Just a quick update, because of some bigger bugs
Bugfixes:
- some problems with effects, possible to apply more than once and only removed once
- some wrong movementTypes/LevelupTypes
- problems with some special forms
- some stuff related to magicStrength wasnt shown (there could be tavernrequests requiring magicstrength ...
2018-02-26 03:46:25 +0000 UTC
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Mostly changed the way I store characters and took this opportunity to change some stuff
Changelog:
- scaled the values of most things down
- levelups are now slightly random, based on statpotentials and levelupType. For every stat there are x (10*potential+10)% chances to increase a stat(stackable). x is based on levelupType. Shouldn...
2018-02-24 22:25:33 +0000 UTC
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I will probably do some balancing and add a magic stat (so spell effects scale), so I have the opportunity to change some stuff. Should I downscale the values of everything? So instead of having characters with 200hp and 30 atk you'd have something like 20 hp and deal 3 dmg. so +1 to anything would already be good, so levelups and items etc. can be...
2018-02-23 12:40:22 +0000 UTC
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Never actually had a poll about this.
The maincharacters original form (selectable at the start) will be used for most scenes with town npcs. The more genders are choosable, the longer it takes for specific one of them to get updates. (though in total pr...
2018-02-23 03:15:42 +0000 UTC
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I will tag suggestion stuff now and they can be easily found in the featured tags. You can keep coming back to them if you think of something that would be nice to add.
With traits I mean mostly genetic traits. (Personality stuff will be replaced by another system).
Adding traits takes like no time so they will probably be implemented...
2018-02-23 01:54:01 +0000 UTC
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Mostly just a showcase for the new customisable form in a very basic form. Nothing unlockable about it. Color selections don't really make sense for non hair stuff.
Changes:
- added another form to customize/use for breeding
- breeding doesnt generate random new genetic traits to make it more consistent
- new trait: mutating to ...
2018-02-22 03:56:02 +0000 UTC
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I could split the maincharacter images/scenes into 3 parts with reasonable logic, making it possible to customize without having to do too much work
1: Basic human form: chosen at the start (female/futa/male). This is how you interact in town/with npcs etc. (most drawn scenes will be for these). Could be explained by trying to conceal the transfo...
2018-02-20 21:07:02 +0000 UTC
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Also not sure if it works
2018-02-19 21:17:45 +0000 UTC
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Not sure if it works, just testing if it is as easy as it looks like. If you test it, please tell me if it works
2018-02-19 19:50:18 +0000 UTC
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Im trying to get to a point where I can work on this fulltime as soon as possible (Im currently at a weird level, where I feel responsible to deliver something, but cant really work on it fulltime) , so Im asking what is the worst/least appealing part of the game currently/the direction the game is headed, so I can improve on that first.
Al...
2018-02-19 18:52:52 +0000 UTC
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just a really small but kinda important update , I will probably only draw for like a week or so, so until then there wouldn't be any other updates for me to put this in.
Changes:
- Maincharacter can now equip items (every positive stat buff is doubled in human form). Every form has access to one of each equipment slots. (Currently keeps eq...
2018-02-19 17:56:51 +0000 UTC
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Currently in the species poll, the top ones are the most human and the least human like species, so I did some very rough sketches to give some kind of idea
2018-02-18 01:34:32 +0000 UTC
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I will probably only do like one new baseSpecies a month for now, because other stuff is more important until the game is somewhat finishable
2018-02-17 19:44:59 +0000 UTC
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what should the next bigger gameplay feature be. (probably not too soon)
Relations/Morale: Characters will have personalities/preferences and form relations with other characters, while working together etc. and get bonuses (more exhaustion restoration, brothel-income, exp etc. based on those). Also basic relations to your maincharacter, rewardin...
2018-02-17 19:30:06 +0000 UTC
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Mostly boring stuff, trying to remove some of the TODOs in the game
Old saves won't be compatible
ChangeLog:
- Items/resources can now be dropped on the ground (also happens when recalling or losing a battle) and can be picked up again if the portal is still open.
- There is now a carrying capacity, slowing your movement if you ...
2018-02-17 19:15:07 +0000 UTC
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Should stuff like cocksize, titsize etc. be breedable even if the pictures wouldn't change based on it ?
2018-02-12 12:25:51 +0000 UTC
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Bugfixes:
- maincharacters effects werent removed at the end of combat
- some ranges were calculated wrong
- npc relation didnt reset on new game
- while transforming, you only had access to the left baseCharacters skills
- some problems with required sexSkills for tavernrequests
- other small bugs
<...
