SamuKata
MeshiSoftworks
MeshiSoftworks

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General Update: 12/16/24

    Hello again! The past week of dev went great, with a lot of really terrible spaghetti code getting cleaned up. This is quickly becoming the build where I finally finish fixing up all my old work, and honestly I'm all for it. It feels great to get all these loose ends tied up, and I really can't think of a better way to start the next year of development.

    As you can see above, I've also been remaking the unit details screen to be more legible and hopefully easier to navigate, as well as adding in some extra tabs for future content. The first version was made all the way back when the only characters in the game were Schrodinger and Cornucopia, so this has been a very long time coming. The feed tab is also getting uncluttered and reprogrammed to be less wonky, which is going to make it a lot nicer to use once you need to be more careful with which units you set as prey.

    Aside from that, next week I'll be starting my Christmas break which will go through Jan. 1st. I may still do another post next Monday if I have something good to share, but otherwise I hope you all enjoy the holidays and I'll see you in January! Thank you so much, everyone!

General Update: 12/16/24

Comments

You too! Have a merry Christmas and a happy New Year!

Cyrk Petrovich

An early Merry Christmas & happy new year to you. Have a nice holiday break. :)

Lucas You

I really like the new UI!

Urdadsblack

This game is gonna be detail and that I like it.

AloloHaiya

Not yet, the scope of this update keeps increasing and pushing back the release date. I'll keep you updated on its progress, though!

Cyrk Petrovich

That UI is looking good!

RoroMonster

Do you know when the next update will be?

N.S.D

Updated UI is looking good! Congrats on another year of dev and enjoy your holiday break!

Antare5


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