MAP : Santa Monica Mountains, Scattered Clouds, 4:00 PM.
Install Guide : https://www.youtube.com/watch?v=ofWyiRhbfGE&t=15s
This mainly just fixes most of the edge-case issues with last update. The main thing that I just couldn...
2025-06-21 05:00:04 +0000 UTC
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2025-06-19 06:38:19 +0000 UTC
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I’ve spent the last month deep-diving into how I can really make LCS as good as I think it can be, and I think I’ve made very significant progress. As the months go by, things will only get better and better. It’s at the point where I can confidently say that I’d use this over the Gamma iteration of the filter in almost every situation. ...
2025-05-10 05:08:16 +0000 UTC
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Hello! This month's update is mostly for quality-of -life. It brings a completely new look to the filter's menus.
Pretty much eve...
2025-04-13 02:03:59 +0000 UTC
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Adds support for pure's newest and most recent update. The biggest thing is that bloom is now much more accurate to how your eyes percieve light. Reflections, base lighting, etc have also been adjusted minorly to fit this change. There is also now working Film Grain.(Pure 2.5+ needed.)
2025-03-14 00:25:26 +0000 UTC
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Spent some extra time over the last 2 months refining LCS until Pure and CSP’s next large update. You’ll love it.
2025-03-07 21:20:53 +0000 UTC
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CSP Settings - Gamma: https://acstuff.ru/s/GuOqGr
CSP Settings - LCS: https://acstuff.ru/s/OuGJ
Video Settings: ht...
2025-02-12 17:01:49 +0000 UTC
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Install Guide : https://www.youtube.com/watch?v=ofWyiRhbfGE
CSP - Gamma : https://acstuff.club/s/zajO
Realism is something we've always strived for, but this is a ...
2025-01-13 11:56:17 +0000 UTC
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Someone challened me to make a filter that was purely cinematic.... the result came out much better than i thought. It's not necessarily realistic, but it is a sight to behold in terms of visual beauty. Coming 1/12/2025.
P.S. there will also be performance optimizations and minor changes for the regular filters as well(to en...
2025-01-09 08:12:02 +0000 UTC
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LCS is getting really, REALLY good.
Coming 12/7/2024.
2024-12-05 11:59:34 +0000 UTC
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Install Guide : https://www.youtube.com/watch?v=ofWyiRhbfGE&t=15s
Time for a breath of fresh air. After some real-life observation and direct comparisons to scenarios from the respective games I've enjoyed over the years, ACR...
2024-11-09 01:17:14 +0000 UTC
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It was time for some big changes to be made.
There's so much to go through, but I'll highlight the main changes.
Install Guide : https://www.youtube.com/watch?v=ofWyiRhbfGE&t=15s
2024-10-02 18:36:53 +0000 UTC
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Hello, everyone! I am finally ready to present to you guys what I believe is the most versatile, realistic visuals to ever come to this game. There's a TON that's been changed, so let's get into it.
First, Let's talk exposure.
The last release was good, but it needed to be improved upon in terms of stability, and versatility. T...
2024-09-06 02:40:45 +0000 UTC
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This is a small guide showing the basics, and giving a short explanation of how to get started using ACRealism.
Needed Mods:
Pure - https://patreon.com/PeterBoese
Custom Shaders Patch - (NOT mandatory, but needed for rain.) - 2024-09-05 10:35:33 +0000 UTC
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LCS has been released, and I'm officially announcing support for it coming early October(maybe earlier, depending on how things go).The filter already has a working base for it, and things are going much better than i thought. I still want to refine things as much as possible for you all, to give the best visual experience possible. It's time fo...
2024-09-05 08:42:02 +0000 UTC
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One of the biggest, best updates ever, coming 9/5/2024.
2024-08-28 14:19:16 +0000 UTC
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Hey, we're back and another update is ready to be pushed out to you all! I felt that the last version of the filter still left a few things to be desired, so this update focused on improving performance, while also creating more soft, natural lighting that isn't harsh on the eyes. To achieve this the ambient light, reflections, bloom, and emissi...
2024-08-06 03:18:45 +0000 UTC
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2024-08-03 02:05:17 +0000 UTC
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First things first, I'd like to give thanks for over 2000 members! I love you all, and your feedback has been instrumental to pushing the filter farther than ever thought possible.
Now, let's get into the patch notes For V1.27.
The first large change is the introduction of a "Glare Tweak".
2024-07-03 22:56:14 +0000 UTC
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It's coming.
2024-06-30 22:00:37 +0000 UTC
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Not gonna spill the beans, but Glare will recieve a massive improvment next update. It has always been exposure based, but it's time for a change. I will elaborate more on release day, but stay tuned.
2024-06-13 13:43:43 +0000 UTC
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It's finally ready, after another long month of waiting for you all. First things first, we have surpassed over 2100 Members! Thanks so much for supporting my vision and being here with me to help this community push Assetto farther than it ever has been. I'd also like to thank Kunos for giving us modders a great base to work with. Now, on to th...
2024-06-01 15:50:26 +0000 UTC
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So, after a long wait(and many changes) V1.22 is finally here!
The biggest change, however, is that the filter now works on a completely re-envisioned, all new auto-exposure system. This has access to 3 things: Sun Brightness, Ambient Environment brightness, and Directional ambient brightness. This is then leveraged using YEBIS Auto-expos...
2024-05-01 23:44:39 +0000 UTC
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2024-04-27 00:43:19 +0000 UTC
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A few much-needed things have been heavily re-vamped. The biggest change, however, will be the auto-exposure. It has been re-conceptualized from the ground up. It is now calculated using sun brightness, Ambient Light, and directional ambient lighting as factors to increase the feeling of being under the sun.
2024-04-16 09:52:32 +0000 UTC
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Many changes have been made since the last post. The atmospheric lighting system has been almost completely reconceptualized, properly fitting into the environment without making any sacrifices on visibility.
Tone-mapping implementation will now feature the first-ever 3-level saturation pass, ensuring that colors will be smoothe...
2024-03-31 02:39:30 +0000 UTC
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Changelog:
AE Heavily revised to be more consistent.
Gamma re-worked to avoid over/under-contrast.
New lighting system, which interpolates all world-lighting based on exposure, to keep the visuals strong and consistent at all times of day
Atmosphere concept re-vamped to be even more realistic, being heavily af...
2024-03-12 02:36:10 +0000 UTC
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