2018-02-12 10:35:13 +0000 UTC
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ChangeLog:
- Atleast a Futa or "Male" version for every species now
- Requests in Tavern are now split into two categories
Breeding: only genetic potentials/ inheritable traits important
Trainable: genetic values irrelevant; level and sexskills important
- TavernPoints as new Currency for completing tavern requests
2018-02-11 00:59:25 +0000 UTC
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Lizard update:
Probably a bit generic designs (quite close to the base Species) but I think I have to, to not remove future design space for other baseSpecies
Changelog:
- added Lizard base Species + Hybrids (total of 8 new species) with some new skills etc. (currently only females)
- Bugfixes
Known Issues:
<...
2018-02-09 14:49:55 +0000 UTC
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The Lizard baseSpecies will probably be something like this. Skills will probably be mostly status effect related, using her tongue to coat someones attacks in various poisons etc.
Hybrids:
Mermaid: Lamia/Naga
Harpy: normal dragon
Lavagirl: Fire salamander
Plant: Poison Lizard
Succubus: demon Dragon
Centa...
2018-02-06 15:11:51 +0000 UTC
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Some more bugfixes:
- Breeding with maincharacter-specialforms doesnt result in bugged characters anymore (specialform + anything will always result in a pure species of one of baseSpecies of the non-maincharacter)
- Skills in Skillselection now show description manacost etc.
- also added two small forest events
- can...
2018-02-06 14:58:04 +0000 UTC
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I will probably add a lot of small random events to the exploration phase now. So if anyone wants to make some suggestions I might add it into the game (dont expect too much)
Requirements:
- simple (maybe 1-3 pictures needed)
- fits in the world (existing species etc.)
- Unconnected to anything
- has an effect on the game ...
2018-02-04 17:33:42 +0000 UTC
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Bugfixes:
- MovementCosts weren't set correctly when loading Overworld save
- Time/ExpeditionType didnt load correctly for Overworld saves
- One of the bases for Hybrid mc-versions got doubled exp
- maincharacter didnt benefit from Seer-species scout increase
Changes:
- Added some unique skills to the strengthform
2018-02-04 07:48:49 +0000 UTC
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Maincharacter Special Form update:
ChangeLog:
- You can now select skills / passives to have when transforming (based on species and other unlocked stuff (You can use skillpoints to unlock certain skills for all species))
- You can now unlock 5 powerful special forms unique to the maincharacter (+ human form) with special abilities/sk...
2018-02-03 11:03:59 +0000 UTC
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Some initial designs for specialized maincharacter forms: lust, magic(su...
2018-01-28 17:38:03 +0000 UTC
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I didnt have much time this week, so its not a big update
Changelog:
- Cowgirl stuff (some scenes etc.)
- Can now refresh some stamina once a day in the tavern
- colored some more UI stuff to make it easier to read
- put Cheats in Townmenu (once used you cant unlock stuff in this save anymore to eventually reward not cheat...
2018-01-28 11:13:42 +0000 UTC
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Bugfixes
- Loading doesnt cause Maincharacter to duplicate after every battle
- breeding maincharacter as receiver works correctly now
Dont really want to spam small updates, but I wouldnt want a bugged version to be the current build. (In future updates, bugs should be a lot less, because I wont have to change a lot of co...
2018-01-21 03:40:05 +0000 UTC
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current planned town npcs I will probably finish before adding new ones. So a quick poll that will influence the order. Also general feedback on the designs is appreciated, especially what you dont like, because im only one person, I risk doing stuff that no o...
2018-01-20 04:14:17 +0000 UTC
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Bugfixes
- genetics now save correctly
- mainCharacter breeding interactions fixed (previously completely ignored maincharacters genes)
- fixed random log spam for portal access restrictions
Changes
Breedingchance at home is now a quarter of farm breeding chance and capped at 25% (previously 10). If the mainchar...
2018-01-18 18:33:14 +0000 UTC
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Maincharacter update (Now Shapeshifter and playable)
(Very basic now as I think about how I want to do a lot of stuff)
Changes:
- mainCharacter is now useable in combat (cant permanently "die")
- Access to locations also relies on mc now
- You dont need other characters selected to do stuff
- No gameOver w...
2018-01-18 04:53:01 +0000 UTC
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