda feel like its uneccessarily confusing, but also adds some depth.


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Current BattleView

Current BattleView


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V0.6.1

Somehow changing to hexes was a lot harder than I thought

Changes:

- battles now use isometric hex-tiles

- smaller battleMaps

- some control changes (QEADYC to move, S to Seduce) 

- dragging screen is now done, holding the middle mouse button, so you can scroll while having something selected etc.

- changed the ...

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Combat Presentation

If I want to change the way stuff looks in combat, I should probably do so while there are still only a few species, otherwise it would take too long that I probably wouldnt bother.

I did a quick sketch of how it may look in an isometric style (assume I ...

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V0.6.0.1 Hotfix (Win/linux)

Fixes:

- Somehow didnt include the insect in the random pool for baseSpecies which is used for many things, like tavernrequests etc

- base insects fertility/virility increased

- baseInsect wasnt included in the bestiary at the start

- masturbating at 50%+ lust didnt increase maxLust correctly

- items now behave the same fo...

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V0.6 InsectGirl update

Changes:

- added the InsectGirl + Hybrids

- characters now don't die when their hp reaches 0, instead they are injured, which means they cant participate in battles, lose some fertility/virility and earn less in the brothel. Doctor profession removes Injuries when resting/returning home.

- traits have rarities now 

- update...

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InsectGirl

InsectGirl

InsectGirl has won in the poll, so I will do that baseSpecies now.

Hybrids:

Centaur: Dryder/Spider (spawn eggs/spider tokens, web etc.)

Angel: Firefly (support spells)

Succubus: Mosquito (maybe strong lifesteal but constantly lose hp/turn)

Plant: Broodmother (maybe stationary and spawns a lot of stuff, able to postion her ...

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Sketches

Sketches

I'll probably play around with the maincharacter design for a bit, while its not too late to change. I dont really want to do many polls about all the specific things like haircolor etc. so just I just ask for some general opinions/inputs

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V0.5.3.2

- Some small bugfixes

- All species/specialforms' genders should have fitting art now

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