SamuKata
Azgaar

Azgaar

patreon


Azgaar posts

[Update] Assistant Bot (v1.105.0)

[Update] Assistant Bot (v1.105.0)

The update introduces an Assistant Bot — a chat widget integrated into the tool to assist users by answering questions related to the Fantasy Map Generator.

Powered by OpenAI’s GPT-4o model, the bot has been trained to provide information specific to the generator, including map creation, customizati...

View Post

[Update] Routes rework (v1.99.00)

[Update] Routes rework (v1.99.00)

The recent update to Azgaar's Fantasy Map Generator introduces an overhaul of the routes system. The original routes system had several shortcomings that limited its realism and functionality:

  • The previous system interconnected all burgs (settlements), but each burg was only linked to one or two other burgs, making routes system lo...

    View Post

[Update] Ocean heightmap (v1.96.00)

[Update] Ocean heightmap (v1.96.00)

Introducing the next update to the Fantasy Map Generaror. In this release we've addressed a series of pesky bugs while also introducing two enhancements to enrich your experience.

Ocean heightmap rendering: Dive deeper into customization with the capability to render ocean heights. Now, within the Style menu, navigate to H...

View Post

[Update] Vignette layer (v1.95.00)

[Update] Vignette layer (v1.95.00)

We are pleased to announce the latest iteration of the Fantasy Map Generator, version 1.95.00, featuring Vignette – a new visual-only layer. By default, the Vignette layer adds a barely visible darkening around map borders. However, the layer is quite versatile in its styling capabilities. Users  have the flexibility to adjust the visibil...

View Post

[Update] Heightmap color scheme editor (v1.93.12)

[Update] Heightmap color scheme editor (v1.93.12)

Welcome, everyone! This is small update that adds only one new feature – an ability to create a custom color scheme for a heightmap.

Using the editor UI is straightforward – you can define a series of color stops to establish a linear gradient. There's no limit to the number of colors you can use, allowing for intricate schemes, though...

View Post

[Update] Armoria v1.1: New charges, inscriptions, composition

[Update] Armoria v1.1: New charges, inscriptions, composition

Hey Armoria users,

We've got some news to share about our heraldic design tool - Armoria!

New charges: We've expanded our charges collection with fresh additions, giving you a wealth of new symbols and motifs to experiment with. In fact, the nu...

View Post

Introducing Deorum: your source for customizable unique fantasy characters for D&D and worldbuilding projects

Introducing Deorum: your source for customizable unique fantasy characters for D&D and worldbuilding projects

Greetings, esteemed world builders and storytellers! We take great pleasure in launching our new application, Deorum. Deorum is a tool conceived and developed for the world builders, who are perpetually on the lookout for a reliable and rich source of unique fantasy characters.

...

View Post

[Update] Climate mastery (v1.90.00)

Greetings, esteemed cartographers and fantasy world creators! I have just deployed the latest update of the Azgaar's Fantasy Map Generator and now the version is 1.90.00 🎉! This update may have been slightly delayed, but it comes packed with some noteworthy changes that I believe will improve your map-making experience.

View Post

[Update] Armoria: 72 new charges and multicolor charges support

[Update] Armoria: 72 new charges and multicolor charges support

Greetings! It's been a while since our last update, and I must say, exciting things have been brewing behind the scenes. While you might have wondered about the quiet, rest assured, it was all about gearing up for an upcoming big project.

In the meantime, I am presenting a long-awaited update for Armoria – our heraldry generator and edit...

View Post

Deorum pre-alpha

Deorum pre-alpha

Continuing the AI images generation topic, I've started to work on a new project called Deorum. It is supposed to be a fantasy pantheon generator based on a huge number of precreated images.

It is in pre-alpha with admin part only, so not public as for now. There is a screen available for non-admins, where you can assign/verify ta...

View Post

Visualization using DALL-E 2 image generator

Visualization using DALL-E 2 image generator

Had some time to play with the famous DALL-E 2 image generator by Open AI (currently in closed beta) and think how it can be potentially used in FMG. DALL-E generates images from a short text prompt and is especially good in visualization of abstract ideas or mimicking a known style. Found pretty a lot of possible use cases, AI-based image gener...

View Post

[Update] Data Charts (v1.87.00)

Fantasy Map Generator has vast amount of data that get never displayed to users. But it can be interesting, so I'm introducing a new tool that allows to visually browse cells-related data in a form of bar charts.

Data is getting retrieved using simple formulas like "plot Y by X grouped by Z". The entities that can be plotted are:<...

View Post

[Update] Hierarchy tree UX (v1.86.07)

[Update] Hierarchy tree UX (v1.86.07)

The previous update was fun and all, but it got some reasonable critique as it was really hard to work with big hierarchy trees. I decided to spend a week more to make hierarchy trees actually usable and enjoyable.

As each node can have multiple parents (origins...

View Post

[Update] Multi-parental hierarchy (v1.86)

[Update] Multi-parental hierarchy (v1.86)

I bet not everyone even knew that we had a specific tree-like view to show origin of cultures and religions. It was there for a few years already, but its usage was always limited. The problem is that tree structure allows each node (element) to have only one parent. Overwise it cannot be built correctly.

