To be completely honest, I actually forget how this began...
I think it began with an artist reaching out to me, expressing that they were a huge fan of Yandere Simulator, and asking if I had any art requests. I was absolutely delighted that such a skilled artist was offering to create art for me...but I didn't have any extremely urgent or...
2025-10-25 02:01:15 +0000 UTC
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One of the earliest additions to the game was the cutscene where Info-chan introduces herself to Ayano. For over 10 years, this cutscene has been extremely basic - a static image of a smartphone against a plain white background. It feels like something that should definitely be upgraded to give the game higher production values.
I've consi...
2025-08-21 10:20:25 +0000 UTC
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During each rival's week, I want the school environment to change in various ways. For example, during Amai's week, there is a bake sale in the center plaza, and some placards around school advertising the bake sale. (These might be re-positioned or made more prominent in the future.)
During Kizana's week, there will be advertisements arou...
2025-07-11 11:25:22 +0000 UTC
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I'm considering a change to one aspect of Yandere Simulator's game design.
Currently, the "Gossip" feature works like this: To damage your rival's reputation, speak to a student and say negative things about your rival.
This feature functions just fine, but there's a problem: It's tedious. The gameplay boils down to "speak to NPC, ma...
2025-07-08 01:15:41 +0000 UTC
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Hey, Patrons!
First, please read this blog post that I just wrote: https://yanderedev.wordpress.com/2025/06/14/important-question-for-the-community/ And, when you're done with that...
The results of that poll will...
2025-06-15 02:20:33 +0000 UTC
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Amai's voice actress isn't available to record during the month of June, and will not be available again until the month of July. Until then, I'm having my animator create animations for various other areas of the game that currently lack animation - such as the cutscene where Ryoba meets the Yakuza.
This is just a preview of how that cuts...
2025-06-13 05:04:13 +0000 UTC
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I've discussed this before in a previous Patreon post, but I'll go over it again:
Sometimes I have a very specific "mental image" of exactly how a line of dialogue is meant to be delivered. It's one thing to tell a voice actress, "the character is meant to sound exasperated," or, "the character is meant to say this line like she is mutteri...
2025-06-09 12:15:19 +0000 UTC
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Over the past month, an artist has been illustrating tons of characters for the official website!
I often use the Characters page of the official website as a way to communicate important aspects of the game's lore/backstory that, otherwise, the player would never get an opportunity to learn. This is not the case for every...
2025-06-04 16:19:17 +0000 UTC
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Hey, you know the 8-bit minigame that you can play while using the "Pass Time" feature?
It was suggested that this feature should have its own background music and sound effects. In the next build, when you take out the 8-bit minigame, the current background track will switch to an 8-bit cover of the original track. That's right - each Sch...
2025-06-04 00:53:47 +0000 UTC
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For over a year, the sprites in the Light Music Club Rhythm Minigame were just black silhouettes. Eventually, they were updated with actual artwork - but an entirely new set of sprites is in the works. I really love the art style of these new - they're so cute!!
I wouldn't like to spoil them all, but here's a sneak peek at just one of them...
2025-06-03 02:35:24 +0000 UTC
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The current "Amai Bake Sale" event is pretty bare bones. Amai and the other members of the Cooking Club stand perfectly still, and customers interact with the bake sale by performing an animation that was added to the game many years ago.
This felt very "YandereDev only did the absolute bare minimum to add Amai to the game," so some extra ...
2025-06-02 10:06:41 +0000 UTC
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Howdy! A few people have reached out to ask, "When will you post to Patreon again?" and I wanted to share some insight into my thought process.
As you're doubtlessly already aware, Yandere Simulator usually updates twice a month, on the 1st and 15th days of the month. Often, the volunteers and I will try to schedule our time so our latest ...
2025-05-30 23:51:52 +0000 UTC
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There are a few events in Yandere Simulator that are currently depicted without visuals, existing only as text on a black screen. This bothers me tremendously, and I plan to gradually update most of those events with visuals.
One example is presented here: the scene where Togo tries to warn Ryoba to stay away from a group of dangerous deli...
2025-03-23 09:17:02 +0000 UTC
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Last year, I gave the player the ability to purchase a chainsaw from a store in town. However, I didn't give the player the ability to bring the chainsaw to school, because I didn't have animations for it...until now!
A set of animations has been created for the chainsaw! Now I'm only missing one thing - sound effects. Once I have some nic...
2025-03-21 07:34:58 +0000 UTC
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A new cutscene is coming to the game! One of the camera shots in this cutscene focuses on some food ingredients in a pot of boiling water. The animator in charge of this cutscene really went above and beyond the call of duty, and put extra effort into making the boiling water look as good as possible!
