I believe this has been hyped some time ago, well here is a beta of it: my own version of SkinTexMod.

To be clearer this is not a modification of the original plugin, this is a complete reimplementation.
Before you start going crazy though,...
2021-01-12 18:47:57 +0000 UTC
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Come enjoy a well-earned break on this sublime exoplanet. Since the end of the XXV century, Gliese 667 Cc has been one of the most popular vacation spots in the Local Group: with its tidally locked properties and three suns, it’s always summer here!
With its breathtaking landscapes accompanied by luxurious hotels, malls and restaurants s...
2020-10-26 23:04:03 +0000 UTC
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Just some fixes.
What's new?
For AI/HS2:
- Fixed BonesFramework not working correctly with UncensorSelector.
Requirements (for first time users)
For HS:
A fully updated game with the 630 patch (unde...
2020-09-17 19:06:00 +0000 UTC
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Bug fixes too.
What's new?
For everything:
- Fixed regression about positions not being set correctly etc...
For HS/KK:
- More robust Timeline compatibility.
Requirements (for first time users)
For HS:
A fully updated game with the 2020-08-23 11:14:47 +0000 UTC
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Small fixes of bugs you might not even have noticed, but get it nonetheless.
What's new?
For everything:
- Fixed H264 and H265 having washed out colors with certain video players and video edition tools.
- Fixed some GIF generation errors.
Requirements (for first time users)
For HS:...
2020-08-23 11:14:41 +0000 UTC
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Basically, I'm in the process of porting everything everywhere, it'll make things simpler in the long run.
What's new?
For HS/AI:
- The plugin now tries to keep changes when changing colors etc via the vanilla anim menu (for objects). For characters, it tries to keep changes when changing clothes, liquid states, sk...
2020-07-25 10:55:10 +0000 UTC
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This is getting ported as well.
What's new?
For everything:
- Added a filter field for constraints.
For HS/KK:
- Compatibility with Timeline (it's now possible to enable/disable constraints with an interpolable).
For HS2:
- It's now compatible with the game. Go to
2020-07-25 10:54:55 +0000 UTC
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So it's been a while since the last update, a lot of things changed, let's see what's new.
What's new?
For everything:
- Chinese translation. Big thanks to GEEK_CHEN for the work!
- Attempting to fix some issues that would arise with a game path containing spaces.
- A new "Immediate" mode for the built-...
2020-07-25 10:54:47 +0000 UTC
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So yeah, this is happening apparently.
What's new?
For KK:
- Attempting to fix a bug where accessories would mix between characters in story mode.
For EC:
- Everything. I believe I don't need to explain what this mod is at this point. The port was a commission, and btw, big thanks to ...
2020-07-11 09:00:32 +0000 UTC
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Just a small fix.
What's new?
For HS2:
- Fixed a graphical bug where the list of coordinates in H scenes would overflow.
Requirements (for first time users)
The latest BepInEx, available here
The BepisPlugi...
2020-07-05 16:37:49 +0000 UTC
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Without any surprise, HSUS is also getting ported to HS2.
What's new?
For HS2:
- Compatibility with HS2. Since HS2 is very similar to AI, please refer to this old post, "What's new? > For AI" section, it summarizes everything you need...
2020-06-27 14:24:29 +0000 UTC
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A new version of HSPE! This one is mainly aimed at porting the plugin to HS2 but with a few nice additions for other games.
What's new?
For everything:
- Added a new "Unfold Modified" button in the advanced mode bones tab that can be used to unfold the whole tree to show all the dirty bones.
- Dynamic bones c...
2020-06-27 12:58:21 +0000 UTC
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Alright it's here.
What's new?
For HS2:
- Fixed a memory leak that happened when loading characters.
Requirements (for first time users)
The latest BepInEx, available here
The BepisPlugins collection for AI...
2020-06-14 21:07:48 +0000 UTC
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More compatibility.
What's new?
For AI:
- Fixed that old bug with colors going whack on additional slots.
- Compatibility with fusion (was this there before and I simply missed it? I don't remember).
For HS2:
- The plugin is now compatible with HS2.
Requirements
2020-06-11 11:39:51 +0000 UTC
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Here is the compatibility update.
What's new?
For AI:
- Fixed a bug where some new hair (and maybe other stuff) would have vertices stuck on the ground.
For HS2:
- The plug...
