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MeshiSoftworks

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Character Preview: Dyson

Character Preview: Dyson

Researcher's Log:
    First identified 14 years ago; the alien lifeform was discovered in a large spherical chamber at the heart of the Frontier Base. Reconnaissance personnel came across the giantess resting in suspended animation, whereupon subsequent analysis concluded its slumbering body served as the ...

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Vessel Tactics Official Logo (For now?)

Vessel Tactics Official Logo (For now?)

    With the Steam page coming up soon, I thought it was time to give VT a real logo! I wanted to try doing something in the style of a certain fantasy series with a gradient character behind a logo. It's possible I'll make a different one closer to release, but I'm quite happy with this one for the time being. The character ...

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Coming Soon...

    Happy New Year! I hope you all had a great holiday! I thought I'd start the year off right, so I signed up for Steamworks over my break and will soon have a proper Steam listing up for VT. It's going to be a long time until an E...

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General Update: 12/16/24

General Update: 12/16/24

    Hello again! The past week of dev went great, with a lot of really terrible spaghetti code getting cleaned up. This is quickly becoming the build where I finally finish fixing up all my old work, and honestly I'm all for it. It feels great to get all these loose ends tied up, and I really can't think of a better way to st...

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General Update: 12/09/24

    Work continues on the next update! I'd like for modding to be more or less finished this update in a way that and mods created for it can be reliably carried forward, so I've been working on a few different fronts to achieve that. The nice part is, I'm using a very similar process to modders to add in official characters,...

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Dev Journal: Second Year of Development in Review

    I can't believe it's already been another year... It feels like just yesterday I was writing last year's review. This year we added six new characters, Cheshire, the four goblins, and Atlas-Agena, and one new skin for Covenant. Antares came on board as a 3D artist, and has already made one new tileset for the game. A main...

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Skin Spotlight: Ghastly Bride

Skin Spotlight: Ghastly Bride

    As darkness falls and All Hallow's Eve arrives, a nun undergoes a ghastly transformation... Her teeth grow sharp and wicked, her nails turn to cruel claws, her skin turns to a grey pallor, and the scar from her grisly execution manifests itself upon her neck. She has become a creature of the night- a ghoul, hungry for hum...

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Vessel Tactics v0.12a

Vessel Tactics v0.12a

Sorry this took a bit, the game should be a lot more playable now!
NOTE: I fixed all the bugs with modded units I could, but the chimera and other units with nonstandard stomachs are still not set up to be used in battle.

EDIT v0.12a.1:
A patch for this build has been released with the following changes:

  • Theano's WG on ...

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Character Spotlight: Atlas-Agena

Character Spotlight: Atlas-Agena

    A vessel designed for long-duration spaceflight by the shadowy organization Xenognosis. The nature of her missions meant that her life was spent almost entirely alone, right up until she first met the Commander. She has since come to regard them as a savior figure, and is devoted to them with all her heart. Even the Comma...

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Commander Poll

    I've been doing some thinking about how I want to represent the Commander in-game, and I'm a bit conflicted so I wanted to get some opinions here. One the one hand, I'd like for the Commander to be as open as possible for interpretation if people want to self-insert or imagine them as their own character. On the other han...

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v0.12 Roundup

v0.12 Roundup

Did you find the secret character?

    So, there ended up being three big surprises this update! Since I had to keep them a secret up until now, I want to go over them a bit here now that they've been released. Also, it's actually a complete coincidence so much ended up being hidden this time. In general, I'll keep do...

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Vessel Tactics v0.12 (Spooky Edition)

Vessel Tactics v0.12 (Spooky Edition)

Alright, finally done! (Pretend this build came out yesterday)

NOTE: Modding has been re-enabled, but at the expense of loading saved games as I try to better integrate that and set up mid-battle saves. Mods made for previous versions of the game will not work without being updated for this build in accordance with the guidelines in the "R...

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General Update: 10/28/24

    We're still on track! ...Honestly I don't have much else to say this week, but development is going well. I'd really like to get this build out in time to spend some good time with the Monster Hunter Wilds beta, so hopefully things will line up in such a way that I finish before the 3rd, but I'm going to avoid making any ...

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General Update: 10/21/24

    Hey again everyone! I was able to make decent progress last week, and I think we're still looking at an end of October/early November release date. The new stomach system is getting very close to completion and has been fully integrated with the rest of the game, meaning that any existing content is working (mostly) seaml...

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General Update: 10/14/24

    Hey everyone, just a small update on the game's progress this week. So far, it's been going well and I've been getting a few fun things in for the next build on top of the stomach system/Vore Chimera that I think you'll enjoy. Currently, I think I'm still on pace to release the next build around end of October/start of No...

