This week, a little experiment: we decided to detail a staple monster of gaming already in OSE but as it exists in the World of Nightwick. These little buggers have bedeviled many a party within the halls, and I thought my (hopefully) unique take on them would be illustrative of the setting and also that repeating the stats within the Nightwick ...
2021-07-16 19:58:32 +0000 UTC
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At last we complete level 2 with the home of the Baroness who thematically dominates 2b. 2b might be my favorite level so far, since I felt I did a good job theming it.
I'll be posting a poll for those patrons who are eligible about whether they'll want to see more dungeon or some detail about the village next later today.
Art and ...
2021-07-09 18:02:59 +0000 UTC
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At the request of one of you fine patrons, I had Huth make up a one doc bestiary so that all the monsters for levels 1 and 2 are in one place (though for right now monsters like goblins will still require the OSE monster book).
This is not our post for this week, which should come out fairly soon.
Art and layout by Chris Hut...
2021-07-05 17:40:55 +0000 UTC
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Finally, the main boss for level 2B: The Baroness! I think the entry speaks for itself otherwise, and next week we will be adding her home geomorph.
Art and layout by Chris Huth.
2021-06-30 01:21:28 +0000 UTC
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When I originally did the VTT maps for Nightwick, I did not include level 2A because it was not complete. I have also changed the way I do my maps since then so I have updated the level 1 maps and uploaded them as well so your style may be consistent. The original maps implied that the stone of the Abbey itself is purple, whereas in this I have ...
2021-06-23 03:40:15 +0000 UTC
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This week we present a geomorph that long puzzled my players and whose mysteries were only revealed near the end of last year! It also reminds me that at some point I need to discuss the differences between the Eastern and Western Churches, but that is beyond the scope of a mere geomorph.
Art and layout by Chris Huth.
2021-06-22 06:18:19 +0000 UTC
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No posts this week as I'm vacationing with the wife in sunny San Antonio! After a visit to Natural Bridge Caverns, I have both learned why there is a mandatory rest turn in old school games and also have some new ideas for Nightwick architecture.
Normal posts will resume next week.
2021-06-16 23:53:27 +0000 UTC
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This... this one is a weird one. Whenever I talk about the horror themes in Nightwick, there's always a voice in the back of my head going "well what about that fast food place on level 2?" It originated as a joke but then one of the players (and one who is very invested in the campaign not being a weird kitchen sink) insisted that it better sho...
2021-06-08 20:54:19 +0000 UTC
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Huth pointed out that the last geomorph we did had a way for you to contract the Red Death, but we hadn't released the stats for the Red Death. To rectify that, here's all the diseases that may be found in the Dark Country!
Layout by Chris Huth.
2021-06-02 05:06:35 +0000 UTC
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This week we have the third geomorph of level 2B. I hope by now ya'll can detect the theme.
Art and layout by Chris Huth.
2021-05-26 15:42:03 +0000 UTC
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This week we have something special for you: the art of Jeremy Duncan! It beautifully illustrates my discussion of hirelings in the Nightwick campaign and how to make them the sort of weirdos you (don't) want to take into a dungeon.
We hope to have Jeremy do more NPC-related art for Nightwick in the future.
Art by Jeremy Duncan
L...
2021-05-20 02:40:06 +0000 UTC
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This week we introduce one of the buildings in Nightwick Village and an NPC to provide a hook to give some direction to the party's explorations into Nightwick Abbey. I used this in my own Tuesday Night game, but unfortunately it recently ended right before they found the room it directs to. Alas!
As always, art and layout by Chris ...
2021-05-11 02:49:30 +0000 UTC
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This week we examine some of the most important saints in the Church of Law. They form both the basis for clerical orders and common iconography found throughout Nightwick Abbey itself (at least in a twisted and debased fashion). Sometime in the future there will be a part 3 where we examine the iconography of the Church and various heresies in ...
2021-05-03 15:42:03 +0000 UTC
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Level 2B continues! This one currently features as the locus for one of the hooks one of my groups has so if you play in my Tuesday game you may not want to read it. How I gave them that hook will appear sometime soon.
As always, art and layout by Chris Huth.
2021-04-28 13:14:17 +0000 UTC
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Behold! The full force of my creativity for naming monsters! It's the Caged Ones, a hideous experiment by the Baroness d'Averois!
