AC Real V1.14
Dropping March 15, 2024.
2024-03-07 14:57:28 +0000 UTC View Post
So, after a long period of testing, re-writing, and improving, I am finally ready to release the latest iteration of AC Real. This features fully dynamic shadows, significantly improving the looks of most cars and maps. It also introduces a unique exposure and lighting system. To add even more to the pile, there are also fully adjustable, hyperr...
2024-02-22 22:53:56 +0000 UTC View Post
Planned release - March 3rd, 2024.

More Big News!! Combining the V2 Reflections, the heavily reworked exposure, and the new base lighting, the results were already good. ...
2024-02-16 06:42:47 +0000 UTC View PostGreat news! Substantial improvements have been made to the current lighting system, general exposure calculation method, ambient lighting, glare, etc. I won't sit here and ramble, but I'm extremely proud of what's been accomplished here these past few days. Below is a comparison of the latest public release to what I am currently working on. A c...
2024-02-12 11:54:48 +0000 UTC View PostHere's a preview image of the new godrays+significantly better exposure calculation, combined with a completely new reflections approach. To help convey the subconscious feeling that the car is in it's environment instead of separated from it, I dived headfirst into the API of the game and found EXACTLY what I was looking for. It is a drastic im...
2024-02-09 13:31:04 +0000 UTC View PostWell, here it is. This is what I believe to be the best of what CSP and pure have to offer. Adaptive everything, realistic everything, and absolute, complete customizeability. Thanks for supporting me for this long, and I hope you enjoy what I believe is a visual experience to behold.
Discord: 2024-02-04 19:40:22 +0000 UTC
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So, good news. After re-writing my code for over 5 days straight, every slider and option that was originally in ACRealism is officially back. I also have many, MANY ideas for the near future. Separate glare profiles and color profiles for day and night...
2024-01-28 09:16:02 +0000 UTC View Post
So, I'm sure you guys are wondering where everything went. Well, It was time for me to re-evaluate how this filter has been created, and it wasn't done in the way that it should've been. So, I've completely re-written everything from absolute zero, and ...
2024-01-25 06:43:00 +0000 UTC View PostSo, things have changed, and I'm re-writing every single piece of code from scratch, using the experience I've gained over the past year. I'm writing my own logic for everything, and it will be presentable within 1-2 days. Thanks for everything.
2024-01-25 01:35:31 +0000 UTC View PostSo, after a long, annoying few days, I've gotten a DMCA report. This DMCA report goes all the way back through all of my older, more recent filters, so they have been taken down, so that I am not legally binded. I will be fully re-writing EVERYTHING from the bottom up, and will do it when I have time. The future is not bleak, however. I plan on ...
2024-01-24 20:24:37 +0000 UTC View Post
Hello to all of you! First things first, I apologize for the radio silence here on Patreon, as I've been extremely busy with an array o...
2024-01-10 00:07:59 +0000 UTC View PostIt's finally time. This is Pure's full potential. After almost 2 years of constantly tweaking, changing, and perfecting, I feel I've finally gotten close to what this game is truly capable of. I still can barely believe that there are over 600 of you guys, who all see the same vision that I do. Thank you so much for all your support, it means a ...
2023-12-13 12:03:25 +0000 UTC View PostThe best, Most Comprehensive Update Ever.
This update uses everything the newest version of Pure has to offer.
Fully Re-worked AE script
Three Fully Separate Brightness Modes.
Hyper-Realistic Ambient Light Calculation
This is ACRealism, Cranked to the Max.
Pure 0.222 Recommended, .190 Required
CSP 0.2.1 Recommended, 0.180 P...
As thanks for all those who have helped me get to this point, I have finally posted free, fully public filters for Sol and Pure, since not everyone is willing to pay. Thanks for all your love and support! Enjoy!
2023-10-19 00:59:29 +0000 UTC View PostRecommended CSP(UPDATED FOR PURE .204): https://acstuff.ru/s/uYi2l9
PURE .190 OR NEWER AND CSP 1.80P318 IS NEEDED. INSTALL MANUALLY!!!!!
LEAK = BAN I CANNOT DISCUSS THIS ENOUGH!!!!!!!!!!
--bounced light is much more accurate to real life
-- overhauled exposur...
Recommended CSP(UPDATED FOR PURE .204): https://acstuff.ru/s/uYi2l9
PURE .190 OR NEWER AND CSP 1.80P318 IS NEEDED. INSTALL MANUALLY!!!!!
LEAK = BAN I CANNOT DISCUSS THIS ENOUGH!!!!!!!!!!
--Added my Own Personal settings.
--updated bloom/exposure to be more ac...
Recommended CSP: https://acstuff.ru/s/BzGwK3
PURE .190 OR NEWER AND CSP 1.80P318 IS NEEDED. INSTALL MANUALLY!!!!!
LEAK = BAN I CANNOT DISCUSS THIS ENOUGH!!!!!!!!!!
--major changes to exposure handling --fixed morning/evening high bloom/brightness --massive CBE im...
Good Morning, Afternoon, or whatever time it may be for you. I'm sure you guys have wondered where I've been in terms of development. Not to worry, I've been hard at work. Now, I am finally ready to release the best Post-Processing Filter on Assetto Corsa currently. Released.
2023-09-08 06:49:36 +0000 UTC View PostThe release date for AC Real V2.4 has been getting closer and closer. This will be the best update yet.
I hope you're ready.
2023-09-04 08:37:40 +0000 UTC View PostAC Real V2.3 has been released early! With many new changes, daytime in ACRealism has evolved to a new level. Numerous new sliders for interior and exterior lighting have been implemented into all filters of 2.3 along with adaptive values for daytime and nighttime.
-- fixed nighttime bounced light
--fixed wierd preset mismatch
ACREAL V2.2 Has been released! This introduces two new filters, AC Real - RAW and AC Real - Wiz's Personal. RAW is similar to the old version of raw, which was aiming for a raw, untouched look that you could improve upon yourself. And the other new filter is made to be exactly to my own specifications. It includes a fuji color-grade, and m...
2023-07-29 17:05:45 +0000 UTC View PostAC Real V2.1 Is finally Released! Along with a flurry of bug fixes, I have completely revamped all of my filters to provide a far more enjoyable experience, while allowing for absolute and complete freedom. I have also collaborated with dattrius to create a completely new style of filter that is amazing for content creation and cinematography. T...
2023-07-27 02:00:32 +0000 UTC View PostACReal V2.1 Is being released very, very soon. This brings everything up to a new level. Accompanied by Dattrius's Config, this is what Pure is truly capable of.
2023-07-26 04:52:10 +0000 UTC View PostAdded Daytime/ Nighttime Tuning sections, along with adjustable star color, sun and moon size, among other things. Install Guide is Above. Let me know if you have any suggestions!
INSTALL GUIDE IS POSTED ABOVE
Pure .180a or newer is REQUIRED. CSP 1.80p115 or newer is Recommended
Wow, I never thought this would ever get to this point. I’m insanely happy that you guys like what I’m doing. I don‘t know if I’ve ever said this before, but I’m fully open to your ideas. Let me know if you have any new suggestions. Here’s to the future!
2023-07-15 15:36:26 +0000 UTC View PostI've just done some messing around and figured out something huge. This will give even more adjustability than SOL used to have in terms of the sun, moon, and general look of the game. Stay tuned.
2023-07-05 15:40:20 +0000 UTC View Post