SamuKata
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A year in review, upcoming playtest goals, and showing off 11 new AI types

A year in review, upcoming playtest goals, and showing off 11 new AI types

2025 has been a year of extreme ups and downs for me. To be honest, the latter half hasn't been the best (as some of you probably saw from my message in the Discord announcements). I haven't had the correct time or focus to do what I needed to do because my energy was directed elsewhere.

I had every intention of having the playtest fully ...

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"The Atomic Option" - Nuclear Detonation

"The Atomic Option" - Nuclear Detonation

Obtaining and inserting two nuclear keycards will give players the option to launch a nuclear missile from the Ashton Missile Silo missile to Camp McCarran.

After detonation, the map will be transformed into a "hardcore" mode, with extremely difficult enemies and bosses. Each player will be transformed into a ghoul version of themselves (...

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Terminals

Terminals

A look at fully functional terminals that players will be able to utilize. Finished terminals so far includes an ammo terminal for players to refill their weapons' ammo, a support terminal for calling in various support items, and a terminal for "The Atomic Option" sidequest, with lore and the ability to launch a nuke (which will be seen in the ...

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Paradise Blues - 2025 Update

Paradise Blues - 2025 Update

Hey! I know the patreon post updates have been long overdue, so I wanted to give you guys as progress update on everything that has been going on since the start of the new year. If you haven't yet already seen the #patreon-wip channel in the discord (only accessible to supporters), I highly recommend checking that periodically ...

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Paradise Blues - First Official Map Test! (v0.1 Pre-Alpha)

Paradise Blues - First Official Map Test! (v0.1 Pre-Alpha)

I'm excited to share that Paradise Blues is ready for its first map test! This is all about getting feedback on level design and map flow, so your input will be a huge help in shaping how the map plays. Just keep in mind, the map is far from visually finished—there won’t be any mechanics or gameplay features, and this is purely a simple walk...

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Chems/Consumables (REWORKED)

Chems/Consumables (REWORKED)

Reworked the entire chem/consumables system. Please note that the UI still needs to be setup for this, which will come at a later date.

With this comes a new "addiction" system. Addiction can be caused by using a chem while that same chem is already currently in use. This will cause the players vision to periodically blur for a short am...

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Radstorms

Radstorms

A green mist and a faint radiation sound will appear for an entire round before the radstorm hits, giving players time to prepare. Once the radstorm arrives, any player outside will slowly accumulate radiation, permanently reducing their maximum health. Each storm lasts for 5 minutes. To protect against radiation, players can use Rad-X, which pr...

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Dog Companion WIP

Dog Companion WIP

A small peek at the dog companion that players will be able to unlock.

The dog will be naturally "passive" towards enemies, giving the player the choice of selecting specific enemies for the dog to target. This is to prevent the dog from being extremely overpowered and to stop enemies from dying that players might want to hold at the e...

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Bobblehead Collectables

Bobblehead Collectables

Bobbleheads will be scattered around the map for players to find. Every bobblehead that is found will automatically be placed on the stand, and after all required bobbleheads are found, players will receive either a special award or unlock the "Wild Wasteland" mode. Exact details on the result of collecting them all is still being worked out. View Post

Slots and Arcade Games

Slots and Arcade Games

Slot Machines can be found in various areas across the map, and both arcade and other gambling games can be found in the "afterlife" area (to be determined) after a player dies. After winning a specific amount of points, players can buy their way back to respawning.

More games are still being worked on and will be shown at a later ti...

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VATS

VATS

Finished scripting the VATS system. This version of VATS operates very similar to Soldier: 76's ultimate in Overwatch, and can be used with pretty much any weapon except for grenades and melee weapons. It will take the place of the players "specialist" slot, with players needing to fill the power meter by killing zombies or waiting a duration of...

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Pip-Boy Radio

Pip-Boy Radio

Finished scripting the map's radio system, which plays music to both the players Pip-Boy and across all radios in the map. At any time, the player can choose to turn the Pip-Boy radio on or off. At a later point I may also Introduce more radio channels that the player can switch to.

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Power Armor - Work in Progress

Power Armor - Work in Progress

Showing the early stages of the Power Armor that players will be able to use.

After completing a quest where the player finds various parts around the map, Power Armor can be crafted at any Power Armor station. The armor will operate on a "battery" system, where the fusion core slowly depletes when in use. Once depleted, the player will...

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Testing Map v1.8 Update

Testing Map v1.8 Update

The testing map has been updated for Tier III Patrons

New Area:
- Added Michael Angelo's Workshop
- Removed The Tops Casino

Battery Power:
- Added several batteries/battery carts to power vending machines
(This needs lots of testing to insure they cant be bugged out when picking up/drop...

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Battery Powered Zones

Battery Powered Zones

Instead of using a single power switch, the map will be powered via makeshift "electricity carts" placed in each power zone, which are connected to perks and vending machines. in order to power these carts, players can find large batteries around the map that they can pickup and carry to these carts. When picked up, players can drop and pickup t...

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Vending Machines - Consumable Items

Vending Machines - Consumable Items

The scripting for the vending machine system is finally finished, offering various types of vending machines scattered throughout the map. These machines feature consumable items, weapons, or rare items, each prominently displaying an item for purchase. To keep things dynamic, if an item remains unpurchased for a set duration, the machine will a...