As always, art and layout by Chris Huth.
2021-04-19 06:06:17 +0000 UTC
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The first geomorph of level 2b! This was actually the last one of the level in my original numbering but Huth convinced me to change it because... well because it's the entrance.
As always, art and layout by Chris Huth.
2021-04-14 22:15:32 +0000 UTC
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With 2a behind is it's time to move on to 2b, and we begin our descent by discussing the faction that dominates the level. The Abode of Blood is home to the Baroness, whose cult calls her (blasphemously) the Lady. Their members and tactics are described in this post.
As always, art and layout by Chris Huth.
2021-04-12 19:03:11 +0000 UTC
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I told you we'd have four posts this month!
Huth has been so kind as to compile level 2A for everybody including stuff from the previous compilation that carries over.
Soon we'll start on level 2B and maybe include one of the other worlds of In Places Deep as I receive from messages from the Future/Past.
As always, art and l...
2021-03-30 13:17:50 +0000 UTC
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The final geomorph of Level 2A! Woohoo!
As always art and layout by Chris Huth.
2021-03-27 05:29:55 +0000 UTC
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Behold! The Thought Lord of the Mycelium, dreaded experiment of Edric and Balodis, the Fungal Brain!
Next, hopefully before the end of the month, we hope to finish off Level 2A with the last geomorph on that level.
I'd like to thank y'all for understanding the somewhat slow pace this month, and I think based on our current rate Huth ...
2021-03-26 03:15:14 +0000 UTC
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First I must apologize for not updating y'all until midway through the month, especially since the 1st was our one year anniversary. Mental and physical ailments have recently assaulted Huth and I so our rate of getting stuff to you has slowed.
I had also promised this post would be about saints in the Church of Law, but the aforementione...
2021-03-16 21:26:19 +0000 UTC
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... or should I say the Lair of the Worm? For indeed that is what this geomorph serves as. It also offers some strange treasures which once served as the equipment of Balodis and Edric in their twisted experiments for the Sword Brothers.
Next week will mark the one year anniversary of our patreon and my Birthday! I hope to have a second a...
2021-02-23 16:02:57 +0000 UTC
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Behold! The Piteous Worm! There has never been a creature more frightening for both its destructive capacity and for the obvious expressions of its own torment. To kill it would be to free it from itself, but many who have tried have been blasted by its arcane energies into nothing, and even so, does a servant of the Sword Brothers deserve such ...
2021-02-19 18:08:11 +0000 UTC
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This week we offer the entrance to level 2A, which is somewhat prosaically called the Garden Entrance. This took a bit of reworking on Huth's part to make an idea I hadn't fleshed out nearly enough workable and I think he did an amazing job.
I'm looking forward to next week's entry because it's a monster that has long dominated my i...
2021-02-11 03:13:22 +0000 UTC
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This week we offer a post on wandering monsters and the function of home geomorphs as monster spawners. It also features one of my favorite pieces Huth has done so far.
As always, art and layout by Chris Huth.
2021-02-05 23:08:20 +0000 UTC
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I'm sick. I got tested and it's not covid. It's probably strep. But my brain has not been up to the rigor of even taking the existing content and sharpening it enough for consumption.
We'll try to make it up to you in a future month.
2021-01-28 10:24:26 +0000 UTC
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This week we offer another geomorph: the City of Lost Souls. This acts as the home geomorph for the lost souls monsters/faction. I hope sometime in the next couple of months to do a bit more explanation on the importance of the "home geomorph."
As always, art and layout by Chris Huth.
2021-01-18 05:54:07 +0000 UTC
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Here we present the version of the Rogue that I use in Old School games, whether OSE or otherwise. Some may find it lacks fidelity to the original rules, but I started with a later edition and am used to fictional rogues having a certain degree of combat prowess, such as the infamous Grey Mouser. There is also a bonus class for those...
2021-01-12 10:55:23 +0000 UTC
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To end out the year we offer you another geomorph from the gardens level.
As always, art and layout by Chris Huth.
2020-12-28 20:34:29 +0000 UTC
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Merry Christmas!
In honor of the holiday we present a Nightwick treatment of St Nick and an NPC for your games.
As always, art and layout by Chris Huth.
2020-12-24 06:23:12 +0000 UTC
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