We've got steam! We've got popping bub...
2025-02-24 05:40:14 +0000 UTC
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Since 2015, there is a topic that I've periodically returned to: Would Yandere Simulator be improved if it had a small town?
Will the game feel small and clastrophobic if the player is limited to a single environment? Would a small town solve that problem? Or, would it be an unnecessary addition to the game? Could the functionality of a sm...
2025-02-13 08:20:07 +0000 UTC
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Hello!
By now, you've had time to go check out Kataba Aishi, the latest character to be added to the Characters page of the official website, right? If not, please go check her out! I'm very happy with how her gorgeous artwork turned out!
Someone asked, ...
2025-02-07 00:21:46 +0000 UTC
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I'm sure that you've noticed it before - in anime, a character's eyebrows are often visible through their hair. You know what I'm talking about, right?

Yandere Simulator's upcoming character models are going to feature these awesome, expressive n...
2025-02-05 05:59:40 +0000 UTC
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Here's a preview of an animation that is currently being created for the game!
Obviously, it's not finished yet, so don't judge it too harshly, but I wanted to share a quick preview of something that will be coming in the near future!
2025-02-03 04:57:53 +0000 UTC
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Here are 14 videos demonstrating what each of the rivals will look like with the new models! The first 10 videos are Osana through Megami, the next 2 videos demonstrate how eyes with drastically different shapes are able to blink without issue, and the last 2 videos are there to demonstrate why face-specific blendshapes are necessary. Enjoy!
2025-02-01 10:04:30 +0000 UTC
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Here are 8 videos demonstrating various aspects of the upcoming character models!
A turnaround of Ayano, a turnaround of the base model with no hair, two demonstrations of animated "anime effects" such as "spinny eyes," a demonstration of the new cloth physics for the red kerchief on the front of the school uniform, a short video clip of O...
2025-02-01 09:58:14 +0000 UTC
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Here are 19 images that each demonstrate something that the upcoming character model is capable of.
The first image shows off the new face texture - you'll notice that there is no longer a line for the nose. To be honest with you, I always thought that the line on the nose looked goofy. I think that the character's nose looks much better w...
2025-02-01 09:43:34 +0000 UTC
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Yandere Simulator's current character models are store-bought assets that have numerous flaws and limitations; I've wanted to replace them for many years now. Way back in 2023, I mentioned that someone had created new...
2025-02-01 09:19:13 +0000 UTC
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Well, looks like it's that time of year again!
In January of each year, I write a post describing how I spent the money that I received through Patreon throughout the previous year, and my plans for the upcoming year.
There have been transparency reports for 2025-01-31 13:48:32 +0000 UTC
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Ever since I created the Yanvania minigame way back in 2015, I've been imagining what it would be like if that minigame was ever turned into a full-sized game. Because I have my hands full with Yandere Simulator, it's pretty rare for me to spend time thinking about potential spinoff games...but, every now and then, when an artist asks me if ther...
2024-12-01 08:01:47 +0000 UTC
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Usually, when designing a character, I start off by deciding the character's personality traits, and then giving them an appearance that suits those traits. "This character will be obsessed with researching the occult, will be a social outcast, and will have a shy, timid, gloomy personality. So, she will have messy black hair, and have dark circ...
2024-11-15 08:14:39 +0000 UTC
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Hello! I apologize for not posting to Patreon very much recently; throughout the month of October, I was very focused on preparing the big Halloween update, and while I was working on it, Patreon drifted to the back of my mind. I really appreciate your support a lot, and I don't want to let you down, so I'll do my best to post more often in the ...
2024-11-12 02:14:09 +0000 UTC
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In 1980s Mode, the player can snoop through a rival's bookbag to find magazines containing pictures of hot male fashion models. The rivals have drawn little hearts next to the traits they find attractive - for example, if a rival thinks that guys with ponytails are hot, she will draw little hearts around a model's ponytail.
"Hot Male Fashi...
2024-09-15 08:43:24 +0000 UTC
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In theory, it should be easy to simply let Ryoba - the protagonist of 1980s Mode - exit her room and walk around her house, right? After all, she lives in the same house as her daughter, and "open the protagonist's bedroom door, leave her bedroom, and walk around in her house" functionality has already been added to 202X Mode. However, there are...
2024-09-01 08:09:33 +0000 UTC
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The environment for Amai's "Befriend/Betray Stealth Mission" involved three fully-modeled buildings - a bakery, an office building, and a building that was under construction.
The environment for Kizana's stealth mission will involve two buildings - the main building that you're infiltrating (which I have already shown off in 2024-08-15 05:10:13 +0000 UTC
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