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Character Spotlight: Goblins

Character Spotlight: Goblins

    One of the most numerous monsters in the world you find yourself in. While the weakest physically, they more than make up for it in numbers and a general disregard for their own safety. Early in your journey, you'll encounter an elven village beset upon by goblins. While elves are stronger predators than the goblins for a...

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Dev Journal: Mod Loading Finished!

    As soon as I started to add modding to the game, I ran into a problem. VT uses a lot of mid-sized textures to render its characters, and in order to ensure no visual glitches (Missing faces, etc.) these textures ideally all need to be loaded in within a single frame. The reason this is an issue is because Unity cannot dis...

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Dev Journal: Balancing Rarities

    One of the difficulties of adapting the gacha framework for a non-monetized game is what to do with rarities. In VT I'd like for each unit to be useful in their own way, but that runs completely counter to your typical rarity system. After all, in almost all gachas higher rarities are objectively better than lower ones. <...

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Vessel Tactics v0.11b

Vessel Tactics v0.11b

NOTE: Modding is still disabled.

Thank you for your patience! Assuming nothing explodes again, this is the final build of v0.11, and after this I'll be going ahead with my rework of old systems to get modding and a few other things working again, and add in the full stomach system. This is the product of doing a few betas over the course o...

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General Update: 09/16/24

    Not too much to report this week, development continues apace moving towards the next update. The first beta test containing bugfixes for v.011a was just released on the discord, and while the feedback I've gotten so far has already warranted another patch, once that one is finished and vetted the final result will be upl...

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Dev Journal: Thoughts on Bases

BASE OVERVIEW:


    One of the things I want to implement for the Alpha is a base management system that both incorporates vore, and gives additional utility to your vessels. I've been brainstorming on how I want to do this for a while now, and I think I've come up with a solution that I like for it.

&...

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Feature Preview: Modding Example Unit

Feature Preview: Modding Example Unit

    While I've tried to keep modding the game as simple as possible up to this point, with the upcoming stomach update it seems likely that it's about to get a whole lot more complicated (At least if your unit has multiple stomachs.) To add to that, coordinating all the different stomachs and images on the coding side is prov...

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Vessel Tactics v0.11a (Goblin Hotfix)

Vessel Tactics v0.11a (Goblin Hotfix)

Sorry about the buggy release, thank you so much for all your bug reports! I addressed everything I could in this build, but if there's still something big lingering I'll release another hotfix before I move on.

Changelog:

  • Skills have been added for Goblin.

  • Goblin made somewhat easier to eat.

  • Sha...

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Vessel Tactics v0.11 (Goblin Update)

Vessel Tactics v0.11 (Goblin Update)

Sorry this build ended up taking a day extra, thank you for waiting!

NOTE: Modding has been disabled for this update! This build was released in the middle of a lot of reworks, so unfortunately there's still some features that don't work correctly.

To obtain the new units, they must first be pulled from the gacha.

Change log:<...

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Update Tomorrow!

So sorry about the extra wait! Honestly, I've been having some issues getting the last of the writing done, but it's nearly finished now and won't take too much longer. After that's done, I'm going to take one more day to try to polish things a bit and go over any issues, and then I'll release the build tomorrow night (Likely past midnight US Ti...

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General Update: 08/12/24

    Hey everyone! Just wanted to get out a little bit ahead and say that the new build won't be coming out today (Monday), but a bit later in the week instead. I also want to confirm the delay definitely has nothing to do with me deciding to draw something for vore day at the last second and somehow using up all my brain powe...

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Happy International Vore Day!!

Happy International Vore Day!!

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General Update: 08/05/24 & Alpha Checklist

    Alright, back to work! I was too busy with other stuff to get much done last week, but I'm really happy to be done with that and back to making VT. I still have a fair amount left, but I'm hoping I can swing the next build by next Monday, and if not within the next few days afterwards. The one issue is that I keep runnin...

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General Update: 07/29/24

    As expected, I won't be hitting the end of July for this update, though setting my goal there was mostly wishful thinking to begin with. Work continues on the goblins as before, and I've also been fixing a lot of the miscellaneous things broken while I was reworking the code, so hopefully this build will be playable witho...

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General Update: 07/22/24

    Last week, I was able to get most of the loose ends tied up, and I'm now progressing on the next build in earnest. While I can't make a good prediction for the ETA, since I have quite a bit of writing left to do and that's always the hardest thing to predict, I'm still aiming for the end of July with the anticipation that...

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