A special devlog just for you guys!
Well aint that a suprise. Non-patron people will get access to this vid in a week :)
2022-05-02 14:53:31 +0000 UTC View Post
Well aint that a suprise. Non-patron people will get access to this vid in a week :)
2022-05-02 14:53:31 +0000 UTC View PostHiya peeps,
I am just about finished with random decorating system. All of these changes sync through network, other people can see the version of the room you see. There's also a brand new wall texture. Now just making the L, T and X corridors join the randomness as well, which won't be long, and the new era of the ...
2022-04-26 14:54:57 +0000 UTC View PostSo, we've got a Foxy nearly done, just waiting for Pawlik (the animatronics' modeller) to redo the dash animation! There isn't a lot of other changes.
Revision 4:
Changes:
- Foxy now has a 7.5% chance to shout YARRR when starting the dash.
- Foxy's default dash cooldown was lowered to 3s.
2022-03-27 10:39:21 +0000 UTC
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Foxy's nearly there!
I hate the fact that you cannot hide a post's name from non-patrons... but oh well.
His dash skill is pretty much coded and tbf it doesn't feel like he will need any more skills, this thing is pretty powerful alone. So, with that, he's only missing a last few things:
- a nice thud SFX...
2022-03-13 10:05:02 +0000 UTC View PostWell, the plan is pretty vague for now. But there's definitely one, big, thing coming... :D
His planned skills are as follows (subject to change yet):
His vision has a slight red hue applied. He has a low base speed, around the base speed of current Freddy, and a dash that makes him go forwar...
2022-02-14 08:35:51 +0000 UTC View Post- mapgen rework
- fixed task list
- reworked 'f1 for details' text
- add an inner narrative for an animatronic touching an exit elevator
addition 1:
- lowered the hearability range of maintenance lifts and all employee doors.
build 2:
2022-01-20 22:42:05 +0000 UTC
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Especially in clarity. Check these out! They'll be featured in the upcoming version.
2022-01-19 13:06:48 +0000 UTC View PostI don't think it needs any more comments. 4.0 gonna be EPIC
2021-12-25 12:57:16 +0000 UTC View PostWe're practically there! The release is nearing!
Changes to Chica:
- Chica's base speed was increased. Her vision max distance was increased as well.
- Cupcakes cannot be disarmed anymore, and their count was decreased to 2.
- Cupcakes' spawn protect increased from 5s to 15s, and is now visual.
- Cupcakes' unplant cooldown incr...
We have some new things going. 3.1.0 is going to be a huge bugfix and quality of life features update, so yep. Here we have some messages explaining keys and inventory to new players, and how you now see your own body falling to the floor once you die. Fun right?
2021-10-14 10:49:53 +0000 UTC View PostA lot of people have found Freddy to be much less useful than Bonnie, much less fun to play too, and I see where it's coming from. That's why his skills got a few quality-of-life rebalances. Here's a little article describing it all:
He will be a little bit closer with his balancing to Bonnie now, while still retaining the ability to be ba...
2021-09-02 17:17:58 +0000 UTC View PostSince not nearly all of you decide to engage into Discord patron perk part (which deeply saddens me but what can I do), i'll strive to pass on atleast a bit more of the info into here.
Here's my entire 3.0 checklist, what's done and what's still left to do :) (There were also numerous bugfixes I've done already but i think i didn't put the...
2021-08-30 07:38:56 +0000 UTC View PostLesgoooo
beta 5: Signs, a few fixes, Freddy rebalance, Bonnie slight nerf, more and more. A few things still remaining, but this is much closer to complete than beta 4. https://drive.google.com/file/d/1ZQkij3x1aDgv-...
Okay, now finally in a place that isn't publicly visible.
Here's a progress report on Chica:
- She already is able to only see people who are fairly close to her
- She already rocks a beta version of her special vision shader
- She has all three cupcakes working, can drop them
- If a guard touches a cupcake, he wi...
The title is visible publicly, so this is how I have to roll.
These are the redesigned lights. I'm quite happy with them :D
2021-05-05 21:50:49 +0000 UTC View Post2 very small thingies, but I've decided to put it out here for you guys ^^
2021-02-23 19:20:55 +0000 UTC View PostA before-release test. Come test with me on Discord now!
https://drive.google.com/file/d/1tvdFpthaU3D1Z21n1s6lT1mMIQKUCgnX/view?usp=sharing
Everything. Everything, except a few littlest details, is already there. Wow. We actually made it to this point...
server list, fixing cross-lobby voice chat, achievements, fully animated lifts, and a few little fixes are the most remarkable changes I guess.
Changelog on our Discord, if you aren't there somehow, join it :p
This is one of our last betas... I nearly cannot believe it...
Major changes:
- Lifts are now animated and fully functioning
- other stuff I can't remember and don't have sanity to list, check it on discord, it's all there lol
HF!
(fix 1):
2021-01-15 20:18:36 +0000 UTC
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Some nice behind the scenes stuff.
More important:
- F1 menus finally there
- Spectator role rework (probably should work, if it breaks too hard, ask the host to re-spawn you as classID 6 [spectator])
- Dropping items in general
- Dropping all of your items and a numb body on death (Should work, I do not promise it does.)
2021-01-09 17:39:28 +0000 UTC
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We're very, very close to a full version by now. Also STEEEEAM! YES!
Changelog:
- Steam transport (no more Hamachi/Port forwarding problems!)
- Bonnie's skill (Bonnie is now 100% complete)
- Better Discord Rich Presence
- A console for a host (under M key) (yes, only the host can use it, and you cannot hack these command...
Not quite as exciting and game-changing as beta 1, but just as vital to the full experience.
- multiple changes to the map generator that will effectively prevent camping and make the game more straightforward as in to what lies where, while at the same time making it much harder to predict
- redesign to the "waiting for players" lobby<...
The biggest content update so far, ever.
- Tasks for nightguards
- So much stuff around tasks for nightguards that I can't even count it
- Much more furniture and furnished rooms
- UI improvements
- General style improvements (both in party and maintenance zone)
- A lot of new items
- Slight map improvements (more map improv...
The first version I guess I can call more-or-less complete! Still alpha as a lot of things that already work, will yet have to be changed (mostly a lot of map adjustments and the whole quests rework for nightguards).
We now have a fully animated nightguard, and footsteps of both said nightguard and the two working animatronics (others may ...
2020-12-07 20:16:56 +0000 UTC View PostWhew, the nightguard's model with SOME of the animations is finally here!
Also contains a fix that will hopefully fix the voice chat so that it doesn't break after a few rounds (UPDATE: nope, it didn't fix it xD), and a adjustment to the credits menu (since the dev squad has changed a bit).
fix 1:
2020-11-22 13:56:15 +0000 UTC
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There goes a new version! Functional Bonnie, a new room and a voice chat!
Also a kill cooldown, bigger for Bonnie and very little for Freddy :D
also a few little bug fixes and optimizations.
fix 5 (definitely final for this release, it's stable now):
2020-11-05 16:42:57 +0000 UTC
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We're finally entering alpha! Still no nightguard model though... It's on its way to us and will most likely come along alpha 2.
For this version main changes are:
general:
- Discord rich presence
- player list (click N)
- Gamejolt integration
- seeing other player's names
menu:
- the obvious suprise (You...
- fixed round system
- death reasons and special screen after escaping as a nightguard
- fixed escaping (in previous version only the host could've escaped)
- fixed the master volume slider, added it also on the menu
http://www.mediafire.com/file/vo2t5hq5q7s9uwx/file
round system finished.
2020-09-24 19:20:29 +0000 UTC View Post