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Lootable Safes

Lootable Safes

Showing off various types of lootable safes players can find in the map. Every safe will have its own key that can spawn in 1 of 3 locations near each safe, which will be randomized each time the map starts. Safes will contain a randomized assortment of items, from consumables and caps (points), to weapons and EE/quest-related items. 

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A Look at Chems/Consumables

A Look at Chems/Consumables

GIving a small look at the current "chem" consumable items, which include Jet, Day Tripper, Psycho, Stimpak, and Med-X. UI is not setup yet, but these items will be displayed in the way that normal BO3 Gobble Gums would be.

Jet (Single-Player only)
- Slow motion
- 2x player movement speed

Day Tripper
- 2x Points

Ps...

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Stealth Boy - Specialist Weapon

Stealth Boy - Specialist Weapon

This will be one of several gadgets for the specialist weapons slot. Its functionality will rely on a recharge meter based on time/kills, and will operate exactly like the "zombie blood" powerup would. Still have some tweaking to do until its finished, but it will eventually be made to turn the players weapon/viewarms into a transparent shimmeri...

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Mysterious Stranger/Money Maker AAT's

Mysterious Stranger/Money Maker AAT's

A look at two custom AAT's (Alternate Ammo Type) created so far.

Mysterious Stranger:
-A small chance for the "Mysterious Stranger" to kill 5 random zombies near the player

Money Maker:
-A small chance for the player to receive extra points per bullet hit

Still continuing work on modeling the PAP machine itself, Will h...

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"Pimp-Boy 3 Billion" style Pack-a-Punch Camo

"Pimp-Boy 3 Billion" style Pack-a-Punch Camo

Showing a few examples of the finalized look for the map's PAP camo. This was created to emulate the style of the Pimp-Boy 3 Billion in New Vegas.

The way the sparkles are currently setup is using an emissive "flipbook" material, meaning it runs on a repeating pattern. I've tried to make that pattern as natural as possible and I think it...

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Testing Map v1.7 Update

Testing Map v1.7 Update

The testing map has been updated for Tier III Patrons

New Area:
- Added The Tops Casino
- Removed the NCR Embassy/ MP HQ

The Tops Casino has been added to the testing map. Please note that traversal animations aren't completed, especially those for Mr. Handy's. The basement elevator is not fully setup yet ei...

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Location Showcase - Super Mutant Camp/Boss Arena

Location Showcase - Super Mutant Camp/Boss Arena

Although majority of the work on this is complete, it will still probably need another detail pass. The monorail cutscene shown a while back is also currently being tweaked and finalized for this location.

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WIP - Super Mutant Camp/Boss Arena

WIP - Super Mutant Camp/Boss Arena

Work has been started this week on mapping the final-boss arena. This will be my main focus for the next week or two, and more details will be coming as it gets completed.

Showing this WIP screenshot in black and white due to many materials and models not being fully setup yet.

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Testing Map v1.6 Update

Testing Map v1.6 Update

The testing map has been updated for Tier III Patrons  

New Area:
- Added the NCR Embassy/ MP HQ
- Removed the LVB Station   

New Mechanics:
- Dynamic Loading Screen
- PipBoy Flashlight (Double tap the use button to activate/deactivate)  
- Zom...

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3D Loading Screen w/ Animated Models and Tooltips

Normally after a map loads, there are several seconds of a black screen the player has to sit through before it fades out. I've replaced this with an animated loading screen to show off some of the weapon models I've created for the project. Both the model and the tooltips are randomly chosen each time the player loads in. This is a "real time" ...

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Tesla Cannon - Weapons Showcase

Tesla Cannon - Weapons Showcase

Showcasing the current version of the Tesla Cannon. Right now this is using a modified Wunderwaffe DG-4 script and will definitely be going through several tweaks and changes before its finished. I might end up splitting this into two separate weapon variants, one with a normal damage output and the other with the  lightning chain.

T...

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Combat Shotgun & Pump-Action Shotgun - Weapons Showcase

Combat Shotgun & Pump-Action Shotgun - Weapons Showcase

Showcasing the Combat Shotgun and the Pump-Action Shotgun with their variants.

Combat Shotgun -
- Standard: Semi-auto, 8 round magazine
- Variant 2: Full auto, 20 round magazine, Red-dot sight
- Variant 3: Full auto, explosive rounds (not shown here)

Pump-Action Shotgun -
- Standard: Short range w/ large spread, 5 rou...

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10MM SMG & Single-Action Revolver - Weapons Showcase

10MM SMG & Single-Action Revolver - Weapons Showcase

Showcasing both the 10MM SMG and the Single-Action Revolver. Dual-wield versions of both weapons are planned, but still in the process of being made.

Weapon models were ported from Fallout 76, and animations were created by me.

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Testing Map v1.5 Update

Testing Map v1.5 Update

The testing map has been updated for Tier III Patrons  

New Area:
- Added a small playable area section of the LVB Station

New Weapons w/ Variants:
- Added the AER9 Laser Rifle
- Added the 10MM Pistol
- Added the Alien Blaster

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