2020-06-09 20:31:39 +0000 UTC
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Finally a new version! I'd like to thank everyone who made suggestions and reported bugs since the last public release, thanks to that I pushed this tool even further. Anyway let's see what's new.
What's new?
For HS:
- Keyframes multi edit. This means you can select multiple keyframes and edit them all at the same time (s...
2020-05-16 18:19:05 +0000 UTC
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Alright, no beta this time, only a few bug fixes related to Timeline (so it's only for HS).
What's new?
For HS:
- Fixed bug where it was impossible to interpolate more than one blend shape group in Timeline at the same time.
- Fixed bug where dynamic bones data would not save correctly in Timeline.
- Mi...
2020-05-16 18:18:03 +0000 UTC
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This tool was a commission.
So, something completely different this time, not a plugin but a tool.
KK Image Converter is something I was asked to make as a replacement of the "Texture Color Adjusted" from the "koikoi happy" website as a more convenient, offline capable alternative.
Features
- A bet...
2020-04-23 18:21:41 +0000 UTC
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This is a very small update targeted only to HS.
What's new?
For HS:
- Compatibility with Timeline.
Requirements (for first time users)
For HS:
A fully updated game with the 630 patch (under "Game U...
2020-04-21 13:17:36 +0000 UTC
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Well, this release is mainly aimed at the compatibility with Timeline, but I also have a bunch of new stuff to show.
What's new?
For HS/KK/AI:
- A new tab called "IK" was added to the advanced mode. This can be used to change the weight of individual IK nodes on your character. It also works on items compatible wit...
2020-04-18 17:16:00 +0000 UTC
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Hopefully nothing else is broken now
What's new?
- Fixed a bug where additional accessories could become completely shambled in story mode.
Requirements
BepInEx
2020-03-09 21:09:39 +0000 UTC
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Here is a "small" update for AI. Just AI really.
What's new?
For HS:
- Nothing. I mean I refactored a few things so I suppose you can download that but it...
2020-02-18 14:56:28 +0000 UTC
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Fixing bugs as always.
What's new?
- Fixed a bug in VR H scenes.
- Fixed an exception that would sometimes happen in the maker when loading a character.
Requirements
BepInEx
2020-01-28 15:35:05 +0000 UTC
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My apologies for this huge delay, I got sick recently and that completely threw my schedule off.
Anyway, as you can see HSUS is getting ported to AI too. I took the time to greatly refactor the code and homogenize certain features between versions (there are still differences though, mainly because some features are needed or not depending...
2020-01-28 15:03:19 +0000 UTC
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Yet another port (and a new feature too).
What's new?
For HS:
- Bug fixed where some parts of the hierarchy were missing in the advanced list mode.
- New "Link Scale" feature.
For KOI:
- Bug fixed where some parts of the hierarchy were missing in the advanced list mode.
- Ne...
2020-01-27 19:41:56 +0000 UTC
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Small fix for a small bug, nothing exactly interesting.
What's new?
For HS/AI:
- Made sure all the dynamic bones on the character have additional colliders registered correctly.
For AI:
- Fixed a bug where certain clothes wouldn't show up in the main game if BonesFramework was installed.
<...
2019-12-31 15:20:14 +0000 UTC
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This plugin was a commission.
So, this is the thing you've been hearing about for a few months already. As stated above, I was asked to do a commission last summer and I started properly working on it last september. After a few design iterations, I managed to get something good and relatively easy to use, so I made a beta.
Today I d...
2019-12-31 15:07:01 +0000 UTC
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This is mostly for porting to AI. There is a new feature for HS though, it can be pretty neat I suppose.
What's new?
For HS:
- DynamicBoneColliders included on additional bon...
2019-12-29 23:29:55 +0000 UTC
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So as you can see, VideoExport was ported to Koi (that was a commission) and to AI as well (because why not), and since I've had a bunch of requests and made some minor improvements since the first version, it's time for an update.
What's new?
For HS:
- It is now possible to configure where temporary images and out...
2019-12-07 19:16:12 +0000 UTC
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I hope you're all having pleasant holidays, I know I am. In any case, it's finally out of beta, the new version of RendererEditor. Don't expect "a lot" on the HS side though, this is mostly for AI.
What's new?
For HS:
- No groundbreaking new features here, but still, a thumbnail cache was implemented. This basicall...
2019-12-07 19:15:43 +0000 UTC
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