For those who aren't in the discord, here's some of the recent work that has been done. We've pivoted to a more realistic style in favor of better looking muscles. The next demo will be designed around character creation and is currently my sole focus.
Keep up with progress here: 2025-04-22 23:06:02 +0000 UTC
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A build with the dress & panties hidden for the cyborg skin. This will be able to happen organically in future builds.
2024-10-31 08:31:41 +0000 UTC
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A demo involving a Bulk Bot named Candy and workouts that she can perform.
Mouse and Keyboard are supported, but use of a Gamepad is strongly recommended.
Extract the downloaded archive to obtain the app files.
The Mac and Linux builds have not been tested locally and are not guaranteed to work. Permissi...
2024-10-01 07:13:41 +0000 UTC
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After long being paused, this page will now return to charging those who are pledged to it. This is in preparation of the upcoming demo, which is set to release on October 1st. If you're not expecting to get charged, be sure you remove your pledge before the end of the month!
2024-09-29 00:35:02 +0000 UTC
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A less refined demo will be released here by the end of the month. It will have three workouts: preacher curls, shoulder press, and tricep pushdown. A public demo with a bit more polish and a few more workouts will be released a week or so later.
2024-09-26 20:07:31 +0000 UTC
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Now onto making the workout portion of the demo; then polish and release
2024-08-30 00:10:22 +0000 UTC
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made some goofy shit to test lip sync and really dial in the animation editor's features. Lotta bugs to work through but it's functional enough to make anims for the demo
2024-08-01 01:56:10 +0000 UTC
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2024-06-08 03:49:08 +0000 UTC
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2024-06-04 03:07:53 +0000 UTC
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What are some workouts ya'll wanna see in the next demo? I'm aiming to have at least five. Comment with your favs and I'll make a poll.
You can keep track of progress here: https://trello.com/b/yQS8D6Fv/bulk-out-development
2024-05-23 15:35:29 +0000 UTC
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Been hard at work creating some tools to make the dev process a little easier, and to allow for mod creation from inside of the game itself. The tools are getting close to the point where I can start putting together another demo! Hurray!
2024-04-20 05:27:58 +0000 UTC
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Starting work on this project again for the summer. I posted a bunch of the concept art I've made for it on the discord if you're interested.
2023-06-27 04:57:51 +0000 UTC
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Hey guys. Been a while, I know.
Where did I go? Well, I'll try to keep it brief:
I reached a point in my work where I was no longer motivated to continue. The pressure of explaining myself and making more empty promises kept me silent, for a lot longer than I expected. When I first conceptualized "Strains", I was still in the m...
2022-08-19 22:46:22 +0000 UTC
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After months of arduous coding and experimentation, mixed in with creating an entirely new model, everything's starting to come together. A lot of what you see here has been made and shown off before, but I can assure you it's an entirely new system, with performance and optimization that absolutely bodies anything I'd created previously. There'...
2021-08-04 06:07:01 +0000 UTC
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So the big news here is that I discovered a workflow for creating much more highly detailed characters, and naturally I had to take advantage of it for the game. The renders you see were done in Blender, but even so, much of the detail in the textures and polygons will carry over to Unity nicely. Unfortunately this venture has halted progress on...
2021-05-07 00:57:56 +0000 UTC
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First off, I'd like to give a big thank you to all the patrons that have come and gone since the inception of this project. So much has changed over the course of what's been about 3 years. But despite the new directions I've taken, many of you have stuck around, even through lack of content and the like. It's been a big help, and I've been able...
2021-02-05 00:12:59 +0000 UTC
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Knowing the kinds of crazy outfits I'd like to create for this game, I decided to hunker down and build a much more robust clothing system. The outfit here is mainly a concept that I'll improve upon at some point. It would've been unusable in the previous implementation.
2021-01-20 09:40:00 +0000 UTC
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Been doing a lot of tweaking to the model, trying to create a more natural look. I think the results were worth it.
Still facing some issues with the rigging on clothing, but once those are resolved, I'd like to put together a render test for you guys to download. It'll be a good way to test performance as well as get a feel for how ...
2020-11-10 21:39:58 +0000 UTC
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Implemented a system for clothing. The clothes still need some detailing work, but muscle growth works nonetheless.
2020-10-25 18:56:30 +0000 UTC
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Building a system that can add more polygons to areas of the model that have more muscle mass. In the previous demo, once a muscle group got too big, the fidelity of the model would begin to falter. This aims to alleviate that problem partially, and to also give the model a much cleaner silhouette with consistent shadowing when bulked up.
2020-09-10 22:25:46 +0000 UTC
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First implementation of veins with the new visuals. The texture being used is something I threw together quickly for testing. The final result will have a lot more density at maximum pump level.
I also wrote a completely revised version of the system used to control muscle groups and their functions. It came out a lot more compact an...
2020-08-15 05:03:56 +0000 UTC
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Mesh body has been rigged. I'll still need to rig the face, and create blendshapes for it. Being as this is a more realistic style, I'll be doing some research on how to achieve the best results.
2020-07-28 15:32:33 +0000 UTC
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Been working on a hair creator and a method that converts blender hair into something useable in-engine. Also started work on a custom solution for realtime hair physics, and the results were surprisingly pleasing. I think it will work quite nicely for characters with long hair, such as the one from the last demo.
Improvements will hope to...
2020-07-20 18:23:13 +0000 UTC
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Been touching up the model in ZBrush, which is apparently the industry standard for sculpting realistic models. It definitely allowed me to fix a lot of the anatomy and add way more detail.
2020-06-14 20:32:11 +0000 UTC
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Been learning about texturing workflows and realistic rendering. It's a lot to take in, but here's my first attempt.
Was rendered in-engine. The only downgrade during gameplay will be less polygons, leading to a rougher silhouette.
2020-05-25 18:13:40 +0000 UTC
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Working on a new, more realistic model. Still needs to be textured and such.
2020-04-28 23:57:09 +0000 UTC
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I updated the files on the tech demo post. I made a few optimizations, which seems to have it running a lot smoother. Let me know if it runs better for you!
2020-03-22 22:34:39 +0000 UTC
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Controls:
WASD to walk around
Left Shift to spawn Hoses
Left Click on a hose to select it. Left click on the character to inject her with the selected Hose.
Right click on a hose to remove it.
Press the Delete key to remove all hoses.
Press the Spacebar to do a nice little flex animation...
2020-03-20 08:35:13 +0000 UTC
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Controls:
Camera Rotation - Mouse Movement
Change Light Direction - Left Mouse Button / Q + Mouse Movement
Camera Zoom - Mouse Scroll Wheel / Plus & Minus
Pause Animation - Right Mouse Button / P
2019-12-03 19:38:43 +0000 UTC
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Almost got everything up to snuff with the new model. Currently working on clothing systems again, which is always a nightmare. But it should turn out much better looking this time around.
2019-11-16 07:45:51 +0000 UTC
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