Hey all,
First off, you will probably notice that this weekly blogpost comes a day later than usual; I'm actually thinking about moving the weekly on Mondays for a couple of reasons, but mostly because I think it makes more sense as a planning for the upcoming week and debrief of the one that just ended. I...
2025-11-17 17:29:43 +0000 UTC
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Hey all,
Another weekly blogspot, another followup on the next update progress status. Things are looking fine pace wise, as I'm closing in on completing the artwork part of the production.
There won't be a lot of new scenes in this update, but that will allow for a much shorter down time between releases
2025-11-09 16:59:54 +0000 UTC
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Hey all,
Followup to last week's blogspot, I wanted to fit a bit of planning in this one and tell you guys a bit more about what's going to come next.
As I mentioned last week, I'm making some big changes in the way I approach project management and day-to-day tasks.
I've taken some time to do ...
2025-11-02 17:20:08 +0000 UTC
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Hey all,
For this weekly, I figured I'd fit the retrospective for the 0.18 cycle.
We're still doing the classic format since I did not really come up with something more fancy, though it's still the backlogs of DevOps stuff to improve.
As usual, the classic scrum talking points then I'll talk a...
2025-10-26 18:46:42 +0000 UTC
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Hey all,
Finally, I have something ready to be shipped for the public 0.18 update. As I have been keeping you guys posted these last weeks, the scope is mostly some new animated artwork, a big remaster for the last stream scenes with color and background, more gameplay mechanics around the stream & mod...
2025-10-20 18:08:08 +0000 UTC
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Hey all,
Very quick update as I've been hard at work this whole week (& weekend).
I've got the final build packaged for the update, it just needs the very last tweaks and adjustments to be shipped and uploaded.
I'm also still trying to figure out a better compression method for some assets ...
2025-10-19 18:42:36 +0000 UTC
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Hey all,
Very quick update to let you guys know that I'm pretty much done on the production side of things, and it has been a mess.
I've been busy IRL, struggled with some hardware issues and this whole cycle has been a slog but I powered through and I'm finally moving on to actual release phase, so ...
2025-10-12 16:37:42 +0000 UTC
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Hey all,
Very quick update, this has been an awfully busy week.
Had to handle some IRL things that delayed me a bit but I'm still done on the artwork side of what needs to be shipped. Of course, I'd still like to polish things up here and there but I need to call it done at some point.
Just nee...
2025-10-05 16:02:05 +0000 UTC
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Hey all,
One of the last weekly before public release, hopefully!
I wrapped up the scene remaster with coloring & background for the Clem part of the stream, so the extended scene with both parts of the stream is mostly polished and finished now, which is good news.
I overall liked how this whole artwork re...
2025-09-28 16:31:18 +0000 UTC
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Hey all,
Another short update as I don't have much more to add; I'm still focused on making the deadline for public release.
I'm making good progress on the Clem scene remaster and I'm close to call it a wrap. There's still a bunch of work to do before I'll be satisfied with the public build polish s...
2025-09-21 17:08:26 +0000 UTC
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Hey all,
A really short update today since as I mentioned last blogspot, I was busy for several days this week. I still promised you guys a blogspot and more teasers, so there you go!
Back on track with the same schedule as I settled, which is a public build at the end of the month - scope still unch...
2025-09-14 16:58:24 +0000 UTC
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Hey all,
A bunch of news today! First off, a small update to the roadmap.
My original idea was to upload another early access build followed shortly by a complete, public build but I don't think it actually makes a lot of sense. The whole release and upload process is time consuming and will most likely end up affecting the scope of...
2025-09-07 14:46:38 +0000 UTC
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Hey all,
A quick update to share some progress.
I mentioned last week that I wasn't happy with how my work on background artwork were turning out but I kept persevering and I'm starting to grow fond of how it's turning out.
Following the latest poll results, I've also decided to focus on
2025-08-31 16:57:19 +0000 UTC
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As mentioned in the previous blogspot, I wanted to ask you guys actually want to see being the implementation focus moving forwards to the public release.
2025-08-24 16:31:38 +0000 UTC
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Hey all,
A quick update to be followed my more posts and a poll.
I've been struggling with backgrounds this week, not quite reaching results consistent with the quality standards I want to uphold going forwards regarding colored illustrations. Bummer, but It'll just take some more practice.