Today I'm introducing a pretty min...

View Post

[Update] Heightmap selection screen (v1.84)

[Update] Heightmap selection screen (v1.84)

Today's update introducing a new screen. The screen allows to select one of the available templates or pre-created heightmaps proving a nice visual representation. Now you can see the heightmap that is going to be generated. You can also regenerate the preview to find a one you like and get understanding what template is about.

I have also...

View Post

[Update] Templates Editor update (v1.83)

[Update] Templates Editor update (v1.83)

Quite a small update. Templates Editor are reviewed and that resulted into 2 new editor tools creation: Mask and Invert. The first one allows to automatically lower height of the cells near map edge or, alternatively, lower cells close to map center. Invert just mirrors the heightmap so that now we can make Isthmus template be ...

View Post

[Update] Fantasy Map Generator v1.81

Recently there were quite a few important updates not announced here.

First, fellow contributor Goteguru completed his work on Submap tool (v1.8). It offers multiple ways to create a derivate map from the current project. Now you can generate region map, change details level, rotate or mirror map. For more details see 2022-05-13 21:49:26 +0000 UTC View Post

Update: pre-defined heightmaps (v1.732)

Update: pre-defined heightmaps (v1.732)

Sometimes users ask "where can I find a seed to generate a map or Earth"? And while it's possible to import an image and convert it to heightmap, it can be pretty unobvious that there is a feature lie that.

Generally it doesn't have to to be that complex. We can simply build-in some pre-defined heightmaps right into the generator....

View Post

Update: Advanced notes editor (v1.731)

Update: Advanced notes editor (v1.731)

One of the most requested features of the latest months was an ability to edit the link to the One page dungeon generator by Watabou. A small request caused pretty significant changes.

I was not happy with the Notes Editor we had before and decided to replac...

View Post

[Update] Fantasy Map Generator v1.721

[Update] Fantasy Map Generator v1.721

Quite a few updates got deployed today. First, now we have a detailed annual temperature information for all burgs. The info is rendered as a simple graph:

The update is prepared by Kerravitarr with me just doing refactoring and ...

View Post

Multi-language Armoria

Just today I have completed adding translation support for Armoria. I hope that with the community help we can translate the tool into 10-15 languages. Translation into Russian, my native language, is already completed.

2021-12-21 21:51:03 +0000 UTC View Post

Armoria update: 17 new charges

Armoria update: 17 new charges

After almost half of the year since the last update, Armoria is getting 17 new  quality charges. All the charges are optimized images from the WappenWiki available under CC BY-NC-SA. The same are available in Fantasy Map Generator and 2021-11-25 20:34:08 +0000 UTC View Post

[Update] Markers Update (v 1.7)

[Update] Markers Update (v 1.7)

Markers update for the Fantasy map Generator. The update concentrates on Markers system rework, but also also includes other enhancements and fixes.

  • 12 new marker types
  • Fixes of old marker types
  • Reworked markers editor
  • Markers overview screen
  • Markers regeneration menu
  • Burg editor update View Post

[Update] Fantasy Map Generator v1.66

New version allows to save .map files to Dropbox directly from the UI. Now you can save the map to Dropbox and create a sharable link available for everyone who has it. There is no need to send .map files.

Due to Dropbox limitation, saving big files is not allowed. In case of issues with saving, you can upload file to Dropbox manu...

View Post

[Update] New heightmap template: Taklamakan

[Update] New heightmap template: Taklamakan

Here is a very small update: heightmap templates are refactor and a new one is added - Taklamakan. The template generates a valley in the map center surrounded by high mountains. Due to the mountains the value is lacking precipitation and usually forms big desert.

The landscape generated resembles me the 2021-07-31 13:03:49 +0000 UTC View Post

[Update] Fantasy Map Generator v1.65


Relatively small update that took me about a week of hard work. Most of the time was spent of code refactoring, so not visible for users. Now river generation is separated from river rendering and the code is much more cleaner. River course ...

View Post

[Update] Fantasy Map Generator: Light style

[Update] Fantasy Map Generator: Light style

Yesterday's Watercolor style is good, but what about adding one more style, this time more usable in real projects, but still showing some interesting techniques. This time introducing the Light style set. It uses both new state borders style and feat...

View Post

[Update] Fantasy Map Generator: Watercolor style

[Update] Fantasy Map Generator: Watercolor style

Yesterday I was asked if states can have color only along borders. We already had the Halo effect, but it was not possible to use it separately from states fill. Now, after about a day of refactoring of a very messy code, the functionality is ready. Now it should be simpler to style the states layer.

To show one of the possible solutions, ...

View Post

Fantasy Map Generator update: download map tiles

Fantasy Map Generator update: download map tiles

This is a new small feature: now you can save the map as a single zip file containing multiple smaller images (tiles). Once downloaded, tiles can be combined back to get a massive raster image.

View Post

Map generator small update: river system changes

Map generator small update: river system changes

Here is a small update changing the way the map is prepared for river generation. There were a lot of issues with maps having too many land depressions. Depressions are cells that are lower that all cells around and hence precipitation water cannot find its way to ocean. In real world most of depressions are resolved by millions of year...

View Post