As I mentioned previ...
2025-08-24 16:31:20 +0000 UTC
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Hey all,
Quick update following the Early Access update release.
For now, I've mostly been working on broadening all the filler and background content, especially the comment banks for the stream so that they don't feel too repetitive. I've also started drawing a couple of colored background...
2025-08-17 18:50:32 +0000 UTC
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Hey all,
Just wanted to let you know that everything is packed up and ready to ship for the first early access release build, but I have to sort out some Live2D licensing issues.
I was using a free trial version of Live2D up until now which was mostly fine but now that I'm doing some...
2025-08-11 18:46:07 +0000 UTC
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Hey all,
A very quick update to let you know that I'm finalizing a 1st early access build, featuring the new scene and new stream gameplay. I'll share a savefile starting right before the new content.
It will be lacking some content regarding transitions and endgame but it's mostly to showcase the new animated scene....
2025-08-10 18:04:00 +0000 UTC
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Hey all,
Very quick update before the actual early access release. I would have wanted to ship it today but it needs a bit more cooking.
I've spent a lot of time trying to seamlessly integrate the animations in the existing framework and the solution I had until then did not satisfy me : while it worked pretty well t...
2025-08-03 17:40:03 +0000 UTC
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Hey all,
Really quick update to tell you guys that I'm still trying to ship the early access build for the next blogspot, and to talk about the concerning news regarding NSFW games especially for indie devs like me.
As you may or may not now, Steam has recently banned a bunch of NSFW games from its store to comply wi...
2025-07-27 17:30:11 +0000 UTC
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UPDATE: It appears that Vimeo (which has direct integration to Patreon) has changed their content policies and no longer allows hosting explicit content. Since Patreon itself does not support direct video uploading in those circumstances, I'm working out an alternative solution to show you guys animation previews. Sorry for the inconveni...
2025-07-20 15:49:20 +0000 UTC
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Hey all,
A quick, early update this week. As I mentioned in the last blogpost, I was pretty busy this week. The good news is that I sorted most of the personal, IRL stuff that was causing me issues.
However, between this and the work on the update going a bit all over the place, I was starting to feel a bit b...
2025-07-12 18:02:25 +0000 UTC
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Hey all,
Really quick update this week, I apologize in advance. I've still been working on asset integration for packaging the release, and I have to work out a few kinks regarding the integration of animated artworks in the existing UI framework.
As I mentioned before, it has been my choice not to exploit a fully-fl...
2025-07-06 15:55:08 +0000 UTC
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Hey all,
Probably the last animation preview for now, as I will most likely be moving on to integration phase.
As usual, some compression artifacts so things might not look all that crisp, and hair physics are barely implemented. As you can see, I also integrated some draft of a work on fluids, but i...
2025-06-29 16:54:56 +0000 UTC
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Hey all,
A very quick update to follow up on the progress update regarding animation.
I've been at it this whole week again, learning a lot and making some progress.
Still, it is a lengthy process, mostly because once again I ended up redrawing a bunch of the original frame. On...
2025-06-22 17:59:21 +0000 UTC
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Hey all,
A quick status update to give you guys some progress info on the work regarding animation.
I've been messing around with Live2D whole week, and polished the animation on the illustration I preview last week. This requires a bunch of work : I had to redraw and relayer the eyes, the ha...
2025-06-15 17:19:55 +0000 UTC
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As promised, a poll concerning what you guys would rather have for next update :
2025-06-08 16:39:38 +0000 UTC
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Hey all,
I owe you guys a quick status update to explain what I've been up to last week.
The artwork I storyboarded for this update is pretty much done, but instead of working on the actual release this week, I decided to keep working on animation and see what I could whip up.
Long story short, I've been
2025-06-08 16:34:57 +0000 UTC
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Hey all,
Very quick update as it's kind of the rush to wrap things up for the release.
I would have liked to have it packed for this weekly but there's still to much to be polished before I can really ship it in the way that I'd like it.
I'm facing some mild setbacks and I'm th...
2025-06-01 14:27:46 +0000 UTC
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Hey all,
One of the last status updates as we are approaching the deadline for the next part of this update.
As I mentioned in past blogposts, I'm still aiming for a May release to fit with the new requirements I set for myself last release. It means that next blogspot should be the release, which will be dif...
2025-05-25 16:32:30 +0000 UTC
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